Created page with "{{ProductCargo |Company=Epic Games |ReleaseYear=2017 |InProduction=Yes |ArticleType=Service |Category=Video Games |Website=https://www.epicgames.com/site/en-US/home |Description=Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which }} {{Ph-C-Int}} ==Consumer-impact summary== {{Ph-C-CIS}} ==Incidents== {{Ph-C-Inc}} This is a list of all consumer-protection incidents related t..."
 
 
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|Company=Epic Games
|Company=Epic Games
|ReleaseYear=2017
|ReleaseYear=2017
|InProduction=Yes
|InProduction=Yes
|ArticleType=Service
|ArticleType=Service
|Category=Video Games
|Category=Video games
|Website=https://www.epicgames.com/site/en-US/home
|Logo=Fortnite logo.svg
|Description=Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which
|Website=https://www.fortnite.com/
|Description=Fortnite is a widely known video game where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.
}}
}}
{{Ph-C-Int}}
 
Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.


==Consumer-impact summary==
==Consumer-impact summary==
===Market Control===
Fortnite is an action and combat Video Game which is highly popular and integrated into the gaming culture<ref>{{cite web |first=Zara |last=Amir |website=Inside Tech World |title=The Never-ending Hype of Fortnite |url=https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/ |url-status=live |date=27 Dec 2024 |archive-url=https://web.archive.org/web/20250122071137/https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/ |archive-date=2025-01-22}}</ref><ref>{{cite web |first=Naveen |last=Kumar |website=Demangsage |title=Fortnite Statistics 2026 [Active Player Count & Revenue] |date=21 May 2026 |url=https://www.demandsage.com/fortnite-statistics/ |url-status=live |archive-url=https://web.archive.org/web/20260527125217/https://www.demandsage.com/fortnite-statistics/ |archive-date=2026-05-27}}</ref>. Fortnite changed the [[Free to play]] consumer market intensely by popularizing the feature [[Battle pass]]es<ref>{{cite web |website=Games Leaning Society |title=Who popularized Battle Pass? |url=https://www.gameslearningsociety.org/who-popularized-battle-pass/ |date=21 Jun 2023 |archive-url=https://web.archive.org/web/20260529155851/https://www.gameslearningsociety.org/who-popularized-battle-pass/ |archive-date=2026-05-29}}</ref>. Battle Passes are seen as predatory as they contain multiple psychological practices that are used on the players.<ref>{{cite web |first=Daniel |last=Joseph |title=Battle pass capitalism |url=https://www.researchgate.net/publication/350320553_Battle_pass_capitalism |website=ResearchGate |date=March 2021 |archive-url=https://web.archive.org/web/20230622202403/https://www.researchgate.net/publication/350320553_Battle_pass_capitalism |archive-date=2023-06-22}}</ref>
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