Electronic Arts: Difference between revisions
reference formatting |
Linked to a relevant article |
||
Line 13: | Line 13: | ||
The company has been widely criticized for anti-consumer behavior, including: | The company has been widely criticized for anti-consumer behavior, including: | ||
* Forced obsolescence (cutting off 32-bit Origin support, blocking access to games players bought) | *Forced obsolescence (cutting off 32-bit Origin support, blocking access to games players bought) | ||
*Predatory monetization (sports game lootboxes and Star Wars Battlefront II, overpriced DLC) | |||
*Restrictive DRM (SecuROM, Denuvo) that restricts game access and modding | |||
*Exclusive licensing deals that lead to monopolies in sports genres | |||
*Studio closures and buyouts resulting in orphaned franchises | |||
Though EA did something right by open-sourcing older Command & Conquer games in 2025, its history of putting profits ahead of player experience continues to dismantle consumer trust. | Though EA did something right by open-sourcing older Command & Conquer games in 2025, its history of putting profits ahead of player experience continues to dismantle consumer trust. | ||
For more information see [[EA releases source code of classic command and conquer titles]] | |||
==Incidents<!--Page to reference: https://en.wikipedia.org/wiki/Criticism_of_Electronic_Arts Extra note: Incidents will be split into 2 sections: Standard incidents: self-explanatory Anti-consumer practices: practices that are in fact anti-consumer.-->== | ==Incidents<!--Page to reference: https://en.wikipedia.org/wiki/Criticism_of_Electronic_Arts Extra note: Incidents will be split into 2 sections: Standard incidents: self-explanatory Anti-consumer practices: practices that are in fact anti-consumer.-->== |