Apple App Store: Difference between revisions

m Categorize according to Categorization#Product articles
Emanuele (talk | contribs)
mNo edit summary
Line 1: Line 1:
[[File:App Store (iOS).svg|thumb|150px]]
[[File:App Store (iOS).svg|thumb|150px]]


Apple uses several technical measures to protect their App Store ecosystem and prevent consumer choice. They are good at obscuring their intentions with technical roadblocks, while typically citing security reasons for them - assuming the public even recognizes what is going on. This actively hurts the ability for lawmakers to have an accurate understanding, so they can consider applying legislative pressure.
[[Apple]] uses several technical measures to protect their App Store ecosystem and prevent consumer choice. They are good at obscuring their intentions with technical roadblocks, while typically citing security reasons for them - assuming the public even recognizes what is going on. This actively hurts the ability for lawmakers to have an accurate understanding, so they can consider applying legislative pressure.


A never-ending demand for a cut of every sale of a digital product, ranging from game currency, to supporting content creators,<ref name="patreon">https://www.theverge.com/2024/8/12/24218629/patreon-membership-ios-30-percent-apple-tax</ref> to booking a Zoom call with a local business,<ref name="facebook">https://www.reuters.com/article/us-facebook-apple-exclusive/exclusive-facebook-says-apple-rejected-its-attempt-to-tell-users-about-app-store-fees-idUSKBN25O042/</ref> hurts the ability for app developers to innovate. These developers, working hard and pulling countless hours to build a quality app, always need to take Apple's (and [[Google]]'s) demands into account - specifically, between 15% and 30% of their revenue. This is revenue that can be reinvested into the app, but instead must be earmarked for the platform they are '''required''' to use to reach their customers.
A never-ending demand for a cut of every sale of a digital product, ranging from game currency, to supporting content creators,<ref name="patreon">https://www.theverge.com/2024/8/12/24218629/patreon-membership-ios-30-percent-apple-tax</ref> to booking a Zoom call with a local business,<ref name="facebook">https://www.reuters.com/article/us-facebook-apple-exclusive/exclusive-facebook-says-apple-rejected-its-attempt-to-tell-users-about-app-store-fees-idUSKBN25O042/</ref> hurts the ability for app developers to innovate. These developers, working hard and pulling countless hours to build a quality app, always need to take Apple's (and [[Google]]'s) demands into account - specifically, between 15% and 30% of their revenue. This is revenue that can be reinvested into the app, but instead must be earmarked for the platform they are '''required''' to use to reach their customers.