Nintendo: Difference between revisions
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==Consumer-impact summary== | ==Consumer-impact summary== | ||
*'''User freedom:''' Extensive history against hardware and software modification; recently has pushed to brick consoles if homebrew is detected. | *'''User freedom:''' Extensive history against hardware and software modification; recently has pushed to "brick" (remotely and completely shut down) consoles if homebrew is detected. | ||
*'''User privacy:''' Historically has ignored individual consumers; | *'''User privacy:''' Historically has ignored individual consumers; confirmed to be spying on [[Nintendo Switch|Nintendo Switch 2]] hardware [[Nintendo Switch bans|to detect modifications]]. | ||
*'''Business model:''' Hardware sales, software sales, more recently subscriptions such as [[Nintendo Switch Online]]. | *'''Business model:''' Hardware sales, software sales, more recently subscriptions such as [[Nintendo Switch Online]] and microtransactions. | ||
*'''Market competition:''' Limited home console competition from [[Sony]] and [[Xbox]]; | *'''Market competition:''' Limited home console competition from [[Sony]] and [[Xbox]]; limited portable console competition coming from emulation handhelds and [[Valve]]'s ''Steam Deck''. | ||
==Controversial Practices== | ==Controversial Practices== | ||
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*On November 18th, 2020, Nintendo of America sued Le Hoang Minh for selling RCM Loaders (plug in USB devices allowing unsigned/homebrew software to run on a Nintendo Switch), accusing him of selling piracy devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=18 Nov 2020 |title=Nintendo sues more hack sellers, ‘a worsening international problem’ |url=https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |url-status=live |archive-url=https://web.archive.org/web/20201126071118/https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |archive-date=26 Nov 2020 |access-date=22 Mar 2025 |website=Polygon}}</ref> | *On November 18th, 2020, Nintendo of America sued Le Hoang Minh for selling RCM Loaders (plug in USB devices allowing unsigned/homebrew software to run on a Nintendo Switch), accusing him of selling piracy devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=18 Nov 2020 |title=Nintendo sues more hack sellers, ‘a worsening international problem’ |url=https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |url-status=live |archive-url=https://web.archive.org/web/20201126071118/https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |archive-date=26 Nov 2020 |access-date=22 Mar 2025 |website=Polygon}}</ref> | ||
*On April 16th, 2021, Nintendo of America sued Gary Bowser, head of video game modchip development and sales group Team Xecuter for over $150,000, accusing him of selling piracy devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=17 Apr 2021 |title=Nintendo suing Bowser over Switch hacks |url=https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |url-status=live |archive-url=https://web.archive.org/web/20210417151420/https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |archive-date=17 Apr 2021 |access-date=22 Mar 2025 |website=Polygon}}</ref> | *On April 16th, 2021, Nintendo of America sued Gary Bowser, head of video game modchip development and sales group Team Xecuter for over $150,000, accusing him of selling piracy devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=17 Apr 2021 |title=Nintendo suing Bowser over Switch hacks |url=https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |url-status=live |archive-url=https://web.archive.org/web/20210417151420/https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |archive-date=17 Apr 2021 |access-date=22 Mar 2025 |website=Polygon}}</ref>In a subsequent criminal case, Bowser plead guilty to conspiracy to circumvent technological measures and received a 40 month sentence in prison.<ref>{{Cite web |date=2022-02-10 |title=Public voice and principal salesperson for notorious videogame piracy group sentenced to 3+ years in prison for conspiracy |url=https://www.justice.gov/usao-wdwa/pr/public-voice-and-principal-salesperson-notorious-videogame-piracy-group-sentenced-3 |url-status=live |archive-url=https://archive.ph/ob2eg#selection-395.5-395.10 |archive-date=2022-02-11 |publisher=The United States Attorney's Office}}</ref> He was released after serving 14 months and reported to be destitute and struggling to pay rent as he owes Nintendo $14 million dollars.<ref>{{Cite news |last=Hernandez |first=Patricia |date=2024-02-01 |title=The man who owes Nintendo $14m: Gary Bowser and gaming’s most infamous piracy case |url=https://www.theguardian.com/games/2024/feb/01/the-man-who-owes-nintendo-14m-gary-bowser-and-gamings-most-infamous-piracy-case |url-status=live |archive-url=https://archive.ph/eZPwz |archive-date=2024-02-03 |work=The Guardian}}</ref> | ||
