Click Adventure: Difference between revisions
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==Developer and publisher analysis== | ==Developer and publisher analysis== | ||
The game was developed and published by "Folso Dev.," an entity with no prior Steam history beyond ''Click Adventure''. The name "Folso Dev." raises suspicions, phonetically resembling "false dev," and no verifiable social media, support contacts, or external presence exists for the developer outside automated Steam crawls. The game's [https://steamdb.info/app/3874190/ SteamDB page] shows it achieved a peak of only 4 concurrent players before removal on or around September 15, 2025, further indicating it was not a legitimate commercial release but potentially a vehicle for scams. | The game was developed and published by "Folso Dev.," an entity with no prior Steam history beyond ''Click Adventure''. The name "Folso Dev." raises suspicions, phonetically resembling "false dev," and no verifiable social media, support contacts, or external presence exists for the developer outside automated Steam crawls. The game's [https://steamdb.info/app/3874190/ SteamDB page] shows it achieved a peak of only 4 concurrent players before removal on or around September 15, 2025, further indicating it was not a legitimate commercial release but potentially a vehicle for scams. The earliest wallet-drain reports appeared after the initial release, but before the build pushed on September 12, 2025, just before the game was banned.<ref>{{Cite web |first=Sentinels of the Store |title=Click Adventure: How a Banned Steam Game Drained Wallets and Dodged Steam Security |url=https://steamcommunity.com/groups/Sentinels_of_the_Store/announcements/detail/534361794856092966}}</ref> | ||
Steam's Terms of Service require developers to maintain accurate contact information and adhere to security standards. Valve's review process failed to detect the exploit prior to launch, allowing the game to go live for over a month. | Steam's Terms of Service require developers to maintain accurate contact information and adhere to security standards. Valve's review process failed to detect the exploit prior to launch, allowing the game to go live for over a month. | ||