Dark pattern: Difference between revisions

0xDE57 (talk | contribs)
m Dark patterns in games: add citations
added a table so people can list examples of dark patterns in day to day life. made the table collapsed by default so the list doesnt clutter the article. gave the first example i could think off
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*'''Intermittent Rewards:''' Randomised rewards (like loot boxes or algorithmic content feeds) are designed to mimic gambling patterns from games in which players wager and encourage compulsive behaviour.
*'''Intermittent Rewards:''' Randomised rewards (like loot boxes or algorithmic content feeds) are designed to mimic gambling patterns from games in which players wager and encourage compulsive behaviour.
*'''Trick Timers:''' Timers that restart or extend themselves after expiring to simulate urgency and encourage immediate decisions based on false time pressure.
*'''Trick Timers:''' Timers that restart or extend themselves after expiring to simulate urgency and encourage immediate decisions based on false time pressure.
===Widespread examples===
{| class="wikitable mw-collapsible mw-collapsed"
!Example
!'''Types of dark patterns'''
!'''Description'''
|-
|Google Chrome
Ad privacy setting
|Default-settings exploitation
Misdirection
|After installing Google Chrome, the user gets asked to check the "ad privacy" settings. There are 3 options in this menu,
each with a toggle hidden inside a sub-menu. The first one (ad topics) is disabled by default, while the other 2 start off enabled.
This can trick users into assuming that all of the toggles are disabled by default after seeing the first one.
|}


==Dark patterns in games==
==Dark patterns in games==