Dead Space 2 activation limit lockout: Difference between revisions
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Lockouts are triggered by routine consumer actions including operating-system reinstalls, hardware upgrades, hard-drive failures, and installation on a Steam Deck, and the activation-cap mechanism operates independently of the multiplayer master server shutdown.<ref name="pcgw-ds2">{{Cite web|url=https://www.pcgamingwiki.com/wiki/Dead_Space_2|title=Dead Space 2|website=PCGamingWiki|access-date=2026-05-08}}</ref><ref name="steam-4039">{{Cite web|url=https://steamcommunity.com/app/47780/discussions/0/4039228371162524644/|title=Steam Deck key activation issue|website=Steam Community Discussions: Dead Space 2|date=2023-11-26|access-date=2026-05-08}}</ref> | Lockouts are triggered by routine consumer actions including operating-system reinstalls, hardware upgrades, hard-drive failures, and installation on a Steam Deck, and the activation-cap mechanism operates independently of the multiplayer master server shutdown.<ref name="pcgw-ds2">{{Cite web|url=https://www.pcgamingwiki.com/wiki/Dead_Space_2|title=Dead Space 2|website=PCGamingWiki|access-date=2026-05-08}}</ref><ref name="steam-4039">{{Cite web|url=https://steamcommunity.com/app/47780/discussions/0/4039228371162524644/|title=Steam Deck key activation issue|website=Steam Community Discussions: Dead Space 2|date=2023-11-26|access-date=2026-05-08}}</ref> | ||
== Background == | ==Background== | ||
''Dead Space 2'' was developed by Visceral Games and published by Electronic Arts on January 25, 2011 for Windows, PlayStation 3, and Xbox 360.<ref name="wp-ds2">{{Cite web|url=https://en.wikipedia.org/wiki/Dead_Space_2|title=Dead Space 2|website=Wikipedia|access-date=2026-05-08}}</ref> The PC version uses TAGES Solidshield as its active content-protection technology. PCGamingWiki additionally records retail DVDs as shipping with SecuROM Disc First Authentication, though Electronic Arts' published ''Dead Space 2'' EULA references only Solidshield.<ref name="pcgw-ds2" /> The game's Steam store page carries the publisher's Online Disclaimer, which states that the "GAME USES SOLIDSHIELD CONTENT PROTECTION TECHNOLOGY" & that the "GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME," directing users to <code>http://activate.ea.com/deauthorize/</code> for de-authorization.<ref name="steam-store" /> | ''Dead Space 2'' was developed by Visceral Games and published by Electronic Arts on January 25, 2011 for Windows, PlayStation 3, and Xbox 360.<ref name="wp-ds2">{{Cite web|url=https://en.wikipedia.org/wiki/Dead_Space_2|title=Dead Space 2|website=Wikipedia|access-date=2026-05-08}}</ref> The PC version uses TAGES Solidshield as its active content-protection technology. PCGamingWiki additionally records retail DVDs as shipping with SecuROM Disc First Authentication, though Electronic Arts' published ''Dead Space 2'' EULA references only Solidshield.<ref name="pcgw-ds2" /> The game's Steam store page carries the publisher's Online Disclaimer, which states that the "GAME USES SOLIDSHIELD CONTENT PROTECTION TECHNOLOGY" & that the "GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME," directing users to <code>http://activate.ea.com/deauthorize/</code> for de-authorization.<ref name="steam-store" /> | ||
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The five-machine cap is the same numerical limit Electronic Arts adopted for ''Spore'' in September 2008 after the original three-install cap drew a class-action lawsuit, ''Thomas v. Electronic Arts'', filed in the U.S. District Court for the Northern District of California over undisclosed [[SecuROM]] installation and kernel-level operation.<ref name="cnet-spore">{{Cite web|url=https://www.cnet.com/culture/ea-hit-with-class-action-suit-over-spore/|title=EA hit with class action suit over Spore|last=Guevin|first=Jennifer|website=CNET|date=2008-09-24|access-date=2026-05-08}}</ref><ref name="wp-securom">{{Cite web|url=https://en.wikipedia.org/wiki/SecuROM|title=SecuROM|website=Wikipedia|access-date=2026-05-08}}</ref> ''Dead Space 2'' shipped with that five-activation ceiling from launch and has retained it through every storefront iteration since.