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Downloadable Content (DLC) is a method for developers and/or publishers to extend the monetization of their products for a longer period. This practice is not inherently anticonsumer, such as Factorio's Space Age DLC being regarded as paying for a new game according to fans, however, companies such as [[Electronic Arts]] and [[Ubisoft]] have been known to abuse DLC to break up their complete products into multiple purchases with no regard to the consumer.<!-- Citation needed, but shouldn't be too hard to find NGL -->
'''[[wikipedia:Downloadable_content|Downloadable Content (DLC)]]''' is a method for developers and/or publishers to extend the monetization of their products for a longer period. This practice is not inherently anticonsumer, such as Factorio's Space Age DLC being regarded as paying for a new game according to fans, however, companies such as [[Electronic Arts|'''Electronic Arts''']] and '''[[Ubisoft]]''' have been known to abuse DLC to break up their complete products into multiple purchases with no regard to the consumers.{{CitationNeeded}}<!-- Citation needed, but shouldn't be too hard to find NGL -->


== Dark patterns involving DLC ==
==Dark patterns involving DLC==


== Historical examples ==
==='''Pre-order bonuses'''===
A very popular method used by companies to incite the customer to purchase their game is to offer them additional content for pre-ordering. 
 
This can range from:
 
*[https://blog.bestbuy.ca/video-games/goro-lives-as-you-when-you-pre-order-mortal-kombat-x Extra characters]
*Cosmetics
*In-game currency
*Entire gamemodes
*Closed Beta access
These pieces of pre-order pieces of content rarely will see a re-release, only in some scenarios where special edition re-releases will allow consumers who miss out on pre-ordering to have access to this content. These bonuses are reliant on a phenomenon known as [[FOMO]].
 
==='''Day-one DLC'''<!-- Source to reference: https://forum.level1techs.com/t/problems-with-the-gaming-industry-day-one-dlc-and-pre-order-dlc/365 -->===
Often seen mostly from larger companies, day-one DLC if offered as a way to further monetize a product on launch. This has however caused concern from consumers since these games that are hasty to offer DLC on launch appear to essentially break up the base game content, thus harming consumers. These games can also have the DLC content already available on-disc, and it has historically caused outrage from consumers.<ref>{{Cite web |last=Watts |first=Steve |date=3 Mar 2010 |title=BioShock 2 DLC is Already On the Disc |url=http://www.1up.com/news/bioshock-2-dlc-disc |url-status=dead |archive-url=https://web.archive.org/web/20151108174303/http://www.1up.com/news/bioshock-2-dlc-disc |archive-date=8 Nov 2015 |access-date=27 Mar 2025 |website=1UP.com}}</ref>
 
===DLC overload===
A more recent trend among major publishers has been live-service games. What this has brought however, is the need for monetization to keep development persistent. Unfortunately, these same companies have also been excessive with offering large amounts of DLC. For example, [[Electronic Arts]]' [[The Sims 4]] has currently over $1000 in DLC,<ref>{{Cite web |title=The Sims 4 |url=https://store.steampowered.com/app/1222670/The_Sims_4/ |url-status=live |access-date=27 Mar 2025 |website=[[Steam]]}}</ref> ranging from what could be considered as micro-DLC with kits and stuff packs, to larger DLC such as expansion packs.<ref>{{Cite web |last=Naletilic |first=Dora |date=11 Jan 2024 |title=Here’s Why The Sims 4 DLCs Are So Expensive (& How to Get Them Cheaper) |url=https://fictionhorizon.com/heres-why-the-sims-4-dlcs-are-so-expensive-how-to-get-them-cheaper/ |url-status=live |access-date=27 Mar 2025 |website=GameHorizon}}</ref> Consumers have even been mentioning how lackluster these games are without purchasing DLC,<ref>{{Cite web |title=TS4 feels empty? |url=https://www.reddit.com/r/thesims/comments/f009sl/ts4_feels_empty/ |url-status=live |access-date=27 Mar 2025 |website=[[Reddit]]}}</ref><ref name=":0">{{Cite web |last=Crane |first=Maris |date=5 Jan 2024 |title=Why Does Playing The Sims 4 Make Me Feel Empty Inside? |url=https://www.superjumpmagazine.com/why-does-playing-the-sims-4-make-me-feel-empty-inside/ |url-status=live |access-date=27 Mar 2024 |website=SuperJump}}</ref> with theories surrounding that it may be intentional.<ref>{{Cite web |title=Is it just me or does TS4 feel 'empty'? |url=https://www.reddit.com/r/thesims/comments/161t8eq/is_it_just_me_or_does_ts4_feel_empty/ |url-status=live |access-date=27 Mar 2025 |website=[[Reddit]]}}</ref> These theories are more solidified when comparing how DLC is handled between each game in the series.<ref name=":0" />
 
