Protect Our Games Act: Difference between revisions
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==Definitions== | ==Definitions== | ||
* Video games are defined as any digital game accessed through any gaming device, computer, mobile device or similar hardware capable of running the game and includes any extra downloadable content [[DLC|DLCs]] or add-ons. | *Video games are defined as any digital game accessed through any gaming device, computer, mobile device or similar hardware capable of running the game and includes any extra downloadable content [[DLC|DLCs]] or add-ons. | ||
* The bill defines a game studio developer, publisher or entity controlling the purchasers as "operator". The operator has control over authentication systems, [[DRM|DRMs]], server access, updates, etc. | *The bill defines a game studio developer, publisher or entity controlling the purchasers as "operator". The operator has control over authentication systems, [[DRM|DRMs]], server access, updates, etc. | ||
* The bill defines the "ordinary use" as the ability to use the game's core features with reasonable consumer expectations at the time of purchase. | *The bill defines the "ordinary use" as the ability to use the game's core features with reasonable consumer expectations at the time of purchase. | ||
==Consumer notice requirements== | ==Consumer notice requirements== | ||
At least 60 days before ending service, the operator would be required to: | At least 60 days before ending service, the operator would be required to: | ||
* Notify purchasers directly through the game. | *Notify purchasers directly through the game. | ||
* Post a public notice on the operator website. | *Post a public notice on the operator website. | ||
The notice has to include: | The notice has to include: | ||
* Shutdown date. | *Shutdown date. | ||
* The services that are being terminated. | *The services that are being terminated. | ||
* The features that will become unavailable. | *The features that will become unavailable. | ||
* The security risks that are associated with the shutdown. | *The security risks that are associated with the shutdown. | ||
* Information for the players on how they may continue using the game or obtain a refund. | *Information for the players on how they may continue using the game or obtain a refund. | ||
==Post shutdown obligations== | ==Post shutdown obligations== | ||
On the date of the shutdown, the publisher would be | On the date of the shutdown, the publisher would be required to provide one of the following: | ||
* A version of the game playable without operator-controlled services. | *A version of the game playable without operator-controlled services. | ||
* A patch or update for continued independent use without the operator. | *A patch or update for continued independent use without the operator. | ||
* A full refund equal to the game's purchase price. | *A full refund equal to the game's purchase price. | ||
* The operator is prohibited from continuing to distribute versions of the game that cannot function independently. | *The operator is prohibited from continuing to distribute versions of the game that cannot function independently. | ||
==Exceptions== | ==Exceptions== | ||
The legislation would not apply to: | The legislation would not apply to: | ||
* Subscription based games where your game access has a clearly defined expiring date tied to your subscription period. | *Subscription based games where your game access has a clearly defined expiring date tied to your subscription period. | ||
* Free to play games without monetary involvements. | *Free to play games without monetary involvements. | ||
* Games that are permanently downloadable for offline use and without revocable access. | *Games that are permanently downloadable for offline use and without revocable access. | ||
==Industry Response== | ==Industry Response== | ||