<ref name="steam-store" /> | The five-machine cap is the same numerical limit Electronic Arts adopted for ''Spore'' in September 2008 after the original three-install cap drew a class-action lawsuit, ''Thomas v. Electronic Arts'', filed in the U.S. District Court for the Northern District of California over undisclosed [[SecuROM]] installation and kernel-level operation.<ref name="cnet-spore">{{Cite web|url=https://www.cnet.com/culture/ea-hit-with-class-action-suit-over-spore/|title=EA hit with class action suit over Spore|last=Guevin|first=Jennifer|website=CNET|date=2008-09-24|access-date=2026-05-08}}</ref><ref name="wp-securom">{{Cite web|url=https://en.wikipedia.org/wiki/SecuROM|title=SecuROM|website=Wikipedia|access-date=2026-05-08}}</ref> ''Dead Space 2'' shipped with that five-activation ceiling from launch and has retained it through every storefront iteration since.<ref name="steam-store" /> | ||
== Activation lockout mechanism == | ==Activation lockout mechanism== | ||
Solidshield binds each authorization to a hardware fingerprint of the machine on which the game is launched. An activation slot is consumed each time the game is installed and run on a new combination of hardware components, and a slot is recovered only if the user runs the in-game de-authorization utility on the original system before that system is decommissioned. Steam community members have documented the relevant binary as a small "activation" application sitting next to the game files in the local Steam library.<ref name="steam-1742" /><ref name="steam-4039" /> | Solidshield binds each authorization to a hardware fingerprint of the machine on which the game is launched. An activation slot is consumed each time the game is installed and run on a new combination of hardware components, and a slot is recovered only if the user runs the in-game de-authorization utility on the original system before that system is decommissioned. Steam community members have documented the relevant binary as a small "activation" application sitting next to the game files in the local Steam library.<ref name="steam-1742" /><ref name="steam-4039" /> | ||
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The de-authorization URL printed on the Steam Online Disclaimer remains live and returns HTTP 200, but multiple 2024 and 2025 user reports describe the linked tool as detecting nothing and failing to free a slot bound to a now-dead machine.<ref name="ea-deauth">{{Cite web|url=https://activate.ea.com/deauthorize/|title=EA Game De-authorization|publisher=Electronic Arts|access-date=2026-05-08}}</ref><ref name="steam-3276" /> | The de-authorization URL printed on the Steam Online Disclaimer remains live and returns HTTP 200, but multiple 2024 and 2025 user reports describe the linked tool as detecting nothing and failing to free a slot bound to a now-dead machine.<ref name="ea-deauth">{{Cite web|url=https://activate.ea.com/deauthorize/|title=EA Game De-authorization|publisher=Electronic Arts|access-date=2026-05-08}}</ref><ref name="steam-3276" /> | ||
== EA Support response == | ==EA Support response== | ||
[[File:En-wiki-support-response.jpg|thumb|Support response]] | |||
The earliest archived EA Support reply on the issue dates to a Steam Community thread published December 9, 2022, in which a user who had repurchased the game multiple times to escape the cap quoted the response received from EA Support verbatim: "I wish I could reset the activation limit, unfortunately Dead Space 2 game has been sunset many time ago and we dont have any tool to validate this game."<ref name="steam-1742" /> The quote predates the December 8, 2023 multiplayer server shutdown by almost a full year, establishing that EA had abandoned the customer-support side of single-player activation reset before the multiplayer infrastructure was decommissioned.