====Micro-DLC====
Micro-DLC functions as the middle child between standard DLC and [[microtransactions]]. This is directly defined by the content it offers, where you are buying a significant amount of items, like a stuff pack, or a small thing that has a noticeable impact on the gameplay, such as a new character. Often micro-DLC is offered among a large pool of other pieces of small dlc. In [[Microsoft Flight Simulator X]], there's over $4k in dlc for planes or airstrips.<ref>{{Cite web |title=Are there any games on steam with more expensive DLC than this? (microsoft flight simulator x) |url=https://www.reddit.com/r/Steam/comments/90e436/are_there_any_games_on_steam_with_more_expensive/ |url-status=live |access-date=27 Mar 2025 |website=[[Reddit]]}}</ref> This is only surpassed by Train Simulator's $8k+ in DLC.<ref>{{Cite web |title=Train Simulator Classic 2024 |url=https://store.steampowered.com/app/24010/Train_Simulator_Classic_2024/ |url-status=live |access-date=27 Mar 2025 |website=[[Steam]]}}</ref>
 
An honorable mention for an excessive amount of micro-DLC is Rocksmith, where the original has had nearly $1k in individually purchasable songs.<ref>https://www.reddit.com/r/rocksmith/comments/2k39t7/total_dlc_price_question/
 
"Edit: u/OsagaTheGreat points out that the Rock Hits packs, which I believed were subject to 3-pack pricing, are in fact mere labels for single tracks that were released contemporaneously. The names are at times confusingly inconsistent, culminating in "Rock Hits 70's 2" being distinct from "Rock Hits 1970s 2". I count 19 Rock Hits pseudopacks (including "Indie Rock Hits", which doesn't sort next to the others), each containing 3 songs. Each 3-pack in the original calculation contributed a price reduction of $0.98 compared to purchasing single tracks, so debundling all of them increases the total by $18.62 to $973.39. However, in contrast to my original strategy, you ''would'' now purchase the Allman, Öyster, and Pearl song packs to save $2.94. The revised total is '''$970.45'''."
 
-  u/PierreSimonLaplace</ref>
 
===Season Passes===
[stub section!] This section is a stub and the person who included this section appears to have left it blank
 
===DLC bias===
Often, the DLC featured in games can leave bias from either the developer or publisher, and thus imbalance the game to encourage consumers to purchase this DLC. This imbalance problem is mostly seen in competitive games, such as Mortal Kombat or Super Smash Brothers. Super Smash Brothers in particular has brought the largest amount of concern from consumers,<ref>{{Cite web |title=DLC characters are overpowered and brainless. |url=https://www.reddit.com/r/SmashBrosUltimate/comments/11e977q/dlc_characters_are_overpowered_and_brainless/ |url-status=live |access-date=27 Mar 2025 |website=[[Reddit]]}}</ref> as DLC fighters end up being cited as more powerful for casual players.<ref>{{Cite web |last=Littlechild |first=Chris |date=6 Aug 2019 |title=Smash Ultimate: Does The Hero's Down-Special Make Him OP? |url=https://www.thegamer.com/smash-bros-ultimate-hero-dlc-down-special-op/ |url-status=live |access-date=27 Mar 2025 |website=The Gamer}}</ref><ref>{{Cite web |title=Steve is OP 😩 |url=https://www.reddit.com/r/SmashBrosUltimate/comments/jdf910/steve_is_op/ |url-status=live |access-date=27 Mar 2025 |website=[[Reddit]]}}</ref>
 
==Historical examples==
Products to potentially mention later on: The Sims 4, super smash Brothers ultimate, Minecraft bedrock edition, certain Ubisoft or EA games, Fortnite, Halo infinite, assassin's Creed, Destiny
 
==References==
<references />
[[Category:Common terms]]