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{{Excerpt|Protect Our Games Act}}
{{Excerpt|Protect Our Games Act}}
<big>Definitions</big>
* Video games are defined as any digital game accessed through any gaming device, computer, mobile device or similar hardware capable of running the game and includes any extra downloadable content [[DLC]]s or add-ons.
* The bill defines a game studio developer, publisher or entity controlling the purchasers as "operator". The operator has control over authentication systems, [[DRM]]s, server access, updates, etc.
* The bill defines the "ordinary use" as the ability to use the game's core features with reasonable consumer expectations at the time of purchase.
<big>Consumer notice requirements</big>
At least 60 days before ending service, the operator would be required to:
* Notify purchasers directly through the game.
* Post a public notice on the operator website.
The notice has to include:
* Shutdown date.
* The services that are being terminated.
* The features that will become unavailable.
* The security risks that are associated with the shutdown.
* Information for the players on how they may continue using the game or obtain a refund.
<big>Post shutdown obligations</big>
On the date of the shutdown, the publisher would be requires to provide one of the following:
* A version of the game playable without operator-controlled services.
* A patch or update for continued independent use without the operator.
* A full refund equal to the game's purchase price.
* The operator is prohibited from continuing to distribute versions of the game that cannot function independently.
<big>Exceptions</big>
The legislation would not apply to:
* Subscription based games where your game access has a clearly defined expiring date tied to your subscription period.
* Free to play games without monetary involvements.
* Games that are permanently downloadable for offline use and without revocable access.
<big>Votes</big>
On 14 May 2026 the bill passed with 11 Ayes, 2 Nays and 2 Absent votes.


===Industry push back===
===Industry push back===