Monetization overload: Difference between revisions

Beanie Bo (talk | contribs)
Reworked opening paragraph. Removed "how it works" since the concept is simple and easily described in a single sentence
Drakeula (talk | contribs)
Examples: Remove empty example headings. The more specific articles already have examples.
 
Line 80: Line 80:
{{Main|Advertising overload}}
{{Main|Advertising overload}}
In an effort to make money from consumers, companies may integrate advertisements into their products to generate revenue. This can become adverse if the company is hasty to integrate advertisements.  
In an effort to make money from consumers, companies may integrate advertisements into their products to generate revenue. This can become adverse if the company is hasty to integrate advertisements.  
==Examples==
{{Incomplete section}}
===Gaming===
====Mobile games====
====Microsoft - Halo Infinite's armor customization====
====Activision - Call of Duty's battle pass overload====
====Epic Games - Fortnite's genericide through paid cosmetics====
==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Common terms]]
[[Category:Common terms]]