Whaling (gaming industry term): Difference between revisions
quite a few irregularities with the formatting which need addressing |
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*Social features create peer pressure to spend in order to maintain status or support a team. | *Social features create peer pressure to spend in order to maintain status or support a team. | ||
''' | '''2. Lack of Informed Consent''' | ||
Players are rarely provided with: | Players are rarely provided with: | ||
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In the strategy genre, ''Clash of Clans'' and ''Clash Royale'' employ time-gates and competitive pressure to nudge players toward purchasing premium currency to accelerate progress. Casual games like ''Candy Crush Saga'' utilize endless microtransactions, lives systems, and time-limited boosters to keep players paying for “just one more turn.” Meanwhile, ''Star Wars: Galaxy of Heroes'' aggressively promotes pay-to-win character unlocks through randomized packs, and ''Raid: Shadow Legends'' floods players with constant pop-up offers and bundle deals, targeting those who have already shown a willingness to spend. | In the strategy genre, ''Clash of Clans'' and ''Clash Royale'' employ time-gates and competitive pressure to nudge players toward purchasing premium currency to accelerate progress. Casual games like ''Candy Crush Saga'' utilize endless microtransactions, lives systems, and time-limited boosters to keep players paying for “just one more turn.” Meanwhile, ''Star Wars: Galaxy of Heroes'' aggressively promotes pay-to-win character unlocks through randomized packs, and ''Raid: Shadow Legends'' floods players with constant pop-up offers and bundle deals, targeting those who have already shown a willingness to spend. | ||
==References== | ==References== |