Unity Engine runtime fee: Difference between revisions
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''Unity Technologies know for their Unity game engine attempted to force all of its paying users to adopt their new business model that included a per-download fee.'' | ''Unity Technologies know for their Unity game engine attempted to force all of its paying users to adopt their new business model that included a per-download fee.'' | ||
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Unity is a well known game engine used by plethora of both big and small studios. Unity had multiple subscription tiers: | Unity is a well known game engine used by plethora of both big and small studios. Unity had multiple subscription tiers: | ||
=== Unity Personal === | ===Unity Personal=== | ||
Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches 100,000$ at which point you're required to change license to one of the higher tiers. | Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches 100,000$ at which point you're required to change license to one of the higher tiers. | ||
=== Unity Pro === | ===Unity Pro=== | ||
Costs [TBD]$ yearly per seat, and allows you to continue working on your projects past the 100,000$ revenue limit and gives additional features. | Costs [TBD]$ yearly per seat, and allows you to continue working on your projects past the 100,000$ revenue limit and gives additional features. | ||
=== Unity Enterprise === | ===Unity Enterprise=== | ||
[TBD] | [TBD] | ||
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==References== | ==References== | ||
{{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}} | {{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}} | ||
[[Category: | [[Category:Unity engine]] | ||
[[Category:Software | [[Category:Software licensing]] |