Unity Engine runtime fee: Difference between revisions

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==''Runtime fee''==
==''Runtime fee''==
On the [DATE] Unity announced the new pricing model which requires you to pay a fee starting at 15 cents per install of product developed with Unity, this change was to be applied retroactively to any product released prior to this change, and going forward the developers would have to pay for future installations of their product.
On September 12th, 2023, Unity announced a "Runtime Fee that’s based on game installs," which fundamentally altered their monetization model. This runtime fee aimed to charge developers a small amount every time an end user installed their application. To qualify for the fee, games must have passed a minimum revenue threshold within the past 12 months and a minimum lifetime install count threshold. The following table (taken directly from the original announcement) lays out specific thresholds and install costs that the new model would impose on engine users.<ref name=":0">{{Cite web |first=Unity Technologies |date=2023-09-12 |title=Unity plan pricing and packaging updates |url=https://blog.unity.com/news/plan-pricing-and-packaging-updates |url-status=dead |archive-url=https://web.archive.org/web/20230912135629/https://blog.unity.com/news/plan-pricing-and-packaging-updates |archive-date=2023-10-14 |website=Unity Blog}}</ref><table class="table-responsive" style="width:100%;border:1px;border-style:solid;border-color:#000000"><tr style="background-color:#2196f3;color:#ffffff"><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="15%"></th><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="28%"><strong>Unity Personal and Unity Plus</strong></th><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="29%"><strong>Unity Pro</strong></th><th style="padding:10px;border:1px;border-style:solid;border-color:#000000" width="28%"><strong>Unity Enterprise</strong></th></tr><tr style="background-color:#000000;color:#ffffff"><td colspan="4" style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>Unity Runtime Fee thresholds to be met</strong></td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>Revenue Threshold (USD)</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$200,000 (last 12mo)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$1,000,000 (last 12mo)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$1,000,000 (last 12mo)</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>Install&nbsp;Threshold</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">200,000 (life to date)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">1,000,000 (life to date)</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">1,000,000 (life to date)</td></tr><tr style="background-color:#000000;color:#ffffff"><td style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Installs over the Install Threshold</strong></td><td colspan="3" style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Standard monthly rate</strong></td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>1–100,000</strong></td><td rowspan="4" style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.20 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.15 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.125 per install</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>100,001–500,000</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.075 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.06 per install</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>500,001–1,000,000</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.03 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.02 per install</td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>1,000,001+</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.02 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.01 per install</td></tr><tr style="background-color:#000000;color:#ffffff"></tr><tr style="background-color:#000000;color:#ffffff"><td style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Installs over the Install Threshold</strong></td><td colspan="3" style="padding:10px;border:1px;border-style:solid;border-color:#ffffff"><strong>Emerging market monthly rate</strong></td></tr><tr><td style="padding:10px;border:1px;border-style:solid;border-color:#000000"><strong>1+</strong></td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.02 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.01 per install</td><td style="padding:10px;border:1px;border-style:solid;border-color:#000000">$0.005 per install</td></tr></table>
These fees were to be applied retroactively to any product using the unity runtime, including those released prior to this change.<ref name=":1">Needs citation


To ensure adoption of this change Unity quietly changed their EULA to allow for such a change and never notified their users, going as far to private their EULA Github repository which was created as a result of a prior incident where Unity Technologies changed quietly their EULA quietly.
</ref>
 
This announcement also removed the popular unity plus plan, forcing developers to the more expensive Unity Pro plan if they wanted to remove the baked in unity splash screen.<ref name=":0" />
 
To ensure adoption of this change Unity quietly changed their EULA to allow for such a change and never notified their users, going as far to private their EULA Github repository which was created as a result of a prior incident where Unity Technologies changed quietly their EULA quietly.<ref name=":1" />


==Consumer impact==
==Consumer impact==