Nintendo: Difference between revisions
→Examples:: https://gbatemp.net/threads/citra-3ds-emulator-is-also-shutting-down-development-github-repo-taken-down.650052/ |
DeadPixelPro (talk | contribs) Removed false information, could use a touch-up though. |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
}} | }} | ||
Founded in 1889, '''[[Wikipedia:Nintendo|Nintendo Co., Ltd.]]''' is a multi-billion-dollar video game company headquartered in Kyoto, Japan with multiple subdivisions outside of Japan. They manufacture video game consoles and handhelds, the most recent of which being the [[Nintendo Switch|Switch 2]]. Some of their best-known systems include the Wii, [[Nintendo Switch|Switch | Founded in 1889, '''[[Wikipedia:Nintendo|Nintendo Co., Ltd.]]''' is a multi-billion-dollar video game company headquartered in Kyoto, Japan with multiple subdivisions outside of Japan. They manufacture video game consoles and handhelds, the most recent of which being the [[Nintendo Switch|Switch 2]]. Some of their best-known systems include the Wii, Nintendo 64, [[Nintendo Switch|Switch]], GameCube, and Game Boy. They are well-known for various popular video game franchises, such as ''Super Mario'', ''The Legend of Zelda'', ''Pokémon'', and ''Metroid''. | ||
==Consumer-impact summary== | ==Consumer-impact summary== | ||
*'''User freedom:''' Extensive history against hardware and software modification; | *'''User freedom:''' Extensive history against hardware and software modification; currently disables online functionality completely on modded consoles, which can, in some cases, effectively brick a system. | ||
*'''User privacy:''' Historically has ignored individual consumers; confirmed to be spying on [[Nintendo Switch|Nintendo Switch 2]] hardware [[Nintendo Switch bans|to detect modifications]]. | *'''User privacy:''' Historically has ignored individual consumers; confirmed to be spying on [[Nintendo Switch|Nintendo Switch 2]] hardware [[Nintendo Switch bans|to detect modifications]]. | ||
*'''Business model:''' Hardware sales, software sales, more recently subscriptions such as [[Nintendo Switch Online]] and microtransactions. | *'''Business model:''' Hardware sales, software sales, more recently subscriptions such as [[Nintendo Switch Online]] and microtransactions. | ||
Line 26: | Line 26: | ||
*In 1999, Nintendo sued Nintendo 64 emulator UltraHLE.<ref>{{Cite web |last=@Hemos |date=12 Feb 1999 |title=Nintendo Confirms It Will Sue UltraHLE Creators 96 |url=https://games.slashdot.org/story/99/02/12/0943207/nintendo-confirms-it-will-sue-ultrahle-creators |url-status=live |access-date=7 May 2025 |website=games.slashdot.org}} </ref> | *In 1999, Nintendo sued Nintendo 64 emulator UltraHLE.<ref>{{Cite web |last=@Hemos |date=12 Feb 1999 |title=Nintendo Confirms It Will Sue UltraHLE Creators 96 |url=https://games.slashdot.org/story/99/02/12/0943207/nintendo-confirms-it-will-sue-ultrahle-creators |url-status=live |access-date=7 May 2025 |website=games.slashdot.org}} </ref> | ||
*On November 19th, 2020, The Big House, a Super Smash | *On November 19th, 2020, The Big House, a Super Smash Bros. Melee and Ultimate tournament, announced that Nintendo had sent them a cease and desist because of their use of a Super Smash Bros. Melee modification that required the use of a GameCube and Wii emulator known as Dolphin.<ref name=":4">{{Cite web |last=Robertson |first=Adi |date=20 Nov 2020 |title=Nintendo shuts down Super Smash Bros. tournament for using mods to play online |url=https://www.theverge.com/2020/11/20/21579392/nintendo-big-house-super-smash-bros-melee-tournament-slippi-cease-desist |url-status=live |access-date=31 May 2025 |website=The Verge}}</ref><ref name=":5">{{Cite web |last=@TheBigHouseSSB |date=19 Nov 2020 |title=The Big House on X (Twitter) |url=https://twitter.com/TheBigHouseSSB/status/1329521081577857036 |url-status=live |archive-url=https://web.archive.org/web/20201127080201/https://twitter.com/TheBigHouseSSB/status/1329521081577857036 |archive-date=27 Nov 2020 |access-date=31 May 2025 |website=X (Twitter)}}</ref> This led them to have to cancel the tournament. ''Full section: [https://consumerrights.wiki/Nintendo#The_Big_House_Online_Tournament_(2020) The Big House Online Tournament (2020)]'' | ||