*On June 28th, 2024, Nintendo sued modded game seller ModdedHardware for selling [[Nintendo Switch]] flashcarts, modded [[Nintendo Switch]] consoles, and a mail-in console modding service with the argument being raised that a modded system is capable of running pirated software alongside allegations of ModdedHardware pre-installing pirated games, despite citing no evidence in the legal document.<ref>{{Cite web |last=Van der Sar |first=Ernesto |date=1 Jul 2024 |title=Nintendo Sues ‘Modded Hardware’ and r/SwitchPirates Moderator ‘Archbox’ |url=https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |url-status=live |archive-url=https://web.archive.org/web/20240710091021/https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |archive-date=10 Jul 2024 |access-date=22 Mar 2025 |website=TorrentFreak}}</ref><!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information) --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - JamesTDG | *On June 28th, 2024, Nintendo sued modded game seller ModdedHardware for selling [[Nintendo Switch]] flashcarts, modded [[Nintendo Switch]] consoles, and a mail-in console modding service with the argument being raised that a modded system is capable of running pirated software alongside allegations of ModdedHardware pre-installing pirated games, despite citing no evidence in the legal document.<ref>{{Cite web |last=Van der Sar |first=Ernesto |date=1 Jul 2024 |title=Nintendo Sues ‘Modded Hardware’ and r/SwitchPirates Moderator ‘Archbox’ |url=https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |url-status=live |archive-url=https://web.archive.org/web/20240710091021/https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |archive-date=10 Jul 2024 |access-date=22 Mar 2025 |website=TorrentFreak}}</ref><!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information) --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - JamesTDG | ||
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===De-listing/destruction of access to games=== | ===De-listing/destruction of access to games=== | ||
<blockquote>''Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]'' </blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel.<ref>{{Cite web |date=2019 |title=Wii Shop Channel Discontinuation |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation |url-status=live |access-date=7 May 2025 |website=Nintendo Customer Support}}</ref> Subsequently, on March 27, 2023, they shut down the [[Wii U]] and [[3DS]] eShops.<ref>{{Cite web |date=Apr 2023 |title=Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DUpdate April 2023 |url=https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ |url-status=live |access-date=7 May 2025 |website=Nintendo Support}}</ref> These shutdowns have caused hundreds of games to become impossible to legally obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.<ref>{{Cite web |date=22 Mar 2023 |title=These are the 1,000 digital-only 3DS and Wii U games disappearing next week |url=https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ |url-status=live |access-date=7 May 2025 |website=www.videogameschronicle.com}}</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | <blockquote>''Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]'' </blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel.<ref>{{Cite web |date=2019 |title=Wii Shop Channel Discontinuation |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation |url-status=live |access-date=7 May 2025 |website=Nintendo Customer Support}}</ref> Subsequently, on March 27, 2023, they shut down the [[Wii U]] and [[Nintendo 3DS|3DS]] eShops.<ref>{{Cite web |date=Apr 2023 |title=Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DUpdate April 2023 |url=https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ |url-status=live |access-date=7 May 2025 |website=Nintendo Support}}</ref> These shutdowns have caused hundreds of games to become impossible to legally obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.<ref>{{Cite web |date=22 Mar 2023 |title=These are the 1,000 digital-only 3DS and Wii U games disappearing next week |url=https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ |url-status=live |access-date=7 May 2025 |website=www.videogameschronicle.com}}</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | ||
