Video game preservation: Difference between revisions
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===Death of a technology=== | ===Death of a technology=== | ||
Since [[Adobe]] announced the end of life date of [[Adobe Flash Player]] on 31 December 2020, many people have put effort in preserving flash video games by porting them to HTML5 or with the creation of Flash emulators like [https://ruffle.rs/ Ruffle], which allows to run flash games and content on web browsers. Additionally, [https://flashpointarchive.org/ Flashpoint Archive] is a community project dedicated to preserve content that runs on Flash and it comes with downloadable applications that allow to download and run Flash content on the device. | |||
===Few numbers of physical copies=== | ===Few numbers of physical copies=== | ||
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Just like other media, some games shaped global culture such as Super Mario Bros, [[World of Warcraft]], [[Minecraft]], [[Fortnite]], Pokémon and many more, influencing generations of players and their growth, along with developers, artists and communities. | Just like other media, some games shaped global culture such as Super Mario Bros, [[World of Warcraft]], [[Minecraft]], [[Fortnite]], Pokémon and many more, influencing generations of players and their growth, along with developers, artists and communities. | ||
== Preservation methods == | ==Preservation methods== | ||
=== Publishing source code === | ===Publishing source code=== | ||
On 18 February 2025, Valve released an update to the {{Wplink|Source_(game_engine)|Source}} SDK, which added all the {{Wplink|Team Fortress 2}} client and server game code. With the source code content creators are allowed to build new games based off TF2.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |url-status=live |archive-url=https://web.archive.org/web/20250218201538/https://www.teamfortress.com/post.php?id=238809 |archive-date=18 Feb 2025 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref> | On 18 February 2025, [[Valve]] released an update to the {{Wplink|Source_(game_engine)|Source}} SDK, which added all the {{Wplink|Team Fortress 2}} client and server game code. With the source code content creators are allowed to build new games based off TF2.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |url-status=live |archive-url=https://web.archive.org/web/20250218201538/https://www.teamfortress.com/post.php?id=238809 |archive-date=18 Feb 2025 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref> | ||
In February 2025, [[Electronic Arts]] (EA) made an announcement that the source code of older titles from the {{Wplink|Command & Conquer}} video game franchise were recovered, and made public under the GPLv3 license.<ref name=":0">{{Cite web |last=Vessella |first=Jim |date=27 Feb 2025 |title=C&C Steam Workshop Support & Source Code |url=https://www.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-url=http://web.archive.org/web/20250626052744/https://old.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-date=26 Jun 2025 |access-date=9 Mar 2025 |via=Reddit}}</ref> To help the community further, the Steam Workshop has also been integrated into these titles to add additional community content.<ref name=":0" /> | In February 2025, [[Electronic Arts]] (EA) made an announcement that the source code of older titles from the {{Wplink|Command & Conquer}} video game franchise were recovered, and made public under the GPLv3 license.<ref name=":0">{{Cite web |last=Vessella |first=Jim |date=27 Feb 2025 |title=C&C Steam Workshop Support & Source Code |url=https://www.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-url=http://web.archive.org/web/20250626052744/https://old.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-date=26 Jun 2025 |access-date=9 Mar 2025 |via=Reddit}}</ref> To help the community further, the Steam Workshop has also been integrated into these titles to add additional community content.<ref name=":0" /> | ||
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[[Id Software]] has published<ref>{{Cite web |title=id Software GitHub |url=https://github.com/id-Software |url-status=live |website=GitHub}}</ref> the source code of various games and tools on [[GitHub]]. The repositories are for DOOM, DOOM Classic for iOS (two versions), Doom 3 BFG Edition, Quake, Quake 2, Quake 2 Tools, Quake III Arena, Return to Castle Wolfenstein (Single Player and Multiplayer), Wolfenstein 3D for iOS, WOLF3D Browser Version and Wolfenstein: Enemy Territory. | [[Id Software]] has published<ref>{{Cite web |title=id Software GitHub |url=https://github.com/id-Software |url-status=live |website=GitHub}}</ref> the source code of various games and tools on [[GitHub]]. The repositories are for DOOM, DOOM Classic for iOS (two versions), Doom 3 BFG Edition, Quake, Quake 2, Quake 2 Tools, Quake III Arena, Return to Castle Wolfenstein (Single Player and Multiplayer), Wolfenstein 3D for iOS, WOLF3D Browser Version and Wolfenstein: Enemy Territory. | ||
=== Museums and archives === | ===Museums and archives=== | ||
Museums such as [https://www.museumofplay.org/collections/icheg/ The Strong National Museum of Play] and [https://gamehistory.org/ Video Game History Foundation] collect consoles, cartridges, design documents and promotional materials to document the evolution of the gaming industry. On the other hand, archive website and digital libraries like [https://archive.org/details/classicpcgames Internet Archive] and [https://www.gog.com/en/gog-preservation-program GOG Preservation Program] work to preserve games, magazines and software that might otherwise disappear due to hardware failure, discontinued support or physical media being lost. | Museums such as [https://www.museumofplay.org/collections/icheg/ The Strong National Museum of Play] and [https://gamehistory.org/ Video Game History Foundation] collect consoles, cartridges, design documents and promotional materials to document the evolution of the gaming industry. On the other hand, archive website and digital libraries like [https://archive.org/details/classicpcgames Internet Archive] and [https://www.gog.com/en/gog-preservation-program GOG Preservation Program] work to preserve games, magazines and software that might otherwise disappear due to hardware failure, discontinued support or physical media being lost. | ||