Whaling (gaming industry term): Difference between revisions

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{{SloppyAI}}
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In the 2016 presentation ‘[https://www.youtube.com/watch?v=xNjI03CGkb4 Let’s Go Whaling],’ a mobile game executive openly discusses designing free-to-play systems aimed at ‘whales’, the small percentage of players who spend exorbitant amounts—employing psychological manipulation while deferring any moral inquiry until after the presentation. The use of gambling language, targeting of vulnerable groups including children and addicts, and deliberate opacity about spending raise serious ethical concerns that consumer advocates must confront.
In the 2016 presentation ‘[https://www.youtube.com/watch?v=xNjI03CGkb4 Let’s Go Whaling],’ a mobile game executive openly discusses designing free-to-play systems aimed at ‘whales’, the small percentage of players who spend exorbitant amounts, employing psychological manipulation while deferring any moral inquiry until after the presentation. The use of gambling language, targeting of vulnerable groups including children and addicts, and deliberate opacity about spending raise serious ethical concerns that consumer advocates must confront.


==How it works==
==How it works==
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Although the gaming industry often frames ''whaling'' as a harmless and even innovative business model, the underlying mechanics raise serious consumer rights and ethical concerns. The ''Let’s Go Whaling'' presentation makes clear that these systems are deliberately engineered to maximize profit, often at the expense of vulnerable players.
Although the gaming industry often frames ''whaling'' as a harmless and even innovative business model, the underlying mechanics raise serious consumer rights and ethical concerns. The ''Let’s Go Whaling'' presentation makes clear that these systems are deliberately engineered to maximize profit, often at the expense of vulnerable players.


1. Psychological Manipulation
Psychological Manipulation


These mechanics draw directly from behavioral conditioning and casino playbooks:
These mechanics draw directly from behavioral conditioning and casino playbooks:
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*Social features create peer pressure to spend in order to maintain status or support a team.
*Social features create peer pressure to spend in order to maintain status or support a team.


2. Lack of Informed Consent
Lack of Informed Consent


Players are rarely provided with:
Players are rarely provided with:
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Without these safeguards, informed decision-making is undermined.
Without these safeguards, informed decision-making is undermined.
Ethics as an Afterthought
In the ''Let’s Go Whaling'' talk, moral considerations are explicitly deferred until the end, framing them as an optional discussion rather than a central responsibility. This communicates a troubling industry norm: profit maximization first, ethics second. When ethics are treated as an afterthought, it signals that consumer well-being is a secondary concern rather than a guiding principle in design.


Regulatory Blind Spots
Regulatory Blind Spots