<ref name="steam-1742" /><ref name="eurogamer-ngan">{{Cite web|url=https://www.eurogamer.net/ea-closing-crysis-3-dead-space-2-and-dantes-inferno-servers-later-this-year|title=EA closing Crysis 3, Dead Space 2 and Dante's Inferno servers later this year|last=Ngan|first=Liv|website=Eurogamer|date=2023-08-08|access-date=2026-05-08}}</ref> | The earliest archived EA Support reply on the issue dates to a Steam Community thread published December 9, 2022, in which a user who had repurchased the game multiple times to escape the cap quoted the response received from EA Support verbatim: "I wish I could reset the activation limit, unfortunately Dead Space 2 game has been sunset many time ago and we dont have any tool to validate this game."<ref name="steam-1742" /> The quote predates the December 8, 2023 multiplayer server shutdown by almost a full year, establishing that EA had abandoned the customer-support side of single-player activation reset before the multiplayer infrastructure was decommissioned.<ref name="steam-1742" /><ref name="eurogamer-ngan">{{Cite web|url=https://www.eurogamer.net/ea-closing-crysis-3-dead-space-2-and-dantes-inferno-servers-later-this-year|title=EA closing Crysis 3, Dead Space 2 and Dante's Inferno servers later this year|last=Ngan|first=Liv|website=Eurogamer|date=2023-08-08|access-date=2026-05-08}}</ref> | ||
In a July 2024 EA Forums thread, a Steam owner who had bought the game in 2012 reported being unable to find ''Dead Space 2'' anywhere in EA's online support tool. An EA staff account, "EA_Shepard," replied that EA would have to "check the code itself" to address the lockout, and instructed the user to open a support ticket against any unrelated EA title because ''Dead Space 2'' was not selectable as a product on EA Help.<ref name="ea-forum-7244303">{{Cite web|url=https://forums.ea.com/discussions/dead-space-franchise-discussion-en/steam-dead-space-2-activation-limit-has-been-exceeded/7244303|title=[Steam] Dead Space 2 "activation limit has been exceeded!"|website=EA Forums|date=2024-07-23|access-date=2026-05-08}}</ref> A March 2025 Steam thread documents an EA customer-service representative telling a Steam Deck owner whose laptop had died that they were out of luck, and multiple users on the same thread reported that the linked de-authorization tool failed to detect a stale activation slot.<ref name="steam-3276" /> An August 2025 commenter on the same thread confirmed that EA Help still listed only the 2023 ''Dead Space'' remake, with no entry for ''Dead Space 2''.<ref name="steam-3276" /> | In a July 2024 EA Forums thread, a Steam owner who had bought the game in 2012 reported being unable to find ''Dead Space 2'' anywhere in EA's online support tool. An EA staff account, "EA_Shepard," replied that EA would have to "check the code itself" to address the lockout, and instructed the user to open a support ticket against any unrelated EA title because ''Dead Space 2'' was not selectable as a product on EA Help.<ref name="ea-forum-7244303">{{Cite web|url=https://forums.ea.com/discussions/dead-space-franchise-discussion-en/steam-dead-space-2-activation-limit-has-been-exceeded/7244303|title=[Steam] Dead Space 2 "activation limit has been exceeded!"|website=EA Forums|date=2024-07-23|access-date=2026-05-08}}</ref> A March 2025 Steam thread documents an EA customer-service representative telling a Steam Deck owner whose laptop had died that they were out of luck, and multiple users on the same thread reported that the linked de-authorization tool failed to detect a stale activation slot.<ref name="steam-3276" /> An August 2025 commenter on the same thread confirmed that EA Help still listed only the 2023 ''Dead Space'' remake, with no entry for ''Dead Space 2''.<ref name="steam-3276" /> | ||
