Digital rights management: Difference between revisions
m add notices |
m Added a section for printer ink |
||
Line 23: | Line 23: | ||
==DRM in software== | ==DRM in software== | ||
Most in the DRM discussion often correlate the usage of DRM to the protection of software in some form, from the simple product key, to the infamous [[Denuvo]] DRM. Historically, DRM started off with more simple physical techniques; decoder wheels and LensLok<ref>https://en.wikipedia.org/wiki/Lenslok</ref>. The efficacy of these systems varied, and many cracking groups simply found ways around this system, especially since 2nd-hand copies of software that used these primitive forms of DRM could easily become lost or damaged, or worse, not even function with some forms of hardware.<ref>https://www.eurogamer.net/banging-the-drm-article?page=2</ref> This has sparked essentially a game of cat and mouse that continues to fester especially for the gaming community to this day. | Most in the DRM discussion often correlate the usage of DRM to the protection of software in some form, from the simple product key, to the infamous [[Denuvo]] DRM. Historically, DRM started off with more simple physical techniques; decoder wheels and LensLok<ref>https://en.wikipedia.org/wiki/Lenslok</ref>. The efficacy of these systems varied, and many cracking groups simply found ways around this system, especially since 2nd-hand copies of software that used these primitive forms of DRM could easily become lost or damaged, or worse, not even function with some forms of hardware.<ref>https://www.eurogamer.net/banging-the-drm-article?page=2</ref> This has sparked essentially a game of cat and mouse that continues to fester especially for the gaming community to this day. | ||
==Issues with DRM== | ==Issues with DRM== | ||
DRM, by definition, is designed to make content less compatible with devices. This means that there is an elevated chance of a software or hardware product refusing to play content due to buggy or overly-restrictive DRM. For example, with the aforementioned Netflix HDCP requirement, it is not enough for the display where you are going to watch the content to support HDCP - all monitors connected to the system must support it.<ref>https://old.reddit.com/r/pcmasterrace/comments/1avkwtb/netflix_requires_all_monitors_to_be_hdcp_22_how/</ref><ref>https://old.reddit.com/r/netflix/comments/mam2l9/how_do_i_get_netflix_working_at_4k_on_my_second/</ref><ref>https://help.netflix.com/en/node/23931</ref> This means that if you have a multi-monitor setup on your PC, you cannot use an older but perfectly working monitor as a secondary screen, without breaking Netflix's DRM. | DRM, by definition, is designed to make content less compatible with devices. This means that there is an elevated chance of a software or hardware product refusing to play content due to buggy or overly-restrictive DRM. For example, with the aforementioned Netflix HDCP requirement, it is not enough for the display where you are going to watch the content to support HDCP - all monitors connected to the system must support it.<ref>https://old.reddit.com/r/pcmasterrace/comments/1avkwtb/netflix_requires_all_monitors_to_be_hdcp_22_how/</ref><ref>https://old.reddit.com/r/netflix/comments/mam2l9/how_do_i_get_netflix_working_at_4k_on_my_second/</ref><ref>https://help.netflix.com/en/node/23931</ref> This means that if you have a multi-monitor setup on your PC, you cannot use an older but perfectly working monitor as a secondary screen, without breaking Netflix's DRM. | ||
Line 48: | Line 47: | ||
[https://web.archive.org/web/20250000000000*/http://pc.gamespy.com/articles/121/1218211p1.html Archive]</ref> | [https://web.archive.org/web/20250000000000*/http://pc.gamespy.com/articles/121/1218211p1.html Archive]</ref> | ||
==DRM present elsewhere== | |||
===Printer Ink=== | |||
''See also: [[HP Dynamic Security]] | |||
Companies such as [[HP]] only allow printers to use ink sold by the same brand. These devices are designed as to only allow ink cartridges that have been produced by the manufacturer. There are a number of DRM systems employed by different companies to this end, an example of which is HP Dynamic Security, which has caught controversy during recent years. | |||
==References== | ==References== | ||
<references /> | <references /> |