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	<updated>2026-04-29T08:37:30Z</updated>
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		<id>https://consumerrights.wiki/index.php?title=Activision_Blizzard&amp;diff=35132</id>
		<title>Activision Blizzard</title>
		<link rel="alternate" type="text/html" href="https://consumerrights.wiki/index.php?title=Activision_Blizzard&amp;diff=35132"/>
		<updated>2026-01-26T15:46:32Z</updated>

		<summary type="html">&lt;p&gt;Limbo54: /* Incidents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompanyCargo&lt;br /&gt;
|Description=Large video game publisher created by the merger of Activision, Blizzard, and King. Holds rights to series such as Call of Duty, Guitar Hero, Warcraft, and Candy Crush Saga.&lt;br /&gt;
|Founded=2008-07-09&lt;br /&gt;
|Industry=Video game publishing, Video game development&lt;br /&gt;
|Logo=Activision_Blizzard_logo.svg&lt;br /&gt;
|ParentCompany=Microsoft&lt;br /&gt;
|Type=Public&lt;br /&gt;
|Website=https://activisionblizzard.com&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Wplink|Activision_Blizzard|Activision Blizzard, Inc.}}&#039;&#039;&#039;, often referred to as ABK (Activision-Blizzard-King), or Acti-Blizz, is an American video-game holding company.&lt;br /&gt;
&lt;br /&gt;
Activision Blizzard currently includes five business units:&lt;br /&gt;
*Activision Publishing&lt;br /&gt;
*Blizzard Entertainment&lt;br /&gt;
*King&lt;br /&gt;
*Major League Gaming&lt;br /&gt;
*Activision Blizzard Studios&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Microsoft]]&#039;&#039;&#039; acquired Activision Blizzard for $68.7 billion on 13 October 2023. Activision Blizzard is a subsidiary of Microsoft Gaming along with Xbox Game Studios and ZeniMax Media.&lt;br /&gt;
&lt;br /&gt;
==Products and franchises==&lt;br /&gt;
&amp;lt;!-- Further Reading: https://www.gamingbible.com/news/heres-every-ip-microsoft-own-after-buying-activision-20220118 --&amp;gt;&lt;br /&gt;
*&#039;&#039;Call of Duty&#039;&#039; (Activision)&lt;br /&gt;
*&#039;&#039;Crash Bandicoot&#039;&#039; (Activision)&lt;br /&gt;
*&#039;&#039;Guitar Hero&#039;&#039; (Activision)&lt;br /&gt;
*&#039;&#039;Skylanders&#039;&#039; (Activision)&lt;br /&gt;
*&#039;&#039;Spyro the Dragon&#039;&#039; (Activision)&lt;br /&gt;
*&#039;&#039;Tony Hawk&#039;s&#039;&#039; (series) (Activision)&lt;br /&gt;
*&#039;&#039;Diablo&#039;&#039; (series) (Blizzard)&lt;br /&gt;
*&#039;&#039;Hearthstone&#039;&#039; (Blizzard)&lt;br /&gt;
*&#039;&#039;Heroes of the Storm&#039;&#039; (Blizzard)&lt;br /&gt;
*&#039;&#039;Overwatch&#039;&#039; (Blizzard)&lt;br /&gt;
*&#039;&#039;StarCraft&#039;&#039; (Blizzard)&lt;br /&gt;
*&#039;&#039;WarCraft&#039;&#039; (Blizzard)&lt;br /&gt;
*&#039;&#039;Candy Crush Saga&#039;&#039; (King)&lt;br /&gt;
&lt;br /&gt;
==Incidents==&lt;br /&gt;
===Starcraft 2 Not including LAN Play (2009)===&lt;br /&gt;
In 2009, it was announced that Star Craft 2 would not include local area network multiplayer. This came as a shock since LAN play had been a staple of Blizzard&#039;s multiplayer games. Blizzard would justify the decision by stating that using their Battle.net service would be the preferred way to play. &amp;lt;ref&amp;gt;https://www.shacknews.com/article/59340/starcraft-2s-non-existent-lan&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.tweaktown.com/news/12681/blizzard_announces_no_lan_support_for_starcraft_ii/index.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diablo III Always-On DRM (2011) and Error 37 (2012)===&lt;br /&gt;
In August of 2011, Blizzard confirmed that Diablo III would require an internet connection to be played even if users wanted to op-out of the multiplayer components.&amp;lt;ref&amp;gt; {{Cite web |last=Lee |first=Garnet |date=1 August 2011 |title=Diablo 3 requires always-on Internet&lt;br /&gt;