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The EA Forums archive includes earlier lockout reports as well, including a 2012 thread in which EA referred a user to the original <code>activate.ea.com/deauthorize/</code> page, and a separate thread documenting the in-game DeAuthorizeManagement utility failing to remove a stale activation.<ref name="ea-answers-396246">{{Cite web|url=https://answers.ea.com/t5/Other-Dead-Space-Games/Old-Report-Dead-Space-2-Serial-key-limit/m-p/396246|title=[Old Report] Dead Space 2 Serial key limit|website=EA Help / Answers HQ|access-date=2026-05-08}}</ref><ref name="ea-forum-7228344">{{Cite web|url=https://forums.ea.com/discussions/dead-space-franchise-discussion-en/the-activation-limit-for-dead-space-2-serial-number-has-been-exceeded/7228344|title=the activation limit for Dead Space 2 serial number has been exceeded|website=EA Forums|access-date=2026-05-08}}</ref> | The EA Forums archive includes earlier lockout reports as well, including a 2012 thread in which EA referred a user to the original <code>activate.ea.com/deauthorize/</code> page, and a separate thread documenting the in-game DeAuthorizeManagement utility failing to remove a stale activation.<ref name="ea-answers-396246">{{Cite web|url=https://answers.ea.com/t5/Other-Dead-Space-Games/Old-Report-Dead-Space-2-Serial-key-limit/m-p/396246|title=[Old Report] Dead Space 2 Serial key limit|website=EA Help / Answers HQ|access-date=2026-05-08}}</ref><ref name="ea-forum-7228344">{{Cite web|url=https://forums.ea.com/discussions/dead-space-franchise-discussion-en/the-activation-limit-for-dead-space-2-serial-number-has-been-exceeded/7228344|title=the activation limit for Dead Space 2 serial number has been exceeded|website=EA Forums|access-date=2026-05-08}}</ref> | ||
== December 2023 multiplayer server shutdown == | Furthermore, a support ticket confirms that all tools for "key-reactivations" were retired on December 8, 2023. Leaving players unable to play their copy of Dead Space 2 after the limit was reached. EA support advices to look through forums for a workaround and states that "we are unable to provide assistance with ingame issues or licensing problems for titles that have reached their end-of-life date". A transcript of the whole chat history as well as a machine translation can be found on the following images: "German EA Support Chat Page 1-3". | ||
[[File:EA support chat for Deadspace 2 - page 1.jpg|thumb|German EA Support Chat Page 1]] | |||
[[File:EA support chat for Deadspace 2 - page 2.jpg|thumb|German EA Support Chat Page 2]] | |||
[[File:EA support chat for Deadspace 2 - page 3.jpg|thumb|German EA Support Chat Page 3]] | |||
==December 2023 multiplayer server shutdown== | |||
On August 8, 2023, Eurogamer reporter Liv Ngan reported that Electronic Arts had announced the closure of online services for ''Crysis 3'', ''Dead Space 2'', and ''Dante's Inferno''. ''Crysis 3'' servers were shut down on September 7, 2023. ''Dead Space 2'' and ''Dante's Inferno'' servers were shut down on December 8, 2023. The affected mode for ''Dead Space 2'' was the asymmetric multiplayer mode (commonly referred to in coverage as "Outbreak," the name of its DLC map pack) on PC, PS3, and Xbox 360, alongside three Battlefield titles closed the same day.<ref name="eurogamer-ngan" /> The shutdown is also recorded on EA's Online Service Updates page and in PCGamingWiki's documentation of the title.<ref name="ea-service-updates">{{Cite web|url=https://www.ea.com/service-updates|title=Service Updates|website=Electronic Arts|access-date=2026-05-08}}</ref><ref name="pcgw-ds2" /> | On August 8, 2023, Eurogamer reporter Liv Ngan reported that Electronic Arts had announced the closure of online services for ''Crysis 3'', ''Dead Space 2'', and ''Dante's Inferno''. ''Crysis 3'' servers were shut down on September 7, 2023. ''Dead Space 2'' and ''Dante's Inferno'' servers were shut down on December 8, 2023. The affected mode for ''Dead Space 2'' was the asymmetric multiplayer mode (commonly referred to in coverage as "Outbreak," the name of its DLC map pack) on PC, PS3, and Xbox 360, alongside three Battlefield titles closed the same day.<ref name="eurogamer-ngan" /> The shutdown is also recorded on EA's Online Service Updates page and in PCGamingWiki's documentation of the title.<ref name="ea-service-updates">{{Cite web|url=https://www.ea.com/service-updates|title=Service Updates|website=Electronic Arts|access-date=2026-05-08}}</ref><ref name="pcgw-ds2" /> | ||