*In 2024, Nintendo took down [[Nintendo Switch]] emulator Yuzu, as well as the Nintendo 3DS emulator Citra.<ref>{{Cite web |last=Ford |first=Joseph |date=11 Apr 2024 |title=Ninten-don’t: Breaking Down the Yuzu Emulator Lawsuit |url=https://www.romanolaw.com/ninten-dont-breaking-down-the-yuzu-emulator-lawsuit/ |url-status=live |access-date=7 May 2025 |website=www.romanolaw.com}} </ref> | *In 2024, Nintendo took down [[Nintendo Switch]] emulator Yuzu, as well as the Nintendo 3DS emulator Citra.<ref>{{Cite web |last=Ford |first=Joseph |date=11 Apr 2024 |title=Ninten-don’t: Breaking Down the Yuzu Emulator Lawsuit |url=https://www.romanolaw.com/ninten-dont-breaking-down-the-yuzu-emulator-lawsuit/ |url-status=live |access-date=7 May 2025 |website=www.romanolaw.com}} </ref> | ||
*Nintendo has also pressured for restrictions to access emulators, such as Dolphin's non-inclusion as a core for the [[Steam]] version of RetroArch.<ref>{{Cite web |date=20 Jul 2023 |title=What Happened to Dolphin on Steam? |url=https://it.dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/?cr=it |url-status=live |access-date=7 May 2025 |website=it.dolphin-emu.org}}</ref> | *Nintendo has also pressured for restrictions to access emulators, such as Dolphin's non-inclusion as a core for the [[Steam]] version of RetroArch.<ref>{{Cite web |date=20 Jul 2023 |title=What Happened to Dolphin on Steam? |url=https://it.dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/?cr=it |url-status=live |access-date=7 May 2025 |website=it.dolphin-emu.org}}</ref> | ||
Line 50: | Line 50: | ||
===De-listing/destruction of access to games=== | ===De-listing/destruction of access to games=== | ||
<blockquote>''Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]'' </blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel.<ref>{{Cite web |date=2019 |title=Wii Shop Channel Discontinuation |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation |url-status=live |access-date=7 May 2025 |website=Nintendo Customer Support}}</ref> | <blockquote>''Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]'' </blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel.<ref>{{Cite web |date=2019 |title=Wii Shop Channel Discontinuation |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation |url-status=live |access-date=7 May 2025 |website=Nintendo Customer Support}}</ref> Super Mario 3D All-Stars was pulled from the Nintendo eShop and store shelves on March 31st, 2021. <ref>{{Cite news |last=Martinez |first=Phillip |date=2021-03-02 |title='Super Mario 3D All-Stars' and More Still to be Removed by Nintendo in March |url=https://www.newsweek.com/super-mario-3d-all-stars-35-anniversary-game-watch-nintendo-removed-1573211 |work=Newsweek}}</ref> Anyone who downloaded the game or purchased a physical copy was granted access past the expiration date. On March 27, 2023, Nintendo shut down the Wii U and [[Nintendo 3DS|3DS]] eShops.<ref>{{Cite web |date=Apr 2023 |title=Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DUpdate April 2023 |url=https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ |url-status=live |access-date=7 May 2025 |website=Nintendo Support}}</ref> These shutdowns have made it nearly impossible to legally obtain new copies for hundreds of games. Titles affected include Splatoon, Super Mario Maker, Pokémon Picross, and more.<ref>{{Cite web |date=22 Mar 2023 |title=These are the 1,000 digital-only 3DS and Wii U games disappearing next week |url=https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ |url-status=live |access-date=7 May 2025 |website=www.videogameschronicle.com}}</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | ||
In early 2025, [[Nintendo Switch Online]] (NSO) delisted a game for the first time, Super Soccer.<ref>{{Cite web |last=@GVG |date=28 Feb 2025 |title=First Game Removed from Nintendo Switch Online |url=https://www.youtube.com/watch?v=PSz-wKls0Wk |url-status=live |access-date=7 May 2025 |website=[[YouTube]]}}</ref><ref>{{Cite web |last=Glagowski |first=Peter |date=28 Feb 2025 |title=Nintendo of Japan announces title will be removed from NSO library, first time since launch |url=https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/ |url-status=live |access-date=7 May 2025 |website=Nintendo Wire}}</ref> With the previously mentioned events of delisting of products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with [[Nintendo Switch Online|NSO]] acting as a [[streaming service]] for games it provides to consumers, when a title is delisted, consumers completely and totally lose access to the game, unless the company who requested the title to be delisted were to re-list the game on the service. This event has caused rightful concern among consumers, because this may set a dangerous precedent for access to retro games in the future.