Game ownership and the companies against it: Revision history

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12 August 2025

  • curprev 06:4306:43, 12 August 2025 Emanuele talk contribs m 7,995 bytes +14 article heavily relies on AI notice undo Tag: Visual edit
  • curprev 06:3106:31, 12 August 2025 Gobi491 talk contribs 7,981 bytes +7,981 The battle over game ownership pits corporate control, piracy concerns, and subscription-based revenue models against consumer rights, cultural preservation, and long-term accessibility. With both sides entrenched, the future of how we “own” games will depend on a combination of legal action, market demand, and the ongoing push from players and preservationists who believe that games, once bought, should remain ours to keep.