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Unity Engine runtime fee: Difference between revisions

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Nimfer (talk | contribs)
Created a stub for the site, requires a lot of work before it'll be of use.
 
Pigninja2003 (talk | contribs)
Updated information to reflect the changes Unity made involving their pricing in November 2025
 
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{{DISPLAYTITLE:Unity game engine runtime fee}}
{{StubNotice}}
{{IncidentCargo
|Company=Unity
|StartDate=2023-09-12
|EndDate=
|Status=
|ProductLine=
|Product=Unity Engine
|ArticleType=
|Type=
|Description=Rent-seeking
}}


''Unity Technologies know for their Unity game engine attempted to force all of its paying users to adopt their new business model that included a per-download fee.''
On 12 September 2023, [[Unity]] implemented sweeping changes to the pricing model for its Unity Engine that would affect all developers using it, forcing them to either adopt Unity's per-download fee or de-list their games.
 
On 10 November 2025, Unity backtracked on the runtime fee and implemented a pricing system based on the revenue of the companies/individuals using the software.<ref>{{Cite web |date=2025-11-10 |title=Changes to Unity subscription plans and pricing |url=https://unity.com/products/pricing-updates}}</ref>


==Background==
==Background==
Unity is a well known game engine used by plethora of both big and small studios. Unity had multiple subscription tiers:
Unity is a well known game engine used by studios of all sizes, and very widely across the indie space due to its accessibility, capacity for both 2D and 3D development, and C# support. Prior to the runtime fee, Unity had multiple subscription tiers:
 
===Unity Personal===
Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches $200,000 at which point you're required to change license to one of the higher tiers.


=== Unity Personal ===
===Unity Pro===
Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches 100,000$ at which point you're required to change license to one of the higher tiers.
Costs $210 monthly per seat, and allows you to continue working on your projects if your business made over $200,000 in funding or annual revenue.<ref name=":2">{{Cite web |title=Plans & Pricing |url=https://unity.com/products}}</ref>


=== Unity Pro ===
===Unity Enterprise===
Costs [TBD]$ yearly per seat, and allows you to continue working on your projects past the 100,000$ revenue limit and gives additional features.
Uses a custom pricing model that requires you to get a quote for. It is required for businesses making more than $25M in annual revenue.<ref name=":2" />


=== Unity Enterprise ===
==Runtime fee (Defunct)==
[TBD]
On September 12th, 2023, Unity announced a "Runtime Fee that’s based on game installs," which fundamentally altered their monetization model. This runtime fee aimed to charge developers a small amount every time an end user installed their application. To qualify for the fee, games must have passed a minimum revenue threshold within the past 12 months and a minimum lifetime install count threshold. The following table (taken directly from the original announcement) lays out specific thresholds and install costs that the new model would impose on engine users.<ref name=":0">{{Cite web |first= |date=2023-09-12 |title=Unity plan pricing and packaging updates |url=https://blog.unity.com/news/plan-pricing-and-packaging-updates |url-status=dead |archive-url=https://web.archive.org/web/20230912135629/https://blog.unity.com/news/plan-pricing-and-packaging-updates |archive-date=2023-09-12 |access-date=2025-06-16 |website=Unity Blog}}</ref><table class="table-responsive" style="width:100%;border:1px;border-style:solid;border-color:#000000"><tr style="background-color:#2196f3;color:#ffffff"><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="15%"></th><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="28%"><strong>Unity Personal and Unity Plus</strong></th><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="29%"><strong>Unity Pro</strong></th><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="28%"><strong>Unity Enterprise</strong></th></tr><tr style="background-color:#000000;color:#ffffff"><td colspan="4" style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>Unity Runtime Fee thresholds to be met</strong></td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>Revenue Threshold (USD)</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$200,000 (last 12mo)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$1,000,000 (last 12mo)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$1,000,000 (last 12mo)</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>Install&nbsp;Threshold</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">200,000 (life to date)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">1,000,000 (life to date)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">1,000,000 (life to date)</td></tr><tr style="background-color:#000000;color:#ffffff"><td style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Installs over the Install Threshold</strong></td><td colspan="3" style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Standard monthly rate</strong></td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>1–100,000</strong></td><td rowspan="4" style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.20 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.15 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.125 per install</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>100,001–500,000</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.075 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.06 per install</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>500,001–1,000,000</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.03 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.02 per install</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>1,000,001+</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.02 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.01 per install</td></tr><tr style="background-color:#000000;color:#ffffff"></tr><tr style="background-color:#000000;color:#ffffff"><td style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Installs over the Install Threshold</strong></td><td colspan="3" style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Emerging market monthly rate</strong></td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>1+</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.02 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.01 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.005 per install</td></tr></table>
These fees were to be applied retroactively to any product using the unity runtime, including those released prior to this change.<ref name=":1">Needs citation
</ref>