M |url=https://www.shacknews.com/article/69522/diablo-3-requires-always-on-internet |url-status=live |access-date=1 26 2026 |website=ShackNews}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At launch, many players were unable to play game and received Error 37 which indicated that the servers were busy.&amp;lt;ref&amp;gt;{{Cite web |last=Kain |first=Erik |date=17 May 2012 |title=&#039;Diablo III&#039; Fans Should Stay Angry About Always-Online DRM |url=https://www.forbes.com/sites/erikkain/2012/05/17/diablo-iii-fans-should-stay-angry-about-always-online-drm/ |url-status=live |access-date=20 Apr 2025 |website=Forbes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing access to MWII(2022) and MWIII(2023) through the Call of Duty HQ (2025)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Account lock and forced arbitration (2024)===&lt;br /&gt;
{{Main|Activision Blizzard account lock and forced arbitration}}&lt;br /&gt;
&lt;br /&gt;
Activision Blizzard blocked access to Blizzard services, requiring customers to accept [[forced arbitration]] terms in the updated Blizzard [[end-user license agreement]] (EULA).&lt;br /&gt;
&lt;br /&gt;
===Termination of Blizzard&#039;s contract with NetEase (2023)===&lt;br /&gt;
Mainland China lost access to Blizzard&#039;s main titles for over a year as a result of licensing agreements going unmet.{{Citation needed}} Following this Overwatch was review-bombed on [[Steam]] and, eventually, acquired by Microsoft Gaming.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
===Call of Duty selling AI-generated content (2024 &amp;amp; 2025)===&lt;br /&gt;
[[File:ZombieClaus.jpg|thumb|An example of one of the paid AI-generated loading screens for Call of Duty: Black Ops 6]]&lt;br /&gt;
In late 2024, Activision introduced multiple pieces of content to &#039;&#039;Call of Duty: Black Ops 6&#039;&#039; that were AI-generated.&amp;lt;ref&amp;gt;{{Cite web |first=Wesley |last=Yin-Poole |title=Call of Duty Fans Give Black Ops 6&#039;s Zombie Santa Loading Screen the Finger Amid &#039;AI Slop&#039; Backlash |url=https://www.ign.com/articles/call-of-duty-fans-give-black-ops-6s-zombie-santa-loading-screen-the-finger-amid-ai-slop-backlash |website=IGN |date=9 Dec 2024 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20241209130211/https://www.ign.com/articles/call-of-duty-fans-give-black-ops-6s-zombie-santa-loading-screen-the-finger-amid-ai-slop-backlash |archive-date=9 Dec 2024}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |author=Shaun_LaDee |title=Amid the 6 fingered Santa Controversy, I looked into some loading screens included in PAID bundles... |url=https://www.reddit.com/r/CODZombies/comments/1h90fn2/amid_the_6_fingered_santa_controversy_i_looked/ &lt;br /&gt;
|website=[[Reddit]] |date=7 Dec 2024 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250116055426/https://old.reddit.com/r/CODZombies/comments/1h90fn2/amid_the_6_fingered_santa_controversy_i_looked/ &amp;lt;!-- Had to use &amp;quot;old&amp;quot; domain, new domain was buggy --&amp;gt; |archive-date=16 Jan 2025}}&amp;lt;/ref&amp;gt; This content was additionally paywalled, which further upset fans online.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; It was not originally disclosed to consumers that this content was in-fact AI-generated, and it was not until Valve changed Steam&#039;s disclosure policies that it was confirmed publicly that this content was generated using AI software.&amp;lt;ref&amp;gt;{{Cite web |first=Cole |last=Martin |title=Activision is forced to confirm the use of AI in Call of Duty due to Steam&#039;s disclosure policy |url=https://www.windowscentral.com/gaming/activision-is-forced-to-confirm-the-use-of-ai-in-call-of-duty-due-to-steams-disclosure-policy |website=Windows Central |date=24 Feb 2025 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250225051549/https://www.windowscentral.com/gaming/activision-is-forced-to-confirm-the-use-of-ai-in-call-of-duty-due-to-steams-disclosure-policy |archive-date=25 Feb 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activision released &#039;&#039;Call of Duty: Black Ops 7&#039;&#039; in late 2025 that contains generative AI in the product. A prominent example of this is the backgrounds for the in-game calling cards, which display art that clearly has been trained on {{Wplink|Studio Ghibli}}&#039;s animation style and contains the usual errors such as extra digits.