Monetization overload: Difference between revisions
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{{Incomplete}} | {{Incomplete}}{{ToneWarning}}<!-- Recommended sources to read and soon integrate into the article: | ||
https://www.bringintim.com/corcorans-business-of-law/2015/07/over-monetization | |||
https://createifwriting.com/pitfalls-of-monetization/ | |||
https://en.wikipedia.org/wiki/Monetization | |||
https://www.conradbastable.com/essays/monetization-amp-monopolies-how-the-internet-you-loved-died | |||
>> FOR FINDING COUNTERPOINTS ONLY! | |||
https://alexandremacmillan.com/2019/01/30/focus-on-monetization-not-retention/ | |||
>> NEEDS MIRROR! https://clockwork-labs.medium.com/our-thoughts-on-game-monetization-909976b5287d | |||
https://community.gemsofwar.com/t/player-retention-should-be-prioritized-over-monetization/83717 | |||
https://en.wikipedia.org/wiki/Video_game_monetization | |||
https://thearrowheadonline.com/4812/opinion/over-monetization-ruins-gaming-industry/ | |||
>> MAY NOT BE RELEVANT! https://greattransition.org/publication/monetizing-nature-taking-precaution-on-a-slippery-slope | |||
https://digiday.com/media/media-briefing-apple-news-ad-monetization-still-abysmal-for-some/ | |||
https://journals.sagepub.com/doi/10.1177/2056305120969877?icid=int.sj-full-text.similar-articles.7 | |||
https://medium.com/@GWBycer/what-is-dark-side-monetization-3b82347fe19f | |||
https://gamefaqs.gamespot.com/boards/726732-rustys-real-deal-baseball/69017277 | |||
https://www.youtube.com/watch?v=Mhz9OXy86a0 | |||
https://www.gamesindustry.biz/when-good-monetization-meets-bad-ethics | |||
>> USE AS POINT FOR MALICE! https://news.ycombinator.com/item?id=32097752 | |||
https://forum.enlisted.net/en/t/this-game-has-one-of-the-worst-if-not-the-worst-cosmetic-monetization-system-ive-ever-seen-in-a-videogame/133831 | |||
https://economics.td.com/gbl-debt-monetization | |||
https://www.youtube.com/watch?v=g16heGLKlTA | |||
https://m.youtube.com/live/Ku6YJQrZ2cg?t=0s | |||
https://www.threads.net/@kmarford/post/DA4DkBaPjVq | |||
https://pmc.ncbi.nlm.nih.gov/articles/PMC9768720/ | |||
>> USE AS EXAMPLE! https://x.com/gwillem/status/1805741224189739170 -->'''Monetization overload''', or '''over-monetization''', is when a company focuses on heavily monetizing a product or service, usually at the cost of consumer engagement or even functionality. Over-monetization may come in the form of [[advertising overload]], [[Predatory microtransactions|microtransactions]], unjustified [[Subscription service|subscriptions]], locking core features behind a paywall, etc. While its understood that products and services require compensation in some form, even when they're "free", the degradation of quality, limits of functionality, and loss of consumer engagement are often symptoms of excessive monetization of the product or service. | |||
==Why it is a problem== | ==Why it is a problem== | ||
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=== Monetization Bias === | ===Monetization Bias=== | ||
Often when a product is over-monetized, the development of said product often ends up being biased towards features that increases transactions from consumers or advertising promotions from other companies. This kind of bias also does not favor developing features and fixes that do not directly incur revenue for the publisher, including but not limited to patching bugs, tweaking balance, repairing product defects, and moderating communities. | Often when a product is over-monetized, the development of said product often ends up being biased towards features that increases transactions from consumers or advertising promotions from other companies. This kind of bias also does not favor developing features and fixes that do not directly incur revenue for the publisher, including but not limited to patching bugs, tweaking balance, repairing product defects, and moderating communities. | ||
=== Monetizing mundane features === | ===Monetizing mundane features=== | ||
Some product features that may have been normal and free to access for consumers could also be monetized in absurd ways. Free to play (F2P) titles could see experience progression be slowed down to encourage purchasing "experience boosts". | Some product features that may have been normal and free to access for consumers could also be monetized in absurd ways. Free to play (F2P) titles could see experience progression be slowed down to encourage purchasing "experience boosts". | ||
This can be further applied with mundane monetization, where products could have barely different variants being sold at the same time. This is especially seen with cosmetics for games, where even a simple reshade could be sold. | This can be further applied with mundane monetization, where products could have barely different variants being sold at the same time. This is especially seen with cosmetics for games, where even a simple reshade could be sold. | ||
=== Advertising Overload === | ===Advertising Overload=== | ||
{{Main|Advertising overload}} | {{Main|Advertising overload}} | ||
In an effort to make money from consumers, companies may integrate advertisements into their products to generate revenue. This can become adverse if the company is hasty to integrate advertisements. | In an effort to make money from consumers, companies may integrate advertisements into their products to generate revenue. This can become adverse if the company is hasty to integrate advertisements. | ||
==Examples== | ==Examples== | ||
{{Incomplete section}} | {{Incomplete section}} | ||
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====Activision - Call of Duty's battle pass overload==== | ====Activision - Call of Duty's battle pass overload==== | ||
==== Epic Games - Fortnite's genericide through paid cosmetics ==== | ====Epic Games - Fortnite's genericide through paid cosmetics==== | ||
==References== | ==References== |