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===DRM===
===DRM===
EA holds the record for most pirated game with the title ''[[Spore (game)|Spore]],'' which was directly because of EA's use of ''[[SecuROM]]'', and was one of the earlier known titles to introduce always-online [[digital rights management]] (DRM).<ref name=":0">{{Cite web |last=Modern Vintage Gamer |date=25 Nov 2019 |title=SecuROM - The PC CD-ROM DRM that broke games {{!}} MVG |url=https://www.youtube.com/watch?v=u8ltfyqD3lM |url-status=live |access-date=31 Mar 2025 |website=[[YouTube]]}}</ref> Some releases of ''Mass Effect'' also used ''[[SecuROM]]'', and would instill excessive limits, such as a three-install limit that both could not be refunded by uninstalling and could only be increased through customer-service calls, and a recurring-validation system that required that the game have its activation code run every 10 days.<ref>{{Cite web |last=Chalk |first=Andy |date=8 May 2008 |title=Mass Effect, Spore To Use Recurring Validation |url=https://www.escapistmagazine.com/Mass-Effect-Spore-To-Use-Recurring-Validation/ |url-status=live |access-date=31 Mar 2025 |website=The Escapist |archive-url=http://web.archive.org/web/20251202160156/https://www.escapistmagazine.com/mass-effect-spore-to-use-recurring-validation/ |archive-date=2 Dec 2025}}</ref> While its use of SecuROM died off in the mid-2010s, the company merely switched to DRM that has been far worse for consumers, [[Denuvo]]. One significant EA title that has used this DRM is ''Star Wars: Jedi Survivor.x'' <!-- Need to add more examples later here -->
EA holds the record for most pirated game with the title ''[[Spore (game)|Spore]],'' which was directly because of EA's use of ''[[SecuROM]]'', and was one of the earlier known titles to introduce always-online [[digital rights management]] (DRM).<ref name=":0">{{Cite web |last=Modern Vintage Gamer |date=25 Nov 2019 |title=SecuROM - The PC CD-ROM DRM that broke games {{!}} MVG |url=https://www.youtube.com/watch?v=u8ltfyqD3lM |url-status=live |access-date=31 Mar 2025 |website=[[YouTube]] |archive-url=https://preservetube.com/watch?v=u8ltfyqD3lM |archive-date=17 Feb 2026}}</ref> Some releases of ''Mass Effect'' also used ''[[SecuROM]]'', and would instill excessive limits, such as a three-install limit that both could not be refunded by uninstalling and could only be increased through customer-service calls, and a recurring-validation system that required that the game have its activation code run every 10 days.<ref>{{Cite web |last=Chalk |first=Andy |date=8 May 2008 |title=Mass Effect, Spore To Use Recurring Validation |url=https://www.escapistmagazine.com/Mass-Effect-Spore-To-Use-Recurring-Validation/ |url-status=live |access-date=31 Mar 2025 |website=The Escapist |archive-url=http://web.archive.org/web/20251202160156/https://www.escapistmagazine.com/mass-effect-spore-to-use-recurring-validation/ |archive-date=2 Dec 2025}}</ref> While its use of SecuROM died off in the mid-2010s, the company merely switched to DRM that has been far worse for consumers, [[Denuvo]]. One significant EA title that has used this DRM is ''Star Wars: Jedi Survivor.x'' <!-- Need to add more examples later here -->


===''Spore''===
===''Spore''===
{{Hatnote|Further reading: ''[[Spore (game)]]''}}<!-- I believe there is far more controversy to document inside a dedicated article. I also recommend mentioning Darkspore and Spore Adventures, since both of these are directly affected by what EA does with Spore itself. -->
{{Hatnote|Further reading: ''[[Spore (game)]]''}}<!-- I believe there is far more controversy to document inside a dedicated article. I also recommend mentioning Darkspore and Spore Adventures, since both of these are directly affected by what EA does with Spore itself. -->


''Spore'' retains a historical 1.7+ million pirated copies,<ref>{{Cite web |last=Molina |first=Andres |date=21 Jun 2024 |title=How many times was Spore pirated? |url=https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |url-status=live |access-date=31 Mar 2025 |website=ncesc.com |archive-url=http://web.archive.org/web/20250414054642/https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |archive-date=14 Apr 2025}}</ref><ref>{{Cite web |last=Van der Sar |first=Ernesto |date=13 Sep 2008 |title=Spore: Most Pirated Game Ever Thanks to DRM |url=https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |url-status=live |access-date=31 Mar 2025 |website=TorrentFreak |archive-url=http://web.archive.org/web/20260130152354/https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |archive-date=30 Jan 2026}}</ref> directly related to EA's use of [[SecuROM]].<ref name=":0" /> In more recent years, ''Spore'''s server access was locked down to EA accounts,<ref name=":1">[https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 How to Connect to Spore Servers (Steam/GOG/EA App)]</ref> mostly because of free [[Steam]] key exploit. This has led to various problems for legitimate consumers who wanted to play the iconic game and its sibling ''Darkspore,'' since according to guides,<ref name=":1" /> users could only have a singular install of the game on any device, were required to have an EA account using an alphanumeric password, and needed a CD key to redeem on the user's EA account.<ref>[https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Spore - How to get access to online features]</ref> This has brought concern among the community, leading to community-developed tools to circumvent these server problems.<ref>[https://sporecommunity.com/ Spore Community Hub]</ref>
''Spore'' retains a historical 1.7+ million pirated copies,<ref>{{Cite web |last=Molina |first=Andres |date=21 Jun 2024 |title=How many times was Spore pirated? |url=https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |url-status=live |access-date=31 Mar 2025 |website=ncesc.com |archive-url=http://web.archive.org/web/20250414054642/https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |archive-date=14 Apr 2025}}</ref><ref>{{Cite web |last=Van der Sar |first=Ernesto |date=13 Sep 2008 |title=Spore: Most Pirated Game Ever Thanks to DRM |url=https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |url-status=live |access-date=31 Mar 2025 |website=TorrentFreak |archive-url=http://web.archive.org/web/20260130152354/https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |archive-date=30 Jan 2026}}</ref> directly related to EA's use of [[SecuROM]].<ref name=":0" /> In more recent years, ''Spore'''s server access was locked down to EA accounts,<ref name=":1">[https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 How to Connect to Spore Servers (Steam/GOG/EA App)]</ref> mostly because of free [[Steam]] key exploit. This has led to various problems for legitimate consumers who wanted to play the iconic game and its sibling ''Darkspore,'' since according to guides,<ref name=":1" /> users could only have a singular install of the game on any device, were required to have an EA account using an alphanumeric password, and needed a CD key to redeem on the user's EA account. ([http://web.archive.org/web/20260109104720/https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 Archived])<ref>[https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Spore - How to get access to online features] ([http://web.archive.org/web/20250802014736/https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Archived])</ref> This has brought concern among the community, leading to community-developed tools to circumvent these server problems.<ref>[https://sporecommunity.com/ Spore Community Hub] ([http://web.archive.org/web/20260105100840/https://sporecommunity.com/ Archived])</ref>


===License exclusivity===
===License exclusivity===