&amp;lt;ref&amp;gt;{{Cite web |author=Pirat_Nation |title=Pirat_Nation on X |url=https://x.com/Pirat_Nation/status/1989339040945233984 |website=[[X]] |date=14 Nov 2025 |access-date=12 Dec 2025 |url-status=live |archive-url=https://archive.is/ncB3N |archive-date=15 Nov 2025}}&amp;lt;/ref&amp;gt; A user on [[X]] claimed that they were able to refund their copy on Steam despite having completed the campaign, citing a lack of disclosure as to the pervasive usage of AI in the game.&amp;lt;ref&amp;gt;{{Cite web |author=Bricky |title=Bricky on X |url=https://x.com/Bricky/status/1989499501997076647 |website=[[X]] |date=14 Nov 2025 |access-date=12 Dec 2025 |url-status=live |archive-url=https://archive.is/utQPB |archive-date=13 Dec 2025}}&amp;lt;/ref&amp;gt; For its part, Activision had the required Steam disclaimer on the store listing.&amp;lt;ref&amp;gt;{{Cite web |title=Call of Duty®: Black Ops 7 on Steam |url=https://store.steampowered.com/app/3606480/Call_of_Duty_Black_Ops_7/ |archive-url=https://consumerrights.wiki/w/File:Screenshot_20260123_221740.png |archive-date=2026-01-23 |website=Steam |access-date=12 Dec 2025 |url-status=live |url-access=registration |quote=Our team uses generative AI tools to help develop some in game assets.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===H2M mod bait and switch (2024)===&lt;br /&gt;
On 15 August 2024, the Twitter account for the creators of the H2 Multiplayer Mod (a fan-made mod for &#039;&#039;Call of Duty: Modern Warfare Remastered&#039;&#039;) announced they had received and were complying with a cease and desist order on behalf of Activision effective immediately.&amp;lt;ref&amp;gt;{{Cite web |author=H2 Multiplayer Mod |title=H2 Multiplayer Mod on X |url=https://x.com/H2Multiplayer/status/1824167247436542167 |website=[[X]] |date=15 Aug 2024 |access-date=13 Dec 2025 |url-status=live |archive-url=https://archive.is/LdQjC |archive-date=13 Dec 2025}}&amp;lt;/ref&amp;gt; This occurred on the day before the mod was supposed to be released. Weeks prior, Activision put &#039;&#039;Call of Duty: Modern Warfare Remastered&#039;&#039; on sale on Steam in order to drive sales in anticipation of the mod&#039;s release, as possessing a licensed copy of the game was a prerequisite in order for the mod to function. Fans immediately derided the move as a deliberately timed act, subsequently mass refunding and review bombing &#039;&#039;Call of Duty: Modern Warfare Remastered&#039;&#039; on Steam in protest of the C&amp;amp;D.&amp;lt;ref&amp;gt;{{Cite web |last=Cripe |first=Michael |title=Modern Warfare 2 Multiplayer Mod Canceled the Day Before Launch After Activision Sends Devs Cease and Desist |url=https://www.ign.com/articles/modern-warfare-2-multiplayer-mod-canceled-the-day-before-launch-after-activision-sends-devs-cease-and-desist |website=IGN |date=15 Aug 2024 |access-date=13 Dec 2025 |url-status=live |archive-url=https://web.archive.org/web/20240817092256/https://www.ign.com/articles/modern-warfare-2-multiplayer-mod-canceled-the-day-before-launch-after-activision-sends-devs-cease-and-desist |archive-date=17 Aug 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Microtransaction (MTX) overload===&lt;br /&gt;
:&#039;&#039;Main article: [[Downloadable content#DLC overload|DLC Overload]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Activision is well-known for its excessive usage of microtransactions, with $1.34B in Q1 2021,&amp;lt;ref&amp;gt;{{Cite web |first=Derek |last=Strickland |title=Activision Q1 microtransctions hit $1.343 billion, best Q1 in 6 years |url=https://www.tweaktown.com/news/79133/activision-q1-microtransctions-hit-1-343-billion-best-in-6-years/index.html |website=TweakTown |date=5 May 2021 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20210625045126/https://www.tweaktown.com/news/79133/activision-q1-microtransctions-hit-1-343-billion-best-in-6-years/index.html |archive-date=25 Jun 2021}}&amp;lt;/ref&amp;gt; and further peaks, such as $5.1B in 2022.&amp;lt;ref&amp;gt;{{Cite web |first=Kareem |last=Anderson |title=Activision’s $5.1 billion in microtransaction revenue could play a huge roll in Microsoft Gaming’s future |url=https://onmsft.com/news/activisions-5-1-billion-microtransactions-revenue-quarter/ |website=onmsft.com |date=7 Feb 2022 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20220207192956/https://onmsft.com/news/activisions-5-1-billion-microtransactions-revenue-quarter/ |archive-date=7 Feb 2022&lt;br /&gt;
