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|incidents_1_date=Sep. 2024
|incidents_1_date=Sep. 2024
|incidents_1_text=<!-- NOTICE: This is somewhat 'pro-Steam' for incidents intended to highlight things consumers should watch out for. If you feel the need, you may remove this incident. However, please don't replace it with the Wolfire Games class action (Valve won that case). It will take more work and citations to put a substantial incident here than some other services/companies. -->
|incidents_1_text=<!-- NOTICE: This is somewhat 'pro-Steam' for incidents intended to highlight things consumers should watch out for. If you feel the need, you may remove this incident. However, please don't replace it with the Wolfire Games class action (Valve won that case). It will take more work and citations to put a substantial incident here than some other services/companies. -->
In September 2024, Steam implemented significant changes to its subscriber agreement that altered user rights and game ownership terms. Additionally, it removed [[Forced Arbitration|forced arbitration]] from the Steam Subscriber Agreement.<ref>Carpenter, Nicole (September 27, 2024). [https://www.polygon.com/explained/457557/valve-arbitration-steam-subscriber-agreements "Valve removes arbitration from its Steam agreements — here's what that means for you"]. ''Polygon''. Retrieved January 17, 2025.</ref><ref>Rossmann, Louis (September 27, 2024). [https://www.youtube.com/watch?v=1f81qXxggo8 "Steam altered the terms of the sale; you'll be happy they altered it further!"] ''YouTube''. Retrieved January 17, 2025.</ref> Key changes included:
{{Main|Valve removes arbitration requirement from Steam Subscriber Agreement}}
In September 2024, Steam implemented significant changes to its subscriber agreement that altered user rights and game-ownership terms. Additionally, it removed [[Forced Arbitration|forced arbitration]] from the Steam Subscriber Agreement.<ref>Carpenter, Nicole (September 27, 2024). [https://www.polygon.com/explained/457557/valve-arbitration-steam-subscriber-agreements "Valve removes arbitration from its Steam agreements — here's what that means for you"]. ''Polygon''. Retrieved January 17, 2025.</ref><ref>Rossmann, Louis (September 27, 2024). [https://www.youtube.com/watch?v=1f81qXxggo8 "Steam altered the terms of the sale; you'll be happy they altered it further!"] ''YouTube''. Retrieved January 17, 2025.</ref> Key changes included:
*Enhanced ability to terminate accounts for violations
*Enhanced ability to terminate accounts for violations
*Additional data collection and sharing provisions
*Additional data collection and sharing provisions
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}}
}}


==<span>Anti-cheat software</span>==
== References ==
Due to the nature of how anti-cheat software functions, it's not disclosed which information may be accessed.
{{reflist}}
*Any programs running on the users device may be downloaded by the company.<ref name="tcook">{{cite web|url=https://spectrum.ieee.org/steamed-valve-software-battles-videogame-cheaters|title=Steamed: Valve Software Battles Video-game Cheaters|date=February 17, 2010|first=David |last=Kushner |website=IEEE Spectrum| publisher=Institute of Electrical and Electronics Engineers}}</ref>
*In 2014, users discovered the software was accessing the local DNS cache, raising concerns the company was snooping on their internet history.<ref name="gabetrust">{{Cite web |last=Newell |first=Gabe |date=2014-02-17 |title=Valve, VAC, and trust |url=https://www.reddit.com/r/gaming/comments/1y70ej/valve_vac_and_trust/ |publisher=Reddit}}</ref><ref>{{Cite web |last=Warr |first=Philippa |date=February 18, 2014 |title=Valve couldn't care less what porn you watch (Wired UK) |url=https://www.wired.co.uk/news/archive/2014-02/18/valve-anti-cheat |url-status=dead |archive-url=https://web.archive.org/web/20140508174936/http://www.wired.co.uk/news/archive/2014-02/18/valve-anti-cheat |archive-date=May 8, 2014 |website=Wired.co.uk |publisher=Condé Nast Publications |df=mdy-all}}</ref><ref>{{Cite web |last=Scullion |first=Chris |date=February 18, 2014 |title=Valve rejects claims it receives players' browsing history |url=http://www.computerandvideogames.com/450001/valve-rejects-claims-it-receives-players-browsing-history/ |url-status=usurped |archive-url=https://web.archive.org/web/20140305100503/http://www.computerandvideogames.com/450001/valve-rejects-claims-it-receives-players-browsing-history/ |archive-date=March 5, 2014 |website=Computerandvideogames.com |publisher=Future Publishing}}</ref>