<ref>{{Cite web |last=Flores Jr. |first=Johnny |date=1 Mar 2025 |title=Nintendo Is Delisting A Game From The Switch Online Library For The First Time |url=https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/ |url-status=live |access-date=7 May 2025 |website=The Gamer}}</ref> | In early 2025, [[Nintendo Switch Online]] (NSO) delisted a game for the first time, Super Soccer.<ref>{{Cite web |last=@GVG |date=28 Feb 2025 |title=First Game Removed from Nintendo Switch Online |url=https://www.youtube.com/watch?v=PSz-wKls0Wk |url-status=live |access-date=7 May 2025 |website=[[YouTube]]}}</ref><ref>{{Cite web |last=Glagowski |first=Peter |date=28 Feb 2025 |title=Nintendo of Japan announces title will be removed from NSO library, first time since launch |url=https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/ |url-status=live |access-date=7 May 2025 |website=Nintendo Wire}}</ref> With the previously mentioned events of delisting of products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with [[Nintendo Switch Online|NSO]] acting as a [[streaming service]] for games it provides to consumers, when a title is delisted, consumers completely and totally lose access to the game, unless the company who requested the title to be delisted were to re-list the game on the service. This event has caused rightful concern among consumers, because this may set a dangerous precedent for access to retro games in the future.<ref>{{Cite web |last=Flores Jr. |first=Johnny |date=1 Mar 2025 |title=Nintendo Is Delisting A Game From The Switch Online Library For The First Time |url=https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/ |url-status=live |access-date=7 May 2025 |website=The Gamer}}</ref><!-- Snowset: I'm going to write more here but I'm first going to make an incident article on another topic. --> | ||
===Nintendo authorized repair=== | ===Nintendo authorized repair=== | ||
Line 88: | Line 88: | ||
===Nintendo Creators Program=== | ===Nintendo Creators Program=== | ||
{{Main|Nintendo Creators Program}} | {{Main|Nintendo Creators Program}} | ||
In 2013, Nintendo placed advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channel's gross revenue. The program only allowed games on | In 2013, Nintendo placed advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channel's gross revenue. The program only allowed games on an internal Nintendo-made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first= |date=2 Sep 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo}}</ref> | ||
===Nintendo Switch 2 USB-C port anti-competitiveness=== | ===Nintendo Switch 2 USB-C port anti-competitiveness=== | ||
Line 116: | Line 116: | ||
*[[Nintendo 3DS|3DS/2DS]]<!-- 2DS will be in the same article as 3DS as it is a mere hardware revision. Additionally consider 2DS XL as part of section, reference research from homebrew communities recording devices being so poorly manufactured that it quite literally can turn into dust. --> | *[[Nintendo 3DS|3DS/2DS]]<!-- 2DS will be in the same article as 3DS as it is a mere hardware revision. Additionally consider 2DS XL as part of section, reference research from homebrew communities recording devices being so poorly manufactured that it quite literally can turn into dust. --> | ||
* | *Nintendo Wii U | ||
*[[Nintendo Switch]]/Switch 2<!-- Switch 1 and 2 will be merged considering the marketing effectively treats the hardware similar enough | *[[Nintendo Switch]]/Switch 2<!-- Switch 1 and 2 will be merged considering the marketing effectively treats the hardware similar enough | ||
Additionally, as the Switch Lite is effectively just a weaker Switch, which will be treated effectively like how the 2DS is like with the 3DS --> | Additionally, as the Switch Lite is effectively just a weaker Switch, which will be treated effectively like how the 2DS is like with the 3DS --> |