Games as a service: Difference between revisions

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'''[[wikipedia:Games_as_a_service|Games as a service]]''' (also known as live-service games) is a business model designed to continuously monetize games after they are initially sold (or offered for free), typically through new updates, DLC, and microtransactions. A common practice in this model is allowing players to pre-purchase content with the promise that it will be released at a specified time, and will include all features advertised in the product's listing. Games as a service also typically has a premium currency, which players purchase with real-world currency to acquire in-game items.  
'''[[wikipedia:Games_as_a_service|Games as a service]]''' (also known as live-service games) is a business model designed to continuously monetize games after they are initially sold (or offered for free), typically through new updates, [[downloadable content]], and [[microtransaction]]s. A common practice in this model is allowing players to pre-purchase content with the promise that it will be released at a specified time, and will include all features advertised in the product's listing. Games as a service also typically has a premium currency, which players purchase with real-world currency to acquire in-game items.  


==Issues==
==Issues==