==''Runtime fee''==
This announcement also removed the popular unity plus plan, forcing developers to the more expensive Unity Pro plan if they wanted to remove the baked in unity splash screen.<ref name=":0" />
On the [DATE] Unity announced the new pricing model which requires you to pay a fee starting at 15 cents per install of product developed with Unity, this change was to be applied retroactively to any product released prior to this change, and going forward the developers would have to pay for future installations of their product.


To ensure adoption of this change Unity quietly changed their EULA to allow for such a change and never notified their users, going as far to private their EULA Github repository which was created as a result of a prior incident where Unity Technologies changed quietly their EULA quietly.
To ensure adoption of this change Unity quietly changed their EULA to allow for such a change and never notified their users, going as far to private their EULA Github repository which was created as a result of a prior incident where Unity Technologies changed quietly their EULA quietly.<ref name=":1" />


==Consumer impact==
==Consumer impact==
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==Consumer response==
==Consumer response==
''Summary and key issues of prevailing sentiment from the consumers that can be documented via articles, emails to support, reviews and forum posts.''
The yearly GMTK Game jam released a series of statistics on engine usage within the jam, both in 2023<ref>{{Cite web |last=Brown |first=Mark |date=2023-07-18 |title=game engines that people used to make 6835 game jam games |url=https://nitter.us.catsarch.com/gamemakerstk/status/1681376508688883713 |url-status=live |archive-url=https://web.archive.org/web/20260321165148/https://nitter.us.catsarch.com/gamemakerstk/status/1681376508688883713 |archive-date=21 Mar 2026 |access-date=2025-06-16 |website=Twitter}}</ref> before the runtime fee announcement and in 2024<ref>{{Cite web |last=Brown |first=Mark |date=2024-08-21 |title=game engines that people used to make 7,711 game jam games |url=https://nitter.us.catsarch.com/gamemakerstk/status/1826184926393491689 |url-status=live |archive-url=https://megalodon.jp/2026-0322-0154-40/https://nitter.us.catsarch.com:443/gamemakerstk/status/1826184926393491689 |archive-date=21 Mar 2026 |access-date=2025-06-16 |website=Twitter}}</ref> afterwards. The 2023 results showed 59% of jam entries were made in the unity engine, while the next largest engine, Godot, (a free & open source competitor to unity), took a 19% share. The 2024 results see unity's share drop by 16% to an overall 43%, and Godot's more than double to 37%, Illustrating a significant exodus of talent from the unity platform correlating with the release of the runtime fee.


==References==
==References==
{{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}}
{{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}}
[[Category:''Name of associated product, service, website, software, product line or company goes here'']]
[[Category:Unity]]
[[Category:Software Licensing]]
[[Category:Software licensing]]

Latest revision as of 00:12, 29 April 2026

Article Status Notice: This Article is a stub


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On 12 September 2023, Unity implemented sweeping changes to the pricing model for its Unity Engine that would affect all developers using it, forcing them to either adopt Unity's per-download fee or de-list their games.

