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Added a small paragraph with a screenshot indicating that Epic Games now enforces arbitration in order to continue using their store and have access to the games/software you've bought and paid for.
 
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{{StubNotice}}
{{StubNotice}}{{InfoboxCompany
| Name = Epic Games, Inc.
| Type = Private
| Founded = 1991
| Industry = Video Games
| Official Website = https://epicgames.com/
| Logo = Epicgames.png
}}
'''[[wikipedia:Epic_Games|Epic Games]]''' is a software development and media-publishing company founded in 1991 by Tim Sweeney.
 
==Consumer impact summary==
{{Placeholder box|Overview of concerns that arise from the company's conduct regarding (if applicable):
* User Freedom
* User Privacy
* Business Model
* Market Control}}
 
== Bad Practices ==
 
=== Forced Arbitration ===
On January 15, 2025 (unclear if this was there before) Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software.
[[File:Epic ToS Snippet.png|none|thumb|522x522px]]


'''[[wikipedia:Epic_Games|Epic Games]]''' is a software development and media-publishing company founded in 1991 by Tim Sweeney.
==Incidents==
 
===Unreal and Unreal Tournament===
In 2022, owners of various entries within the ''Unreal'' and ''Unreal Tournament'' series had their licenses effectively expired, and were thus unable to launch or install these games.<ref>https://answers.microsoft.com/en-us/xbox/forum/all/unreal-tournament-games/1fd3906c-23d4-4580-b194-4b7ef81dd4a9</ref> (Editor's note: add a screenshot of UT being grayed out in the launcher!)


== Notable incidents ==
A few years later, some entries in the series would make its way to the [[Internet Archive]] for users to freely install, but not all delisted games have been re-published onto the platform.<ref>https://archive.org/details/UT99-Complete-Retail</ref><ref>https://archive.org/details/ut-99</ref><ref>https://archive.org/details/unreal-tournament-complete</ref><ref>https://archive.org/details/ut-goty</ref>


=== Unreal & Unreal Tournament ===
===Removal of Linux and MacOS versions of Rocket League===
In 2022, owners of various entries within the Unreal/Unreal Tournament series had their licenses effectively expired and thus unable to launch or install these games. (Editor's note: add a screenshot of UT being grayed out in the launcher!)
In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.<ref>{{Cite web |title=Ending Support for MacOS and Linux |url=https://www.rocketleague.com/en/news/ending-support-for-mac-and-linux}}</ref><ref>{{Cite web |title=Rocket League Support for macOS and Linux (SteamOS) |url=https://www.epicgames.com/help/en-US/c-Category_RocketLeague/c-RocketLeague_TechnicalSupport/rocket-league-support-for-macos-and-linux-steamos-a000084314}}</ref> Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "''will still be able to play Rocket League on Steam with all of the content they've previously purchased.''"


A few years later, some entries in the series would make it's way to the Internet Archive for users to freely install, however not all delisted games have been re-published onto the platform.
===Account requirement for Rocket League===
{{Main|Epic Games forced third party account creation in Rocket League}}
With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020.


== References ==
==References==
<references />
<references />
[[Category:Epic Games]]

Latest revision as of 15:47, 31 March 2025

Article Status Notice: This Article is a stub

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Epic Games, Inc.
Basic information
Founded 1991
Type Private
Industry Video Games
Official website https://epicgames.com/

Epic Games is a software development and media-publishing company founded in 1991 by Tim Sweeney.

Consumer impact summary[edit | edit source]

Overview of concerns that arise from the company's conduct regarding (if applicable):

  • User Freedom
  • User Privacy
  • Business Model
  • Market Control

Add your text below this box. Once this section is complete, delete this box by clicking on it and pressing backspace.

Bad Practices[edit | edit source]

Forced Arbitration[edit | edit source]

On January 15, 2025 (unclear if this was there before) Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software.

Incidents[edit | edit source]

Unreal and Unreal Tournament[edit | edit source]

In 2022, owners of various entries within the Unreal and Unreal Tournament series had their licenses effectively expired, and were thus unable to launch or install these games.[1] (Editor's note: add a screenshot of UT being grayed out in the launcher!)

A few years later, some entries in the series would make its way to the Internet Archive for users to freely install, but not all delisted games have been re-published onto the platform.[2][3][4][5]

Removal of Linux and MacOS versions of Rocket League[edit | edit source]

In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.[6][7] Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "will still be able to play Rocket League on Steam with all of the content they've previously purchased."

Account requirement for Rocket League[edit | edit source]

Main article: Epic Games forced third party account creation in Rocket League

With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020.

References[edit | edit source]

  1. https://answers.microsoft.com/en-us/xbox/forum/all/unreal-tournament-games/1fd3906c-23d4-4580-b194-4b7ef81dd4a9
  2. https://archive.org/details/UT99-Complete-Retail
  3. https://archive.org/details/ut-99
  4. https://archive.org/details/unreal-tournament-complete
  5. https://archive.org/details/ut-goty
  6. "Ending Support for MacOS and Linux".
  7. "Rocket League Support for macOS and Linux (SteamOS)".