In early 2025, [[Nintendo Switch Online]] (NSO) delisted a game for the first time, Super Soccer.<ref>{{Cite web |last=@GVG |date=28 Feb 2025 |title=First Game Removed from Nintendo Switch Online |url=https://www.youtube.com/watch?v=PSz-wKls0Wk |url-status=live |access-date=7 May 2025 |website=[[YouTube]]}}</ref><ref>{{Cite web |last=Glagowski |first=Peter |date=28 Feb 2025 |title=Nintendo of Japan announces title will be removed from NSO library, first time since launch |url=https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/ |url-status=live |access-date=7 May 2025 |website=Nintendo Wire}}</ref> With the previously mentioned events of delisting of products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with [[Nintendo Switch Online|NSO]] acting as a [[streaming service]] for games it provides to consumers, when a title is delisted, consumers completely and totally lose access to the game, unless the company who requested the title to be delisted were to re-list the game on the service. This event has caused rightful concern among consumers, because this may set a dangerous precedent for access to retro games in the future.<ref>{{Cite web |last=Flores Jr. |first=Johnny |date=1 Mar 2025 |title=Nintendo Is Delisting A Game From The Switch Online Library For The First Time |url=https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/ |url-status=live |access-date=7 May 2025 |website=The Gamer}}</ref> | In early 2025, [[Nintendo Switch Online]] (NSO) delisted a game for the first time, Super Soccer.<ref>{{Cite web |last=@GVG |date=28 Feb 2025 |title=First Game Removed from Nintendo Switch Online |url=https://www.youtube.com/watch?v=PSz-wKls0Wk |url-status=live |access-date=7 May 2025 |website=[[YouTube]]}}</ref><ref>{{Cite web |last=Glagowski |first=Peter |date=28 Feb 2025 |title=Nintendo of Japan announces title will be removed from NSO library, first time since launch |url=https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/ |url-status=live |access-date=7 May 2025 |website=Nintendo Wire}}</ref> With the previously mentioned events of delisting of products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with [[Nintendo Switch Online|NSO]] acting as a [[streaming service]] for games it provides to consumers, when a title is delisted, consumers completely and totally lose access to the game, unless the company who requested the title to be delisted were to re-list the game on the service. This event has caused rightful concern among consumers, because this may set a dangerous precedent for access to retro games in the future.<ref>{{Cite web |last=Flores Jr. |first=Johnny |date=1 Mar 2025 |title=Nintendo Is Delisting A Game From The Switch Online Library For The First Time |url=https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/ |url-status=live |access-date=7 May 2025 |website=The Gamer}}</ref> | ||
===Nintendo authorized repair=== | ===Nintendo authorized repair=== | ||
<blockquote>Further Reading: [[Nintendo authorized repair]]</blockquote>A man sent in their Nintendo Switch to Nintendo for repair of a broken charging port and was given an estimate of £132 (161.51 USD) to replace the entire motherboard, which would result in data loss and noted screen damage. This was despite the only damage to the console being to the charging port and a screen protector, and not the screen itself.<ref>{{Cite web |last=Rossmann |first=Louis |date=31 Jul 2021 |title=Why Nintendo authorized repair sucks: the incentives are at odds with a good repair experience |url=https://www.youtube.com/watch?v=UxKJn35DK8k |url-status=live |access-date=7 May 2025 |website=[[YouTube]]}}</ref><!-- This needs more evidence to demonstrate that it's not an isolated incident and represents systematic policy. probably best to creat the incident article for it, then summarise it here --> <!-- Will write more later. This should be a good starting point, I believe. | <blockquote>Further Reading: [[Nintendo authorized repair]] | ||
