Lifecycle: Difference between revisions

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Added references, edited the article to be bit clearer and added manufacturer strategies
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Standard product lifecycle consists of multiple phases from manufacturer's perspective:
Standard product lifecycle consists of multiple phases from manufacturer's perspective:


# Imagine
#Conceive
# Develop
#Design, prototype & validate
# Useful life
#Realise
## Introduction
##Introduce to markets
## Growth
##Growth phase (sales increase)
## Maturity
##Maturity phase (sales flatten)
## Decline
##Decline phase (sales decline) <ref>{{Cite web |date=2025-09-08 |title=Product Lifecycle |url=https://www.scrum.org/resources/product-lifecycle |url-status=live |access-date=2025-09-08}}</ref>
# End of life
#End of life<ref>{{Cite web |date=2025-09-08 |title=PLM: The Future of Product Development |url=https://www.sap.com/products/scm/plm-r-d-engineering/what-is-product-lifecycle-management.html |url-status=live |access-date=2025-09-08}}</ref><ref>{{Cite web |date=2025-09-08 |title=Product Lifecycle - Wikipedia |url=https://en.wikipedia.org/wiki/Product_lifecycle |url-status=live |access-date=2025-09-08}}</ref>




And similar lifecycle model from consumer's perspective:
And similar lifecycle model modified to consumer's perspective:
#Purchase
#Useful life
##Repairs, modifications
#End of life
##Repairs not possible/viable


# Purchase
==Why understanding the concept is important==
# Useful life
Things described in this chapter are hard to confirm because usually everyone working with any products have strict [[wikipedia:Non-disclosure_agreement|Non-Disclosure Agreements]]. And any written documentation are [[wikipedia:Trade_secret|trade secrets]].
## Repairs, modifications
# End of life


(Combined from multiple sources, not yet fully accurate. Will fix it bit later. Sorry!)
Understanding different lifecycle phases and concepts might make it easier to identify different strategies and practices that manufacturers can use to control the lifecycle.
 
==Why understanding the concept is important==
Understanding different lifecycle phases and concepts makes it easier to identify all the practices that manufacturers can use to control the lifecycle.


It might also help estimate Total Cost of Ownership in advance. Majority of manufacturer adjustments for shorter useful life work in a specific way where people make purchase decisions based on past performance/track record and thus assume too optimistic useful life duration. Manufacturers benefit significantly from the asymmetric information when consumers get the information only when it is already too late. This leads to increased Total Cost of Ownership.
It might also help estimate [[wikipedia:Total_cost_of_ownership|Total Cost of Ownership]] (TCO) more accurately. Majority of manufacturer adjustments to it's products work in a specific way. People make purchase decisions based on past performance/track record and thus might assume too optimistic useful life duration. Manufacturers benefit significantly from the asymmetric information when consumers get the information only when it is already too late. This leads to increased TCO.


It is paradoxical that the manufacturers or their contract manufacturers in general keep a keen eye for factory equipment useful life with other metrics and at the same time cannibalise the useful life of their end products.
It is paradoxical that the manufacturers or their contract manufacturers in general keep a keen eye for factory equipment useful life with other metrics and at the same time cannibalise the useful life of their end products.


==General strategies for manufacturers to control lifecycle==
==General strategies for manufacturers to control lifecycle==
{{Ph-T-WIIAP}}
Manufacturers have multiple ways to control device lifecycles. The list is not exhaustive. And multiple items from the list might be applicable at the same time.


==Examples==
# Spare parts not available at all
{{Ph-T-E}}
#* Non-OEM spares might still be available but using them is always risky
# Spare parts available, but with relatively high price compared to new product
#* Cost of repair and spare part might be higher than new product
# Spare parts available, but in larger subassemblies/modules
#* See for example [https://www.salesforce.com/sales/cpq/bundle-pricing/ Bundle pricing] but with a twist that you need only one single component
# Spare parts are serialised and require pairing programmatically or device does not work properly
#* Manufacturer can deny third party programming equipment and threaten to sue in case someone tries to circumvent the protection


==References==
==References==