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The multiplayer shutdown is structurally separate from the activation lockout. ''Dead Space 2'' is a single-player game with an optional multiplayer mode bolted on; the Solidshield client-side activation gate enforces the five-machine cap regardless of whether the multiplayer servers are reachable, and the abandonment of EA Support's activation-reset capability had been documented in writing a year before December 2023.<ref name="steam-1742" /><ref name="pcgw-ds2" /> | The multiplayer shutdown is structurally separate from the activation lockout. ''Dead Space 2'' is a single-player game with an optional multiplayer mode bolted on; the Solidshield client-side activation gate enforces the five-machine cap regardless of whether the multiplayer servers are reachable, and the abandonment of EA Support's activation-reset capability had been documented in writing a year before December 2023.<ref name="steam-1742" /><ref name="pcgw-ds2" /> | ||
== Continued sale on Steam == | ==Continued sale on Steam== | ||
As of May 2026, ''Dead Space 2'' remains listed for sale on Steam at $19.99 with a "Very Positive" review aggregate.<ref name="steam-store" /> The store page's Online Disclaimer continues to advertise the de-authorization workflow at <code>activate.ea.com/deauthorize/</code> as the consumer's remedy for managing the five-machine cap, but the disclaimer carries no notice that EA Support has stopped processing activation resets for the title or that the linked tool has been described by users as non-functional.<ref name="steam-store" /><ref name="steam-3276" /> | As of May 2026, ''Dead Space 2'' remains listed for sale on Steam at $19.99 with a "Very Positive" review aggregate.<ref name="steam-store" /> The store page's Online Disclaimer continues to advertise the de-authorization workflow at <code>activate.ea.com/deauthorize/</code> as the consumer's remedy for managing the five-machine cap, but the disclaimer carries no notice that EA Support has stopped processing activation resets for the title or that the linked tool has been described by users as non-functional.<ref name="steam-store" /><ref name="steam-3276" /> | ||
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Valve's refund window closes fourteen days after purchase; activation-cap lockouts surface years later, when the buyer's first PC has been replaced and the consumed slot cannot be recovered. Valve states that it will issue a refund "if the request is made within the required return period, and, in the case of games, if the title has been played for less than two hours," with the standard return period set at fourteen days from purchase.<ref name="steam-refunds">{{Cite web|url=https://store.steampowered.com/steam_refunds|title=Steam Refunds|website=Steam|publisher=Valve Corporation|access-date=2026-05-08}}</ref> The August 2025 Steam commenter cited above noted owning a copy not installed in over a decade.<ref name="steam-3276" /> | Valve's refund window closes fourteen days after purchase; activation-cap lockouts surface years later, when the buyer's first PC has been replaced and the consumed slot cannot be recovered. Valve states that it will issue a refund "if the request is made within the required return period, and, in the case of games, if the title has been played for less than two hours," with the standard return period set at fourteen days from purchase.<ref name="steam-refunds">{{Cite web|url=https://store.steampowered.com/steam_refunds|title=Steam Refunds|website=Steam|publisher=Valve Corporation|access-date=2026-05-08}}</ref> The August 2025 Steam commenter cited above noted owning a copy not installed in over a decade.<ref name="steam-3276" /> | ||
== Legal context == | ==Legal context== | ||