}}&amp;lt;/ref&amp;gt; It is clear that Activision is highly incentivized to generate as much revenue via microtransactions, going so far as to contribute to the detriment of the games according to fans.&amp;lt;ref&amp;gt;{{Cite web |first=Brianna |last=Reeves |title=MW2 players say increased microtransaction sales are why COD won’t improve |url=https://www.dexerto.com/call-of-duty/mw2-increased-microtransaction-sales-vanguard-cod-improve-2127808/ |website=Dexerto |date=27 Apr 2023 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20230430021047/https://www.dexerto.com/call-of-duty/mw2-increased-microtransaction-sales-vanguard-cod-improve-2127808/ |archive-date=30 Apr 2023}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |first=Catherine |last=Lewis |title=Microtransactions are killing Call Of Duty, players say |url=https://www.gamingbible.com/news/microtransactions-are-killing-call-of-duty-players-say-344299-20230428 |website=Gaming Bible&lt;br /&gt;
|date=28 Apr 2023 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20230704220002/https://www.gamingbible.com/news/microtransactions-are-killing-call-of-duty-players-say-344299-20230428 |archive-date=4 Jul 2023}}&amp;lt;/ref&amp;gt; The cosmetics seen inside Black Ops 6 are reported to be the most distracting in the franchise to-date.&amp;lt;ref&amp;gt;{{Cite web |first=Daniel |last=Morris |title=Black Ops 6 cosmetics: has Call of Duty jumped the shark? |url=https://www.destructoid.com/black-ops-6-cosmetics-has-call-of-duty-jumped-the-shark/ |website=Destructoid&lt;br /&gt;
|date=20 Dec 2024 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20241221082811/https://www.destructoid.com/black-ops-6-cosmetics-has-call-of-duty-jumped-the-shark/ |archive-date=21 Dec 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard is additionally not innocent of pumping their content with MTX, with one of the most egregious examples being Overwatch 2.&amp;lt;ref&amp;gt;{{Cite web |title=Overwatch 2 |url=https://macrotransactions.org/overwatch-2 |website=macrotransactions.org |date=2022 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250522003401/https://macrotransactions.org/overwatch-2 |archive-date=22 May 2025}}&amp;lt;/ref&amp;gt; The microtransactions among this game has sparked controversy among the community as well.&amp;lt;ref&amp;gt;{{Cite web |author=Star99er &lt;br /&gt;
|title=Overwatch’s Aggressive Microtransactions |url=https://us.forums.blizzard.com/en/overwatch/t/overwatch%E2%80%99s-aggressive-microtransactions/948993 |website=Blizzard |date=26 Jan 2025 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250708180127/https://us.forums.blizzard.com/en/overwatch/t/overwatch%E2%80%99s-aggressive-microtransactions/948993 |archive-date=8 Jul 2025}}&amp;lt;/ref&amp;gt; Other Blizzard IPs are also not safe from this either, such as WarCraft,&amp;lt;ref&amp;gt;{{Cite web |title=World of Warcraft |url=https://macrotransactions.org/world-of-warcraft |website=macrotransactions.org |date=2025 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250411171331/https://macrotransactions.org/world-of-warcraft |archive-date=11 Apr 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |first=Jason |last=Parker |title=World of Warcraft’s New Microtransactions Are Greedier Than Ever&lt;br /&gt;
|url=https://www.esportstalk.com/news/world-of-warcraft-new-microtransactions-greedier-than-ever/ |website=EsportsTalk |date=23 Nov 2021 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20240906133710/https://www.esportstalk.com/news/world-of-warcraft-new-microtransactions-greedier-than-ever/ |archive-date=6 Sep 2024}}&amp;lt;/ref&amp;gt; Diablo,&amp;lt;ref&amp;gt;{{Cite web |first=Wesley |last=Yin-Poole |title=Now Diablo 4 Is Out in the Wild, the True Horror of Its Costly Microtransactions Has Revealed Itself |url=https://www.ign.com/articles/now-diablo-4-is-out-in-the-wild-the-true-horror-of-its-costly-microtransactions-has-revealed-itself |website=IGN |date=7 Jun 2023 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20230608130657/https://www.ign.com/articles/now-diablo-4-is-out-in-the-wild-the-true-horror-of-its-costly-microtransactions-has-revealed-itself |archive-date=8 Jun 2023}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |title=Diablo Immortal |url=https://macrotransactions.org/diablo-immortal |website=macrotransactions.org |date=2022 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20220809175513/https://macrotransactions.org/diablo-immortal |archive-date=9 Aug 2022}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |title=Diablo IV |url=https://macrotransactions.org/diablo-4&lt;br /&gt;