==References==
<span></span><references />
<references />
[[Category:Services]]
[[Category:Services]]
[[Category:Valve Corporation]]
[[Category:Valve Corporation]]

Latest revision as of 16:07, 16 March 2025


Basic Information
Release Year 2003
Product Type Video-game distribution platform
In Production Yes
Official Website https://store.steampowered.com

Steam is a digital storefront and service for video-game distribution, operated by Valve Corporation. Launched in 2003, it has grown to become the largest digital-distribution platform for PC gaming, with over 130 million monthly active users as of 2024. The platform offers services for digital rights management (DRM), server hosting, video streaming, and social networking.[1]

Consumer impact[edit source]

Privacy[edit source]

  • Collects extensive personal data including email, location, payment details, and device information[2]
  • Records and stores all user communications through platform features[2]
  • Keeps certain user data indefinitely for "gameplay consistency" even after account deletion[2]
  • Tracks gaming behavior including preferences, progress, playtime, and device usage[2]
  • Shares user data with game developers and third-party service providers[2]
  • Makes user profile data publicly available through Steamworks API[2]
  • Uses cookies and similar technologies for tracking across websites[2]
  • Retains transaction data for up to 10 years after account closure[2]

Freedom[edit source]

  • Users do not own purchased games, only receive limited licenses[3]
  • Can terminate access to paid content at Valve's discretion[3]
  • No right to transfer or resell purchased games[3]
  • Imposes regional restrictions on game activation and playing[3]
  • Can unilaterally modify terms with 30-day notice[3]
  • Mandatory client updates required to access library[3]
  • Users must accept all changes to maintain access to purchased content[3]
  • No option to opt out of core data collection while using service[2]

Transparency[edit source]

  • Provides clear refund policy for games (any game played less than 2 hours within 14 days)[3]
  • It will mainly reference instances where the product prevents inspection or is intentionally confusing
  • Maintains detailed system requirements information for all games[3]
  • Offers comprehensive privacy policy in accessible language[2]
  • Unclear processes for account termination and data removal[2]
  • Limited transparency about content moderation decisions[3]
  • Vague about specific data retention timeframes[2]
  • No clear disclosure of recommendation algorithm factors[2]

Consumer-protection incidents[edit source]

Modification to terms-of-service (Sep. 2024)

:Main article: Valve removes arbitration requirement from Steam Subscriber Agreement

In September 2024, Steam implemented significant changes to its subscriber agreement that altered user rights and game-ownership terms. Additionally, it removed forced arbitration from the Steam Subscriber Agreement.[4][5] Key changes included:

  • Enhanced ability to terminate accounts for violations
  • Additional data collection and sharing provisions
  • Modified dispute resolution procedures

Customer database hack (Oct. 2011)

In October 2011, Valve was forced to temporarily close the Steam Community forums following security-breach concerns. Days later, the company confirmed that hackers had compromised one of its customer databases. The compromised database contained user information, including encrypted credit-card numbers, billing addresses, purchase histories, email addresses, and encrypted passwords for Steam accounts.[6]

At the time of disclosure, Valve stated they had no evidence that the encrypted credit-card numbers or personally identifying information had been taken, nor was there evidence that the encryption on the credit-card numbers or passwords had been cracked. Nevertheless, they advised users to closely monitor their credit-card activity and statements as a precautionary measure.

References[edit source]

  1. "At Valve we make games, Steam, and hardware." Valve Corporation. 2024. Retrieved January 17, 2025.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 "Privacy Policy Agreement." Steam. February 14, 2024. Retrieved January 17, 2025.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 "Steam Subscriber Agreement." Steam. September 26, 2024. Retrieved January 17, 2025.
  4. Carpenter, Nicole (September 27, 2024). "Valve removes arbitration from its Steam agreements — here's what that means for you". Polygon. Retrieved January 17, 2025.
  5. Rossmann, Louis (September 27, 2024). "Steam altered the terms of the sale; you'll be happy they altered it further!" YouTube. Retrieved January 17, 2025.
  6. Johnson, Casey (November 10, 2011). "Valve confirms Steam hack: credit cards, personal info may be stolen". Ars Technica. Retrieved January 17, 2025.


References[edit | edit source]