Cabaron (talk | contribs)
switched right back
m I doubt this is relevant
 
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{{ProductCargo
{{StubNotice}}{{ProductCargo
|Company=Epic Games
|Company=Epic Games
|ReleaseYear=2017
|ReleaseYear=2017
|InProduction=Yes
|InProduction=Yes
|ArticleType=Service
|ArticleType=Service
|Category=Video Games
|Category=Video games
|Website=https://www.epicgames.com/site/en-US/home
|Logo=Fortnite logo.svg
|Description=Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which
|Website=https://www.fortnite.com/
|Logo=}}
|Description=Fortnite is a widely known video game where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.
}}


Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which
Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.


==Consumer-impact summary==
==Consumer-impact summary==
{{Ph-C-CIS}}
 
===Market Control===
Fortnite is an action and combat Video Game, Which is highly popular and intergrated into gaming culture<ref>https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/</ref><ref>https://www.demandsage.com/fortnite-statistics/</ref>, Fortnite has changed the "Free to play" consumer market intensely by popularized the feature named "Battle passes"<ref>https://www.gameslearningsociety.org/who-popularized-battle-pass/</ref>, Battle Passes are seen as predatory, As it contains multiple psychological pratices that it uses against players.<ref>https://pmplayground.substack.com/p/the-science-behind-battle-passes</ref>{{Ph-C-CIS}}


==Incidents==
==Incidents==