[[Nintendo refuses to repair water damaged Switch 2 console]]</blockquote>A man sent in their Nintendo Switch to Nintendo for repair of a broken charging port and was given an estimate of £132 (161.51 USD) to replace the entire motherboard, which would result in data loss and noted screen damage. This was despite the only damage to the console being to the charging port and a screen protector, and not the screen itself.<ref>{{Cite web |last=Rossmann |first=Louis |date=31 Jul 2021 |title=Why Nintendo authorized repair sucks: the incentives are at odds with a good repair experience |url=https://www.youtube.com/watch?v=UxKJn35DK8k |url-status=live |access-date=7 May 2025 |website=[[YouTube]]}}</ref> <!-- This needs more evidence to demonstrate that it's not an isolated incident and represents systematic policy. probably best to creat the incident article for it, then summarise it here --> <!-- Will write more later. This should be a good starting point, I believe. | |||
Looking great so far! - James --> | Looking great so far! - James --> | ||
======Rust in new units of Switch 2====== | |||
Around early-mid July 2025 there have been findings of brand new Nintendo Switch 2 having rust on internal components. | |||
On June 30th, 2025 a YouTube channel "BGA TECH ASSISTÊNCIA E TECNOLOGIA" uploaded a video titled "Swich 2 vs Oled, Technical Review, weight, motherboard, which has the biggest battery?". During the process of disassembly of the new device they discovered rust on an internal component (which can be seen in the video at around 17:16). <ref>{{Cite web |date=June 30, 2025 |title=Swich 2 vs Oled, Technical Review, weight, motherboard, which has the biggest battery? |url=https://www.youtube.com/watch?v=Xj_ne2cL_-U&t=1036s |website=youtube.com}}</ref> | |||
On July 8th, 2025 a Nintendo customer made a post on Reddit<ref>{{Cite web |date=2025-07-08 |title=Bricked Switch 2, Nintendo claiming water damage |url=https://old.reddit.com/r/consolerepair/comments/1lugq83/bricked_switch_2_nintendo_claiming_water_damage/ |archive-url=https://web.archive.org/web/20250715124737/https://old.reddit.com/r/consolerepair/comments/1lugq83/bricked_switch_2_nintendo_claiming_water_damage/ |archive-date=2025-07-15 |website=reddit.com}}</ref> describing how Nintendo refused to repair a defective device under warranty. In this case, customer's device stopped turning on about a week after a purchase, but it still kept drawing some power. Customer sent the device to Nintendo for repairs. Nintendo replied that "CPU and LCD housing were corroded due to water damage", refused to repair device free of charge under "twelve (12) month from the day of purchase" limited warranty<ref>{{Cite web |title=Warranty and Service Information |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/50404 |archive-url=https://web.archive.org/web/20250708231402/https://en-americas-support.nintendo.com/app/answers/detail/a_id/50404 |archive-date=20225-07-08 |website=nintendo.com}}</ref> and wanted to charge customer around 35,000 yen (~$240) for a repair. Nintendo also confirmed that water damage indicator stickers did NOT change color. Customer refused receiving a repair, received unit back and made an unboxing video of this device. <ref>{{Cite web |date=2025-07-13 |title=Unboxing my DEAD Switch 2 |url=https://www.youtube.com/watch?v=K7Z4sWJK2J8 |website=youtube.com}}</ref> | |||
===Joy-Con and Joystick related Hardware Failures=== | ===Joy-Con and Joystick related Hardware Failures=== | ||
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Because of the COVID-19 Pandemic, The Big House tournament was going to be run online primarily for attendees' safety. Melee is a video game from 2001 that does not have built-in online functionality, so it would have been impossible to run an online tournament for it without the use of modifications. A Nintendo of America spokesperson claimed that the cease and desist was issued to "protect [Nintendo's] intellectual property and brands". The spokesperson also stated that allowing the tournament to run would "condone or allow piracy of [Nintendo's] intellectual property". In other words, the spokesperson claimed that using Slippi would have required the use of pirated copies of Melee<ref name=":4" />, despite the fact that professional Melee players typically play legitimate copies of the game on official hardware to practice and compete.