|website=macrotransactions.org |date=2023 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20240811063956/https://macrotransactions.org/diablo-4&lt;br /&gt;
|archive-date=11 Aug 2024}}&amp;lt;/ref&amp;gt; and Starcraft.&amp;lt;ref&amp;gt;{{Cite web |author=ackmondual |title=MTX (microtransaction) is beyond suckage |url=https://us.forums.blizzard.com/en/sc2/t/mtx-microtransaction-is-beyond-suckage/22690 |website=Blizzard |date=16 Jul 2021 |access-date=13 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250708180115/https://us.forums.blizzard.com/en/sc2/t/mtx-microtransaction-is-beyond-suckage/22690 |archive-date=8 Jul 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patents==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Patent&lt;br /&gt;
!Name&lt;br /&gt;
!Summary Of Invention&lt;br /&gt;
!Consumer Related Drawback&lt;br /&gt;
|-&lt;br /&gt;
|[https://patents.google.com/patent/US20160005270A1/en US20160005270A1]&lt;br /&gt;
|System and method for driving microtransactions in multiplayer video games&lt;br /&gt;
|The patent lays the ground for a dynamically adjusting matchmaking system to ensure a positive experience for players in order to increase microtransactions.&lt;br /&gt;
|This patent includes a method to check quality factors such as facial expressions, body language, or &amp;quot;other observable metrics related to gameplay&amp;quot; in real time. That includes access to connected cameras like webcams. This clearly violates the consumer&#039;s privacy, especially without dedicated notice of such practices as in presumably Call of Duty Black Ops 6. &lt;br /&gt;
[https://www.youtube.com/watch?v=bAe6cGN1o5w Source video, needs solid verification of loaded DLLs]&lt;br /&gt;
[https://learn.microsoft.com/en-us/sysinternals/downloads/listdlls How to list DLLs]&lt;br /&gt;
|-&lt;br /&gt;
|[https://patents.google.com/patent/US11896905B2/ US11896905B2]&lt;br /&gt;
|Methods and systems for continuing to execute a simulation after processing resources go offline&lt;br /&gt;
|To simulate gameplay of NPCs, the system may identify end user devices (e.g., gaming consoles, personal computers, smartphones, etc.) that are connected to the system through a network and are available to participate in a simulated NPC gameplay session.&lt;br /&gt;
|This patent essentially describes how a botnet is created in the consumer&#039;s network, which is outright stealing resources to train the company&#039;s NPC AI — even after closing the game. Further misuse of affected network devices is very well possible, thanks to unclear language like &amp;quot;an agent &#039;&#039;&#039;[...]&#039;&#039;&#039; may program one or more physical processors of end user device[s]&amp;quot;. This seems to be already happening with Call of Duty Black Ops 6. The game is reported to still run in the background even after closing it. You need to use the Windows task manager on PC to fully close the game&#039;s process. There are also tutorials online on how to completely close the game on console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Limbo54</name></author>
	</entry>
	<entry>
		<id>https://consumerrights.wiki/index.php?title=Dymo&amp;diff=34355</id>
		<title>Dymo</title>
		<link rel="alternate" type="text/html" href="https://consumerrights.wiki/index.php?title=Dymo&amp;diff=34355"/>
		<updated>2026-01-22T16:28:48Z</updated>

		<summary type="html">&lt;p&gt;Limbo54: Added DRM details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StubNotice}}&lt;br /&gt;
{{InfoboxCompany|Name=Dymo|Type=Subsidiary|Founded=1958|Industry=Electronics|Official Website=https://www.dymo.com/|Logo=DYMO logo.svg.png}}&lt;br /&gt;