No United States Federal Trade Commission action, no state attorney general enforcement, no European Commission proceeding, no UK Competition and Markets Authority docket, and no Australian Competition and Consumer Commission case has been filed against Electronic Arts specifically over the ''Dead Space 2'' activation lockout. The closest historical analogues remain ''Thomas v. Electronic Arts'' over ''Spore'' in 2008, which forced the activation cap up from three to five and produced the original de-authorization tool, and the FTC's 2007 Sony BMG rootkit settlement under Section 5 of the FTC Act, neither of which addresses the present incident directly.<ref name="cnet-spore" /><ref name="wp-securom" /> | No United States Federal Trade Commission action, no state attorney general enforcement, no European Commission proceeding, no UK Competition and Markets Authority docket, and no Australian Competition and Consumer Commission case has been filed against Electronic Arts specifically over the ''Dead Space 2'' activation lockout. The closest historical analogues remain ''Thomas v. Electronic Arts'' over ''Spore'' in 2008, which forced the activation cap up from three to five and produced the original de-authorization tool, and the FTC's 2007 Sony BMG rootkit settlement under Section 5 of the FTC Act, neither of which addresses the present incident directly.<ref name="cnet-spore" /><ref name="wp-securom" /> | ||
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The U.S. Library of Congress's most recent triennial rulemaking under [[DMCA Section 1201]], published October 28, 2024, renews the video-game preservation exemption, but limits it to games "no longer reasonably available in the commercial marketplace." Because Electronic Arts continues to sell ''Dead Space 2'' on Steam, an owner who circumvents Solidshield to play the copy they already paid for may not qualify for that exemption.<ref name="dmca-1201-2024">{{Cite web|url=https://www.federalregister.gov/documents/2024/10/28/2024-24563/exemption-to-prohibition-on-circumvention-of-copyright-protection-systems-for-access-control|title=Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies|website=Federal Register|publisher=Library of Congress|date=2024-10-28|access-date=2026-05-08}}</ref> | The U.S. Library of Congress's most recent triennial rulemaking under [[DMCA Section 1201]], published October 28, 2024, renews the video-game preservation exemption, but limits it to games "no longer reasonably available in the commercial marketplace." Because Electronic Arts continues to sell ''Dead Space 2'' on Steam, an owner who circumvents Solidshield to play the copy they already paid for may not qualify for that exemption.<ref name="dmca-1201-2024">{{Cite web|url=https://www.federalregister.gov/documents/2024/10/28/2024-24563/exemption-to-prohibition-on-circumvention-of-copyright-protection-systems-for-access-control|title=Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies|website=Federal Register|publisher=Library of Congress|date=2024-10-28|access-date=2026-05-08}}</ref> | ||
== Consumer response == | ==Consumer response== | ||
Affected owners have documented the issue across the Steam Community discussion boards for ''Dead Space 2'' and on EA's own forums, with threads stretching from 2018 to December 2025.<ref name="steam-5523" /><ref name="steam-2791" /><ref name="steam-1742" /><ref name="steam-3276" /> PCGamingWiki maintains a community-curated technical entry recording the DRM stack, the five-machine cap, and the December 8, 2023 server shutdown.<ref name="pcgw-ds2" /> A recurring user-suggested workaround in those threads is the application of an unofficial no-CD executable replacement that bypasses the Solidshield check entirely; the practice is documented in the threads but sits in the legal grey zone described by the DMCA Section 1201 rulemaking above.<ref name="steam-2791" /><ref name="steam-3276" /> | Affected owners have documented the issue across the Steam Community discussion boards for ''Dead Space 2'' and on EA's own forums, with threads stretching from 2018 to December 2025.<ref name="steam-5523" /><ref name="steam-2791" /><ref name="steam-1742" /><ref name="steam-3276" /> PCGamingWiki maintains a community-curated technical entry recording the DRM stack, the five-machine cap, and the December 8, 2023 server shutdown.<ref name="pcgw-ds2" /> A recurring user-suggested workaround in those threads is the application of an unofficial no-CD executable replacement that bypasses the Solidshield check entirely; the practice is documented in the threads but sits in the legal grey zone described by the DMCA Section 1201 rulemaking above.<ref name="steam-2791" /><ref name="steam-3276" /> | ||