<!-- Probably obvious to people familiar with most competitive games, but should still have a citation if possible for Melee players using legit hardware and game copies. Planning to add it later, unless someone else beats me to it. --> | Because of the COVID-19 Pandemic, The Big House tournament was going to be run online primarily for attendees' safety. Melee is a video game from 2001 that does not have built-in online functionality, so it would have been impossible to run an online tournament for it without the use of modifications. A Nintendo of America spokesperson claimed that the cease and desist was issued to "protect [Nintendo's] intellectual property and brands". The spokesperson also stated that allowing the tournament to run would "condone or allow piracy of [Nintendo's] intellectual property". In other words, the spokesperson claimed that using Slippi would have required the use of pirated copies of Melee<ref name=":4" />, despite the fact that professional Melee players typically play legitimate copies of the game on official hardware to practice and compete.<!-- Probably obvious to people familiar with most competitive games, but should still have a citation if possible for Melee players using legit hardware and game copies. Planning to add it later, unless someone else beats me to it. --> | ||
===Etika JOYCONBOYZ Charity Shutdown=== | |||
On or around June 19, 2019, popular YouTuber Desmond Daniel Amofah known by his YouTube username Etika was found deceased after having committed suicide following a series of mental health issues. He was known for his livestream reactions to Nintendo's online events such as Nintendo Direct presentations. Known for his over-the-top reaction style, his fanbase became unofficially known as the "JOYCONBOYZ". Among tributes following his passing, fellow YouTuber JoyConJames created custom shells for the Nintendo Switch Joy-Con controllers known as Etikons which contained the official fan phrase "JOYCONBOYZ" printed on them with a proceed of sales for each shell going to mental health awareness and mental health research facilities. On December 6, 2020, JoyConJames uploaded a YouTube video announcing that he had received a cease & desist notice from Nintendo prohibiting him from selling the Joy-Con skins. The notion that the skins were being sold for charity and in honor of a fan of Nintendo and their work drew anger and criticism from the company's fan base.<ref>{{cite web |title= Custom Joy-Cons That Honor Deceased YouTuber Shut Down By Nintendo |url= https://screenrant.com/nintendo-switch-joycon-etika-joyconboyz-shut-down-charity/ |url-status=live |access-date=13, August 2025}}</ref> | |||
===Nintendo V. Pocketpair=== | ===Nintendo V. Pocketpair=== | ||
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{{Main|Nintendo Creators Program}} | {{Main|Nintendo Creators Program}} | ||
In 2013, Nintendo placed advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channel's gross revenue. The program only allowed games on a internal Nintendo-made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first= |date=2 Sep 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo}}</ref> | In 2013, Nintendo placed advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channel's gross revenue. The program only allowed games on a internal Nintendo-made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first= |date=2 Sep 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo}}</ref> | ||
=== Nintendo Switch 2 USB-C port anti-competitiveness === | |||
Nintendo Switch 2 and its dock transfer information like all other USB-C connections, but they will talk in code effectively denying all other connections seeking to display video. Research from The Verge has shown that this language is almost exclusive to the Switch 2, but did find one notable exception: the Antank S3 Max TV dock at the lower price point of $29.99. <ref>{{Cite web |last=Hollister |first=Sean |date=2025-07-02 |title=How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking {{!