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Self-destructive design
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==='''Environmental harm'''=== Excessive waste of all forms are inevitable in all types of self-destructive design. The loss of product or component functionality will create justification for consumers to discard their product and replace it with a functioning one. *'''Planned obsolescence''' is special in this case because its sole intent is to make products become waste so that consumers buy more products. *'''EOL''' will generate waste due to the decrease in reparability. If it becomes to expensive to repair an EOL product it becomes waste. **'''Physical Discontinuation bricking''' usually results from design choices that make the device hard to repair. **'''Digital discontinuation bricking''' is even more severe in this regard due to dependence on remote servers, most consumers will not build their own server architecture for the sake of running a digital app or device. Additionally for the small subset of consumers that would be interested, they are rendered incapable of doing so since these servers often will use proprietary software, which often is not publicly accessible for personal usage. The result of self-destructive design is an inevitable harm to the environment even though many companies claim to be "sustainable" while engaging in the practice.<ref>[https://web.archive.org/web/20250128190650/https://www.apple.com/environment/ Environment - Apple] - archive.org - archived 2025-01-28</ref>
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