Epic Games, Inc.: Difference between revisions
Add incident of introducing account requirement |
Added a small paragraph with a screenshot indicating that Epic Games now enforces arbitration in order to continue using their store and have access to the games/software you've bought and paid for. |
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* Business Model | * Business Model | ||
* Market Control}} | * Market Control}} | ||
== Bad Practices == | |||
=== Forced Arbitration === | |||
On January 15, 2025 (unclear if this was there before) Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software. | |||
[[File:Epic ToS Snippet.png|none|thumb|522x522px]] | |||
==Incidents== | ==Incidents== | ||
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In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.<ref>{{Cite web |title=Ending Support for MacOS and Linux |url=https://www.rocketleague.com/en/news/ending-support-for-mac-and-linux}}</ref><ref>{{Cite web |title=Rocket League Support for macOS and Linux (SteamOS) |url=https://www.epicgames.com/help/en-US/c-Category_RocketLeague/c-RocketLeague_TechnicalSupport/rocket-league-support-for-macos-and-linux-steamos-a000084314}}</ref> Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "''will still be able to play Rocket League on Steam with all of the content they've previously purchased.''" | In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.<ref>{{Cite web |title=Ending Support for MacOS and Linux |url=https://www.rocketleague.com/en/news/ending-support-for-mac-and-linux}}</ref><ref>{{Cite web |title=Rocket League Support for macOS and Linux (SteamOS) |url=https://www.epicgames.com/help/en-US/c-Category_RocketLeague/c-RocketLeague_TechnicalSupport/rocket-league-support-for-macos-and-linux-steamos-a000084314}}</ref> Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "''will still be able to play Rocket League on Steam with all of the content they've previously purchased.''" | ||
=== Account requirement for Rocket League === | ===Account requirement for Rocket League=== | ||
{{Main|Epic Games forced third party account creation in Rocket League}} | {{Main|Epic Games forced third party account creation in Rocket League}} | ||
With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020. | With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020. |