}} The Verge |url=https://www.theverge.com/report/695915/switch-2-usb-c-third-party-docks-dont-work-authentication-encryption |url-status=live |archive-url=https://web.archive.org/web/20250717114136/https://www.theverge.com/report/695915/switch-2-usb-c-third-party-docks-dont-work-authentication-encryption |archive-date=2025-07-17 |website=The Verge}}</ref><ref>{{Cite web |title=Antank S3 MAX TV Dock Station for Nintendo Switch 2 -- Antank Official Store |url=https://antank.net/products/s3-max?srsltid=AfmBOoqng_pXTXBmI-2YvHnJ4xniibP4VL8ovodbh-w5IPSgdrSGiDUE |url-status=live |archive-url=https://web.archive.org/web/20250816195135/https://antank.net/products/s3-max?srsltid=AfmBOoqng_pXTXBmI-2YvHnJ4xniibP4VL8ovodbh-w5IPSgdrSGiDUE |archive-date=2025-08-16 |website=Antank}}</ref> In practice, this means Nintendo has a near monopoly on docks and it would be possible for them to enact a firmware update to stop all independent companies who may have found a way to make their technology compatible. <ref>{{Cite web |last=Khullar |first=Kunal |date=2025-07-03 |title=Nintendo is restricting the Switch 2's USB-C port — most third-party docks and accessories won't work thanks to proprietary protocols |url=https://www.tomshardware.com/video-games/nintendo/nintendo-is-restricting-the-switch-2s-usb-c-port-most-third-party-docks-and-accessories-wont-work-thanks-to-proprietary-protocols |url-status=live |archive-url=https://web.archive.org/web/20250816194217/https://www.tomshardware.com/video-games/nintendo/nintendo-is-restricting-the-switch-2s-usb-c-port-most-third-party-docks-and-accessories-wont-work-thanks-to-proprietary-protocols |archive-date=2025-08-16 |website=Tom's Hardware}}</ref> To buy an official Nintendo Switch 2 dock from the Nintendo store it costs $124.99 and many customers would prefer a cheaper alternative. <ref>{{Cite web |title=Nintendo Switch 2 Dock Set - Nintendo Official Site |url=https://www.nintendo.com/us/store/products/nintendo-switch-2-dock-set-123791/?srsltid=AfmBOoq7cJk9ApjZW8IBGczhFHnf4gINg7U8BJsMyi5GH-wr_K-0TVf4 |url-status=live |archive-url=https://web.archive.org/web/20250816193742/https://www.nintendo.com/us/store/products/nintendo-switch-2-dock-set-123791/?srsltid=AfmBOoq7cJk9ApjZW8IBGczhFHnf4gINg7U8BJsMyi5GH-wr_K-0TVf4 |archive-date=2025-08-16 |website=Nintendo}}</ref> Customers report the device's Ethernet port occasionally disconnects and others say it can overheat due to the poor design blocking ventilation. <ref>{{Cite web |last=Corsetti |first=Adam |date=2025-07-03 |title=USB-C port testing explains why a third-party Nintendo Switch 2 dock won't work with console - NotebookCheck.net News |url=https://www.notebookcheck.net/USB-C-port-testing-explains-why-a-third-party-Nintendo-Switch-2-dock-won-t-work-with-console.1049869.0.html |url-status=live |archive-url=https://web.archive.org/web/20250816200245/https://www.notebookcheck.net/USB-C-port-testing-explains-why-a-third-party-Nintendo-Switch-2-dock-won-t-work-with-console.1049869.0.html |archive-date=2025-08-16 |website=Notebook Check}}</ref> | |||
USB-C port restrictions in order to halt 3rd-party competition with docks and other accessories. These restrictions are caused by encrypted communications between the official dock and the console, as 3rd-party devices use a universal standard that Nintendo refuses to use. | |||
===Controversial agreements and policies=== | ===Controversial agreements and policies=== | ||
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*[[Nintendo 3DS|3DS/2DS]]<!-- 2DS will be in the same article as 3DS as it is a mere hardware revision. Additionally consider 2DS XL as part of section, reference research from homebrew communities recording devices being so poorly manufactured that it quite literally can turn into dust. --> | *[[Nintendo 3DS|3DS/2DS]]<!-- 2DS will be in the same article as 3DS as it is a mere hardware revision. Additionally consider 2DS XL as part of section, reference research from homebrew communities recording devices being so poorly manufactured that it quite literally can turn into dust. --> | ||
*[[Nintendo Wii U|Wii U]] | *[[Nintendo Wii U|Wii U]] | ||
*[[Nintendo Switch]]/Switch 2<!-- Switch 1 and 2 will be merged considering the marketing effectively treats the hardware similar enough | *[[Nintendo Switch]]/Switch 2<!-- Switch 1 and 2 will be merged considering the marketing effectively treats the hardware similar enough | ||
Additionally, as the Switch Lite is effectively just a weaker Switch, which will be treated effectively like how the 2DS is like with the 3DS --> | Additionally, as the Switch Lite is effectively just a weaker Switch, which will be treated effectively like how the 2DS is like with the 3DS --> | ||