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|Wizards of the Coast | |Wizards of the Coast | ||
|Wizards of the Coast (WotC) seems to be positioning itself to move away from publishing physical books that last forever in favor of pushing digital-only sales and micro-transactions of content and subscriptions. They attempted to amend the OGL (Open Game License) to include language that would require third party authors of D&D content to give up rights to their own content, so WotC can sell it to consumers without crediting the original authors. | |Wizards of the Coast (WotC) seems to be positioning itself to move away from publishing physical books that last forever in favor of pushing digital-only sales and micro-transactions of content and subscriptions. They attempted to amend the OGL (Open Game License) to include language that would require third party authors of D&D content to give up rights to their own content, so WotC can sell it to consumers without crediting the original authors. | ||
Notably, as a direct response to these anti-consumer activities and policies, a select few of the third party publishers have instead decided to come out with their own systems that are not beholden to WotC's whims. A couple of examples include ''Draw Steel'' and ''Daggerheart.'' | Notably, as a direct response to these anti-consumer activities and policies, a select few of the third party publishers have instead decided to come out with their own systems that are not beholden to WotC's whims. A couple of examples include ''Draw Steel'' and ''Daggerheart''. An earlier conflict prompted Paizo to release their own version of the classic D20-based tabletop RPG, ''Pathfinder'', when WotC started releasing the fourth edition of it's rule-set. | ||
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