On 10 November 2025, Unity backtracked on the runtime fee and implemented a pricing system based on the revenue of the companies/individuals using the software.[1]

Background

[edit | edit source]

Unity is a well known game engine used by studios of all sizes, and very widely across the indie space due to its accessibility, capacity for both 2D and 3D development, and C# support. Prior to the runtime fee, Unity had multiple subscription tiers:

Unity Personal

[edit | edit source]

Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches $200,000 at which point you're required to change license to one of the higher tiers.

Unity Pro

[edit | edit source]

Costs $210 monthly per seat, and allows you to continue working on your projects if your business made over $200,000 in funding or annual revenue.[2]

Unity Enterprise

[edit | edit source]

Uses a custom pricing model that requires you to get a quote for. It is required for businesses making more than $25M in annual revenue.[2]

Runtime fee (Defunct)

[edit | edit source]

On September 12th, 2023, Unity announced a "Runtime Fee that’s based on game installs," which fundamentally altered their monetization model. This runtime fee aimed to charge developers a small amount every time an end user installed their application. To qualify for the fee, games must have passed a minimum revenue threshold within the past 12 months and a minimum lifetime install count threshold. The following table (taken directly from the original announcement) lays out specific thresholds and install costs that the new model would impose on engine users.[3]

Unity Personal and Unity PlusUnity ProUnity Enterprise
Unity Runtime Fee thresholds to be met
Revenue Threshold (USD)$200,000 (last 12mo)$1,000,000 (last 12mo)$1,000,000 (last 12mo)
Install Threshold200,000 (life to date)1,000,000 (life to date)1,000,000 (life to date)
Installs over the Install ThresholdStandard monthly rate
1–100,000$0.20 per install$0.15 per install$0.125 per install
100,001–500,000$0.075 per install$0.06 per install
500,001–1,000,000$0.03 per install$0.02 per install
1,000,001+$0.02 per install$0.01 per install
Installs over the Install ThresholdEmerging market monthly rate
1+$0.02 per install$0.01 per install$0.005 per install

These fees were to be applied retroactively to any product using the unity runtime, including those released prior to this change.[4]

This announcement also removed the popular unity plus plan, forcing developers to the more expensive Unity Pro plan if they wanted to remove the baked in unity splash screen.[3]

To ensure adoption of this change Unity quietly changed their EULA to allow for such a change and never notified their users, going as far to private their EULA Github repository which was created as a result of a prior incident where Unity Technologies changed quietly their EULA quietly.[4]

Consumer impact

[edit | edit source]

What the repercussions of the incident are for consumers in the context of "new" consumer protection (privacy,right to ownership,right to say no).

Consumer response

[edit | edit source]

The yearly GMTK Game jam released a series of statistics on engine usage within the jam, both in 2023[5] before the runtime fee announcement and in 2024[6] afterwards. The 2023 results showed 59% of jam entries were made in the unity engine, while the next largest engine, Godot, (a free & open source competitor to unity), took a 19% share. The 2024 results see unity's share drop by 16% to an overall 43%, and Godot's more than double to 37%, Illustrating a significant exodus of talent from the unity platform correlating with the release of the runtime fee.

References

[edit | edit source]
  1. "Changes to Unity subscription plans and pricing". 2025-11-10.
  2. 2.0 2.1 "Plans & Pricing".
  3. 3.0 3.1 "Unity plan pricing and packaging updates". Unity Blog. 2023-09-12. Archived from the original on 2023-09-12. Retrieved 2025-06-16.
  4. 4.0 4.1 Needs citation
  5. Brown, Mark (2023-07-18). "game engines that people used to make 6835 game jam games". Twitter. Archived from the original on 21 Mar 2026. Retrieved 2025-06-16.
  6. Brown, Mark (2024-08-21). "game engines that people used to make 7,711 game jam games". Twitter. Archived from the original on 21 Mar 2026. Retrieved 2025-06-16.