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{{ProductCargo
{{StubNotice}}{{ProductCargo
|Company=Epic Games
|Company=Epic Games
|ReleaseYear=2017-09-26
|ReleaseYear=2017
|InProduction=Yes
|InProduction=Yes
|ArticleType=Service
|ArticleType=Service
|Category=Video Games
|Category=Video games
|Logo=Fortnite logo.svg
|Website=https://www.fortnite.com/
|Website=https://www.fortnite.com/
|Description=Fortnite is an always-online multiplayer battle royale video game developed and published by Epic Games. The game was first released on 26 September 2017 on macOS, PlayStation 4, Windows and Xbox One.
|Description=Fortnite is a widely known video game where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.
|Logo=Fortnite logo.svg}}
}}


'''{{Wplink|Fortnite}}''' is an always-online multiplayer {{Wplink|battle royale video game}} developed and published by [[Epic Games]]. The game was first released on 26 September 2017 on [[Apple macOS|macOS]], [[PlayStation|PlayStation 4]], [[Microsoft Windows|Windows]] and [[Xbox|Xbox One]].
Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.


==Consumer-impact summary==
==Consumer-impact summary==


===Market Control===
===Market Control===
Fortnite is a well known Video Game, And is highly popular and intergrated into gaming culture, Fortnite has changed the "Free to play" consumer market, Through popularizing the idea of "Battle passes"<ref>https://www.gameslearningsociety.org/who-popularized-battle-pass/</ref>, The reputation of a battle pass has been deteriorating, As companies who introduce this feature to their Video Games, Have been seen as greedy, And most gamers who have been infliced with this feature, Have called it a "Cash grab".{{Ph-C-CIS}}
Fortnite is an action and combat Video Game which is highly popular and integrated into the gaming culture<ref>{{cite web |first=Zara |last=Amir |website=Inside Tech World |title=The Never-ending Hype of Fortnite |url=https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/ |url-status=live |date=27 Dec 2024 |archive-url=https://web.archive.org/web/20250122071137/https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/ |archive-date=2025-01-22}}</ref><ref>{{cite web |first=Naveen |last=Kumar |website=Demangsage |title=Fortnite Statistics 2026 [Active Player Count & Revenue] |date=21 May 2026 |url=https://www.demandsage.com/fortnite-statistics/ |url-status=live |archive-url=https://web.archive.org/web/20260527125217/https://www.demandsage.com/fortnite-statistics/ |archive-date=2026-05-27}}</ref>. Fortnite changed the [[Free to play]] consumer market intensely by popularizing the feature [[Battle pass]]es<ref>{{cite web |website=Games Leaning Society |title=Who popularized Battle Pass? |url=https://www.gameslearningsociety.org/who-popularized-battle-pass/ |date=21 Jun 2023 |archive-url=https://web.archive.org/web/20260529155851/https://www.gameslearningsociety.org/who-popularized-battle-pass/ |archive-date=2026-05-29}}</ref>. Battle Passes are seen as predatory as they contain multiple psychological practices that are used on the players.<ref>{{cite web |first=Daniel |last=Joseph |title=Battle pass capitalism |url=https://www.researchgate.net/publication/350320553_Battle_pass_capitalism |website=ResearchGate |date=March 2021 |archive-url=https://web.archive.org/web/20230622202403/https://www.researchgate.net/publication/350320553_Battle_pass_capitalism |archive-date=2023-06-22}}</ref>
 
{{Ph-C-CIS}}


==Incidents==
==Incidents==