Unity Engine runtime fee: Difference between revisions
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''Unity Software Inc. (aka: Unity Technologies), a publicly traded software company known for their Unity game engine, implemented sweeping changes to its pricing model for Unity that would affect all users of the engine, forcing users to either adopt their per-download fee or de-list their games.'' | |||
''Unity Technologies | |||
==Background== | ==Background== | ||
Unity is a well known game engine used by | Unity is a well known game engine used by studios of all sizes, and very widely across the indie space due to its accessibility, capacity for both 2D and 3D development, and C# support. Prior to the runtime fee, Unity had multiple subscription tiers: | ||
=== Unity Personal === | ===Unity Personal=== | ||
Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches 100,000$ at which point you're required to change license to one of the higher tiers. | Costs nothing and allows you to the Unity game engine to produce commercial works up until your revenue from the product created using the Unity game engine reaches 100,000$ at which point you're required to change license to one of the higher tiers. | ||
=== Unity Pro === | ===Unity Pro=== | ||
Costs [TBD]$ yearly per seat, and allows you to continue working on your projects past the 100,000$ revenue limit and gives additional features. | Costs [TBD]$ yearly per seat, and allows you to continue working on your projects past the 100,000$ revenue limit and gives additional features. | ||
=== Unity Enterprise === | ===Unity Enterprise=== | ||
[TBD] | [TBD] | ||
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==References== | ==References== | ||
{{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}} | {{reflist}}{{DEFAULTSORT:Unity game engine runtime fee}} | ||
[[Category: | [[Category:Unity engine]] | ||
[[Category:Software | [[Category:Software licensing]] |