Digital rights management: Difference between revisions

Added DRM in Software to the page, and documentation for the degradation of DRM
Added audio content section. Strange stuff tbh
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To attempt to prevent ripping video via a capture card, modern displays, optical disc players, and computers use the High-Definition Content Protection system to encrypt display signals.<ref>https://www.digital-cp.com/about_dcp</ref> For example, [[Netflix 4K Stream Quality Controversy|Netflix will refuse]] to stream content at the full resolution that the customer has paid for if the user is not using an HDCP-enabled video card and display.
To attempt to prevent ripping video via a capture card, modern displays, optical disc players, and computers use the High-Definition Content Protection system to encrypt display signals.<ref>https://www.digital-cp.com/about_dcp</ref> For example, [[Netflix 4K Stream Quality Controversy|Netflix will refuse]] to stream content at the full resolution that the customer has paid for if the user is not using an HDCP-enabled video card and display.
== DRM in Audio Content ==
DRM's strangest inclusion was within audio content, which was not quite commonly put to use due to audio's analog nature compared to video and software, which made it questionable to be capable of blocking the replication of the data. The most notable application of audio DRM was [[MediaMax]]<ref>https://en.wikipedia.org/wiki/MediaMax</ref>, which essentially functioned as malware to combat simply playing these audio discs on [[Windows]] and [[MacOS]] operating systems. There was also the less-notable [[Extended Copy Protection]]<ref>https://en.wikipedia.org/wiki/Extended_Copy_Protection</ref> (XCP) DRM, however it did leave [[Sony]] in hot water<ref>https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal</ref>, dubbing this form of DRM also as the Sony Rootkit


== DRM in Software ==
== DRM in Software ==