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The pattern has parallels in active consumer-protection litigation. On March 31, 2026, Rock Paper Shotgun reported that the French consumer group UFC-Que Choisir had sued Ubisoft over the March 2024 server shutdown of ''The Crew'', with backing from the [[Stop Killing Games]] movement.<ref name="rps-ubisoft">{{Cite web|url=https://www.rockpapershotgun.com/major-french-consumer-group-sue-ubisoft-over-always-online-game-shutdowns-with-the-backing-of-stop-killing-games|title=Ubisoft sued for shutting down The Crew's servers by major French consumer group backed by Stop Killing Games|website=Rock Paper Shotgun|date=2026-03-31|access-date=2026-05-08}}</ref> The suit highlights a pattern documented in the ''Dead Space 2'' record as well: a publisher discontinues the infrastructure required to play a product while the product remains in commerce. Stop Killing Games separately organized a European Citizens' Initiative, "Stop Destroying Videogames," registered with the European Commission, that closed its signature collection in 2025 and triggered a mandatory Commission response on the broader question of publisher abandonment of in-commerce video games.<ref name="eci-skg">{{Cite web|url=https://eci.ec.europa.eu/045/public/|title=Stop Destroying Videogames - European Citizens' Initiative|website=European Citizens' Initiative|publisher=European Commission|access-date=2026-05-08}}</ref><ref name="skg-site">{{Cite web|url=https://www.stopkillinggames.com/|title=Stop Killing Games|website=Stop Killing Games|access-date=2026-05-08}}</ref> | The pattern has parallels in active consumer-protection litigation. On March 31, 2026, Rock Paper Shotgun reported that the French consumer group UFC-Que Choisir had sued Ubisoft over the March 2024 server shutdown of ''The Crew'', with backing from the [[Stop Killing Games]] movement.<ref name="rps-ubisoft">{{Cite web|url=https://www.rockpapershotgun.com/major-french-consumer-group-sue-ubisoft-over-always-online-game-shutdowns-with-the-backing-of-stop-killing-games|title=Ubisoft sued for shutting down The Crew's servers by major French consumer group backed by Stop Killing Games|website=Rock Paper Shotgun|date=2026-03-31|access-date=2026-05-08}}</ref> The suit highlights a pattern documented in the ''Dead Space 2'' record as well: a publisher discontinues the infrastructure required to play a product while the product remains in commerce. Stop Killing Games separately organized a European Citizens' Initiative, "Stop Destroying Videogames," registered with the European Commission, that closed its signature collection in 2025 and triggered a mandatory Commission response on the broader question of publisher abandonment of in-commerce video games.<ref name="eci-skg">{{Cite web|url=https://eci.ec.europa.eu/045/public/|title=Stop Destroying Videogames - European Citizens' Initiative|website=European Citizens' Initiative|publisher=European Commission|access-date=2026-05-08}}</ref><ref name="skg-site">{{Cite web|url=https://www.stopkillinggames.com/|title=Stop Killing Games|website=Stop Killing Games|access-date=2026-05-08}}</ref> | ||
== See also == | ==See also== | ||
* [[Electronic Arts]] | *[[Electronic Arts]] | ||
* [[SecuROM]] | *[[SecuROM]] | ||
* [[Spore (game)]] | *[[Spore (game)]] | ||
* [[Stop Killing Games]] | *[[Stop Killing Games]] | ||
* [[Adobe Creative Suite activation]] | *[[Adobe Creative Suite activation]] | ||
* [[Activation]] | *[[Activation]] | ||
* [[Discontinuation bricking]] | *[[Discontinuation bricking]] | ||
* [[Storefront shutdown]] | *[[Storefront shutdown]] | ||
* [[Games as a service]] | *[[Games as a service]] | ||
* [[Denuvo]] | *[[Denuvo]] | ||
* [[Digital rights management]] | *[[Digital rights management]] | ||
* [[DMCA Section 1201]] | *[[DMCA Section 1201]] | ||
* [[Video game preservation]] | *[[Video game preservation]] | ||
* [[List of discontinued online-only video games]] | *[[List of discontinued online-only video games]] | ||
== References == | ==References== | ||
{{reflist}} | {{reflist}} | ||