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		<id>https://consumerrights.wiki/index.php?title=Unity_Engine_runtime_fee&amp;diff=52553</id>
		<title>Unity Engine runtime fee</title>
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		<updated>2026-04-29T00:12:54Z</updated>

		<summary type="html">&lt;p&gt;Pigninja2003: Updated information to reflect the changes Unity made involving their pricing in November 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StubNotice}}&lt;br /&gt;
{{IncidentCargo&lt;br /&gt;
|Company=Unity&lt;br /&gt;
|StartDate=2023-09-12&lt;br /&gt;
|EndDate=&lt;br /&gt;
|Status=&lt;br /&gt;
|ProductLine=&lt;br /&gt;
|Product=Unity Engine&lt;br /&gt;
|ArticleType=&lt;br /&gt;
|Type=&lt;br /&gt;
|Description=Rent-seeking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On 12 September 2023, [[Unity]] implemented sweeping changes to the pricing model for its Unity Engine that would affect all developers using it, forcing them to either adopt Unity&#039;s per-download fee or de-list their games.&lt;br /&gt;
&lt;br /&gt;
On 10 November 2025, Unity backtracked on the runtime fee and implemented a pricing system based on the revenue of the companies/individuals using the software.&amp;lt;ref&amp;gt;{{Cite web |date=2025-11-10 |title=Changes to Unity subscription plans and pricing |url=https://unity.com/products/pricing-updates}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Unity is a well known game engine used by studios of all sizes, and very widely across the indie space due to its accessibility, capacity for both 2D and 3D development, and C# support. Prior to the runtime fee, Unity had multiple subscription tiers:&lt;br /&gt;
&lt;br /&gt;
===Unity Personal===&lt;br /&gt;
Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches $200,000 at which point you&#039;re required to change license to one of the higher tiers.&lt;br /&gt;
&lt;br /&gt;
===Unity Pro===&lt;br /&gt;
Costs $210 monthly per seat, and allows you to continue working on your projects if your business made over $200,000 in funding or annual revenue.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite web |title=Plans &amp;amp; Pricing |url=https://unity.com/products}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unity Enterprise===&lt;br /&gt;
Uses a custom pricing model that requires you to get a quote for. It is required for businesses making more than $25M in annual revenue.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Runtime fee (Defunct)==&lt;br /&gt;
On September 12th, 2023, Unity announced a &amp;quot;Runtime Fee that’s based on game installs,&amp;quot; which fundamentally altered their monetization model. This runtime fee aimed to charge developers a small amount every time an end user installed their application. To qualify for the fee, games must have passed a minimum revenue threshold within the past 12 months and a minimum lifetime install count threshold. The following table (taken directly from the original announcement) lays out specific thresholds and install costs that the new model would impose on engine users.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |first= |date=2023-09-12 |title=Unity plan pricing and packaging updates |url=https://blog.unity.com/news/plan-pricing-and-packaging-updates |url-status=dead |archive-url=https://web.archive.org/web/20230912135629/https://blog.unity.com/news/plan-pricing-and-packaging-updates |archive-date=2023-09-12 |access-date=2025-06-16 |website=Unity Blog}}&amp;lt;/ref&amp;gt;&amp;lt;table class=&amp;quot;table-responsive&amp;quot; style=&amp;quot;width:100%;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;background-color:#2196f3;color:#ffffff&amp;quot;&amp;gt;&amp;lt;th style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot; width=&amp;quot;15%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot; width=&amp;quot;28%&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Unity Personal and Unity Plus&amp;lt;/strong&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot; width=&amp;quot;29%&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Unity Pro&amp;lt;/strong&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot; width=&amp;quot;28%&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Unity Enterprise&amp;lt;/strong&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;background-color:#000000;color:#ffffff&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Unity Runtime Fee thresholds to be met&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Revenue Threshold (USD)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$200,000 (last 12mo)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$1,000,000 (last 12mo)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$1,000,000 (last 12mo)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Install&amp;amp;nbsp;Threshold&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;200,000 (life to date)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;1,000,000 (life to date)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;1,000,000 (life to date)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;background-color:#000000;color:#ffffff&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#ffffff&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Installs over the Install Threshold&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#ffffff&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Standard monthly rate&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;1–100,000&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;4&amp;quot; style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.20 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.15 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.125 per install&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;100,001–500,000&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.075 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.06 per install&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;500,001–1,000,000&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.03 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.02 per install&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;1,000,001+&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.02 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.01 per install&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;background-color:#000000;color:#ffffff&amp;quot;&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;background-color:#000000;color:#ffffff&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#ffffff&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Installs over the Install Threshold&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#ffffff&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Emerging market monthly rate&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;1+&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.02 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.01 per install&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:10px;border:1px;border-style:solid;border-color:#000000&amp;quot;&amp;gt;$0.005 per install&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
These fees were to be applied retroactively to any product using the unity runtime, including those released prior to this change.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Needs citation&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This announcement also removed the popular unity plus plan, forcing developers to the more expensive Unity Pro plan if they wanted to remove the baked in unity splash screen.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To ensure adoption of this change Unity quietly changed their EULA to allow for such a change and never notified their users, going as far to private their EULA Github repository which was created as a result of a prior incident where Unity Technologies changed quietly their EULA quietly.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumer impact==&lt;br /&gt;
&#039;&#039;What the repercussions of the incident are for consumers in the context of &amp;quot;new&amp;quot; consumer protection (privacy,right to ownership,right to say no).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Consumer response==&lt;br /&gt;
The yearly GMTK Game jam released a series of statistics on engine usage within the jam, both in 2023&amp;lt;ref&amp;gt;{{Cite web |last=Brown |first=Mark |date=2023-07-18 |title=game engines that people used to make 6835 game jam games |url=https://nitter.us.catsarch.com/gamemakerstk/status/1681376508688883713 |url-status=live |archive-url=https://web.archive.org/web/20260321165148/https://nitter.us.catsarch.com/gamemakerstk/status/1681376508688883713 |archive-date=21 Mar 2026 |access-date=2025-06-16 |website=Twitter}}&amp;lt;/ref&amp;gt; before the runtime fee announcement and in 2024&amp;lt;ref&amp;gt;{{Cite web |last=Brown |first=Mark |date=2024-08-21 |title=game engines that people used to make 7,711 game jam games |url=https://nitter.us.catsarch.com/gamemakerstk/status/1826184926393491689 |url-status=live |archive-url=https://megalodon.jp/2026-0322-0154-40/https://nitter.us.catsarch.com:443/gamemakerstk/status/1826184926393491689 |archive-date=21 Mar 2026 |access-date=2025-06-16 |website=Twitter}}&amp;lt;/ref&amp;gt; afterwards. The 2023 results showed 59% of jam entries were made in the unity engine, while the next largest engine, Godot, (a free &amp;amp; open source competitor to unity), took a 19% share. The 2024 results see unity&#039;s share drop by 16% to an overall 43%, and Godot&#039;s more than double to 37%, Illustrating a significant exodus of talent from the unity platform correlating with the release of the runtime fee.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}}&lt;br /&gt;
[[Category:Unity]]&lt;br /&gt;
[[Category:Software licensing]]&lt;/div&gt;</summary>
		<author><name>Pigninja2003</name></author>
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