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Some video games only exist in physical copies and these copies are in a limited quantity. The amount of physical playable copies could be reduced because of the possibility that the media can deteriorate over time. Digitalization makes easier to copy, adapt and create backups of the original video game, making it more available for the public and the generations to come. Preservation of these physical copies are often handled by museums and non-profit organizations that try to ensure the longevity of the media in its original form.
Some video games only exist in physical copies and these copies are in a limited quantity. The amount of physical playable copies could be reduced because of the possibility that the media can deteriorate over time. Digitalization makes easier to copy, adapt and create backups of the original video game, making it more available for the public and the generations to come. Preservation of these physical copies are often handled by museums and non-profit organizations that try to ensure the longevity of the media in its original form.


===Cultural Heritage===
===Cultural heritage===
Like cinema, literature, music, and television, video games are an important part of contemporary cultural heritage, they reflect the artistic, technological, political, and social conditions of the periods in which they were created. Preserving them is not only about maintaining entertainment software, but also about protecting historical records of digital culture.
Like cinema, literature, music, and television, video games are an important part of contemporary cultural heritage, they reflect the artistic, technological, political, and social conditions of the periods in which they were created. Preserving them is not only about maintaining entertainment software, but also about protecting historical records of digital culture.