Video Games Europe: Difference between revisions

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==Background==
==Background==
{{Incomplete section}}
{{Incomplete section}}According to their Linkedin page:<ref>{{Cite web |title=Video Games Europe |url=https://be.linkedin.com/company/videogameseurope |access-date=20 Jul 2025 |website=Linkedin |archive-url=https://web.archive.org/web/20250707225240/https://be.linkedin.com/company/videogameseurope |archive-date=7 Jul 2025}}</ref><blockquote>We are the voice of Europe's thriving video games industry, representing major game companies and national trade associations across the continent.
 
Our mission is to advance the creative and innovative potential of video games while promoting responsible gameplay and the protection of the players.
 
We founded the Pan European Game Information system (PEGI) in 2003, to ensure age-appropriate and content-rated gaming experiences in 38 European countries.
 
In 2019, we launched Video Games Europe Esports, tapping into the exciting world of competitive gaming. 
 
At Video Games Europe, we are committed to providing strategic data through projects like GameTrack and Games Sales Data. Check out our data insights and find out more about the video games industry in Europe</blockquote>Their current board of executives has a Chair from Warner Bros. Games, with members from [[Roblox]], [[Epic Games, Inc.|Epic Games]], [[Electronic Arts]], [[Microsoft]], [[Nintendo]] of Europe, [[Sony]] Interactive Entertainment, Take 2, [[Ubisoft]], Bandai Namco Entertainment and Square Enix, among others.


==Incidents==
==Incidents==
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{{Reflist}}
{{Reflist}}


[[Category:Companies]]
[[Category:Lobbyists]]