Take Two: Difference between revisions

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== Relevant incidents ==
==Relevant incidents==


=== GTA 4 ===
===GTA 4 content removal===
todo: removing content after purchase. <ref>https://support.rockstargames.com/articles/360001005308/Music-Updates-in-Grand-Theft-Auto-IV-The-Lost-and-Damned-and-The-Ballad-of-Gay-Tony</ref>
todo: removing content after purchase. <ref>https://support.rockstargames.com/articles/360001005308/Music-Updates-in-Grand-Theft-Auto-IV-The-Lost-and-Damned-and-The-Ballad-of-Gay-Tony</ref>


=== ''GTA 5 move to Kernel-level AC after purchase'' ===
===''GTA 5 move to Kernel-level AC after purchase''===
GTA 5 was released 2013. On September 17, 2024 (11 years after release), Rockstar implemented controversial update to include more invasive and dangerous kernel mode anti-cheat by BattlEye.<ref>https://store.steampowered.com/news/app/271590/view/6356356787200715684?l=english</ref>  
GTA 5 was released 2013. On September 17, 2024 (11 years after release), Rockstar implemented controversial update to include more invasive and dangerous kernel mode anti-cheat by BattlEye.<ref>https://store.steampowered.com/news/app/271590/view/6356356787200715684?l=english</ref>  


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Additionally, Anti-cheat systems can be incredibly invasive with ability to scan users files and processes, including hardware identifier's, according to the privacy policy<ref>https://www.battleye.com/privacy-policy/</ref>: <blockquote>
Additionally, Anti-cheat systems can be incredibly invasive with ability to scan users files and processes, including hardware identifier's, according to the privacy policy<ref>https://www.battleye.com/privacy-policy/</ref>: <blockquote>
* IP address
*IP address
* Game identifiers (e.g. in-game name, account ID, etc.)
*Game identifiers (e.g. in-game name, account ID, etc.)
* Hardware device information and identifiers (e.g. serial numbers)
*Hardware device information and identifiers (e.g. serial numbers)
* Information about the running operating system
*Information about the running operating system
* Information about game-related and operating-system-related files and memory
*Information about game-related and operating-system-related files and memory
* Information about running processes, drivers and other executable code
*Information about running processes, drivers and other executable code
* File names included in other information listed here, which might also contain your operating system user name
*File names included in other information listed here, which might also contain your operating system user name
</blockquote>Due to the inherent privacy and security risks associated with Kernel-mode anti-cheat, increasingly players and developers are demanding more transparency in the usage of Kernel mode software included in games. In response, Valve added a new transparency requirement for developers/publishers to disclose the use of more invasive Kernel-Mode Anti-Cheat solutions <ref>https://steamcommunity.com/groups/steamworks/announcements/detail/4547038620960934857</ref><blockquote>We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game.</blockquote><blockquote>Going forward, when you submit a new game to Steam, '''if your game installs a client side, kernel mode anti-cheat, you will need to fill out this new field'''. We will be going through old games and contacting partners with games that fall into this category.
</blockquote>Due to the inherent privacy and security risks associated with Kernel-mode anti-cheat, increasingly players and developers are demanding more transparency in the usage of Kernel mode software included in games. In response, Valve added a new transparency requirement for developers/publishers to disclose the use of more invasive Kernel-Mode Anti-Cheat solutions <ref>https://steamcommunity.com/groups/steamworks/announcements/detail/4547038620960934857</ref><blockquote>We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game.</blockquote><blockquote>Going forward, when you submit a new game to Steam, '''if your game installs a client side, kernel mode anti-cheat, you will need to fill out this new field'''. We will be going through old games and contacting partners with games that fall into this category.


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Even Rockstars own instructions suggest adding an exception to anti-virus, only furthering risk to player.<blockquote>While BattlEye is compatible with most antivirus software, you may run into issues if your antivirus does not recognize BattlEye. To avoid any potential problems, make sure to add BattlEye to your antivirus’ exception list.</blockquote>
Even Rockstars own instructions suggest adding an exception to anti-virus, only furthering risk to player.<blockquote>While BattlEye is compatible with most antivirus software, you may run into issues if your antivirus does not recognize BattlEye. To avoid any potential problems, make sure to add BattlEye to your antivirus’ exception list.</blockquote>


== References ==
==References==
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<references />