[[wikipedia:Dymo_Corporation|&#039;&#039;&#039;Dymo Corporation&#039;&#039;&#039;]] is an American manufacturing company of handheld label printers and thermal-transfer printing tape as accessory, embossing tape label makers, and other printers such as CD and DVD labelers and durable medical equipment. The company is a subsidiary of [https://www.newellbrands.com/ Newell Brands], a company with over 50 brands.&amp;lt;ref&amp;gt;[https://www.newellbrands.com/ Newell Brands] Retrieved 6 October 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti-consumer practices==&lt;br /&gt;
&lt;br /&gt;
===Restriction to First party labels===&lt;br /&gt;
The Dymo LabelWriter 550 Turbo and other 500 series label printers have introduced a controversial feature: [[DRM]] (Digital Rights Management) via [[wikipedia:Radio-frequency_identification|RFID]] tags in their consumables.&amp;lt;ref&amp;gt;[https://appleinsider.com/articles/22/02/21/if-you-thought-printer-cartridge-drm-was-bad-dymo-is-forcing-users-to-buy-rfid-paper &amp;quot;If you thought printer cartridge DRM was bad, Dymo is forcing users to buy RFID paper&amp;quot;] - appleinsider.com - accessed 2025-02-03&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://walledculture.org/drm-on-paper-shows-why-anti-circumvention-laws-are-copyrights-biggest-blunder/ &amp;quot;DRM on paper shows why anti-circumvention laws are copyright’s biggest blunder&amp;quot;] - walledculture.org - accessed 2025-02-03&amp;lt;/ref&amp;gt; &amp;lt;ref group=&amp;quot;Video References&amp;quot;&amp;gt;{{Cite web |last=Rossmann |first=Louis |date=2022-02-23 |title=Dymo printers are putting DRM in the paper - YouTube |url=https://www.youtube.com/watch?v=YJs9_xELKbI |url-status=live |access-date=2025-08-20 |website=YouTube}}&amp;lt;/ref&amp;gt;Affected printers come with &amp;quot;Automatic Label Recognition™&amp;quot;, a marketing term that translates to DRM implementation in thermal labels. This system restricts users to purchasing only Dymo-branded labels, potentially increasing costs and limiting consumer choice.&amp;lt;ref&amp;gt;{{Cite web |last=Kingsley-Hughes |first=Adrian |date=2022-02-18 |title=Dymo causes a stir by adding DRM to printer paper {{!}} ZDNET |url=https://www.eff.org/deeplinks/2022/02/worst-timeline-printer-company-putting-drm-paper-now |url-status=live |access-date=2025-08-20 |website=ZDNET}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
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The label DRM is implemented by using RFID tags placed within the cardboard roll. If the printer does not detect the RFID tag, the software will request official labels. &amp;lt;ref&amp;gt;[https://appleinsider.com/articles/22/02/21/if-you-thought-printer-cartridge-drm-was-bad-dymo-is-forcing-users-to-buy-rfid-paper/ &amp;quot;If you thought printer cartridge DRM was bad, Dymo is forcing users to buy RFID paper&amp;quot;] - https://appleinsider.com/ - accessed 2026-01-22&amp;lt;/ref&amp;gt; A partial work-around is taking the RFID tag and keeping it within proximity to the printer (such as the side), however this will only work for the amount of prints that RFID tag supports.&lt;br /&gt;
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This move has sparked frustration among users and prompted the hacking community to develop a solution to remove the restrictions that is available via a free license on GitHub.&amp;lt;ref&amp;gt;[https://hackaday.com/2022/03/30/freedmo-gets-rid-of-dymo-label-printer-drm/ &amp;quot;#FreeDMO Gets Rid Of DYMO Label Printer DRM&amp;quot;] - hackaday.com - accessed 2025-02-03&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://github.com/free-dmo/free-dmo-stm32 &amp;quot;FreeDMO&amp;quot;] - github.com - accessed 2025-02-03&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;Video References&amp;quot;&amp;gt;{{Cite web |last=Rossmann |first=Louis |date=2022-04-01 |title=Dymo labelwriter paper DRM HACKED - you can use your own paper now - but does it matter?? - YouTube |url=https://www.youtube.com/watch?v=Lezr3kYbFvY |url-status=live |access-date=2025-08-20 |website=YouTube}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Marketing==&lt;br /&gt;
As of 2025-08-20 Dymo continues selling the LabelWriter 550 Turbo with the exclusivity of their labels as a feature stating that it exclusively works with DYMO-branded labels saving you time, money and effort&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |date=2025-08-20 |title=DYMO LabelWriter 550 Turbo Label Printer {{!}} Dymo |url=https://www.dymo.com/label-makers-printers/labelwriter-label-printers/dymo-labelwriter-550-turbo-label-printer/SAP_2112553.html |url-status=live |archive-url=https://web.archive.org/web/20240530215450/https://www.dymo.com/label-makers-printers/labelwriter-label-printers/dymo-labelwriter-550-turbo-label-printer/SAP_2112553.html |archive-date=2024-05-30 |access-date=2025-08-20 |website=Dymo}}&amp;lt;/ref&amp;gt;.  &lt;br /&gt;
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When comparing their archived product page from 2024&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; to today&#039;s 2025-08-20&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; product page and those previous to it, the current product page lists the above quote at the top of the feature list compared to previous iterations where the feature of &amp;quot;Automatic Label Recognition™&amp;quot; was listed at the top with the exclusivity disclosure listed further down the list. One could surmise that the more recent revision to the listings order could be due to pressure from consumers who bought the device without realizing it would only accept first party labels. This subtle listing order may have impacted consumers negatively by leveraging marketing tactics which affect the reader&#039;s decision making.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |date=2025-08-20 |title=Examples of Order Effects in Decision-Making and Marketing |url=https://examplesweb.net/order-effects/ |url-status=live |access-date=2025-08-20 |website=ExamplesWeb}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
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Features listed higher in the list for example in this case &amp;quot;Automatic Label Recognition™&amp;quot; being listed first in the 2024 version of the site. Readers will see &amp;quot;Automatic Label Recognition™ first marketing research shows that items at the beginning of a list attract the attention and are more likely to be remembered when considering a purchase. While in the later revision of the site as seen on 2025-08-20 the order has changed where the seemingly least-desirable feature of label exclusivity is listed first which would allow the consumer to make a more informed decision before purchasing the label printer. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
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==Business Tactics==&lt;br /&gt;
This DRM locked consumable type of business tactic is not unfamiliar among different industries or variances in product. It can be found in the refrigerator industry in the form of water filters, power tool industry in the form of batteries, automotive industry in the form of parts or diagnostic software, or most commonly known in the printing industry. &lt;br /&gt;
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In some cases, it can be that a standard for the consumable hasn&#039;t been agreed upon or the technology is proprietary to the company, but in most cases it&#039;s a form of greed locking the consumer into a product that they are then required to purchase in many cases at a significantly inflated price. For example, a printer company might sell a printer at next to or less than the cost to build it as a loss leader, but&amp;lt;ref&amp;gt;{{Cite web |date=2020-01-29 |title=Maximizing Sales Withy Loss Leader Pricing - Conjointly |url=https://conjointly.com/blog/loss-leader-pricing-strategy/ |url-status=live |access-date=2025-08-20 |website=conjointly}}&amp;lt;/ref&amp;gt; now that the consumer has bought into their product line, they are obliged through marketing, embedded DRM, or necessity to purchase the consumables for the product from the original manufacturer. &lt;br /&gt;
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==References==&lt;br /&gt;
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==Video References==&lt;br /&gt;
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[[Category:Dymo Corporation]]&lt;/div&gt;</summary>
		<author><name>Limbo54</name></author>
	</entry>
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