Stop Killing Games: Difference between revisions
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On 14 May 2026 the bill passed with 11 Ayes, 2 Nays and 2 Absent votes.{{Citation needed}} | On 14 May 2026 the bill passed with 11 Ayes, 2 Nays and 2 Absent votes.{{Citation needed}} | ||
== Industry push back == | ==Industry push back== | ||
On 4 July 2025, one day after the campaign reached 1,000,000 signatures, [[Video Games Europe]], an industry lobby group, released an statement on Stop Killing Games<ref>{{Cite web |author= |title=Statement on Stop Killing Games |url=https://www.videogameseurope.eu/news/statement-on-stop-killing-games/ |website=Videogames Europe |date=4 Jul 2025 |access-date=10 Nov 2025 |url-status=live |archive-url=https://web.archive.org/web/20250704203228/https://www.videogameseurope.eu/news/statement-on-stop-killing-games/ |archive-date=4 Jul 2025}}</ref> on their website and published a five-page position paper<ref>{{Cite web |author= |title=Why providing continued support do not work for all games |url=https://www.videogameseurope.eu/wp-content/uploads/2025/07/VGE-Position-Discontinuation-of-Support-to-Online-Games-04072025.pdf |website=Videogames Europe |date=4 Jul 2025 |access-date=9 Jul 2025 |url-status=dead |archive-url=https://web.archive.org/web/20250704232256/https://www.videogameseurope.eu/wp-content/uploads/2025/07/VGE-Position-Discontinuation-of-Support-to-Online-Games-04072025.pdf |archive-date=4 Jul 2025}}</ref> against the campaign where it outlined perceived problems seen by the industry even though some of those perceived problems were already clarified by the lengthy FAQ section provided by the campaign. | On 4 July 2025, one day after the campaign reached 1,000,000 signatures, [[Video Games Europe]], an industry lobby group, released an statement on Stop Killing Games<ref>{{Cite web |author= |title=Statement on Stop Killing Games |url=https://www.videogameseurope.eu/news/statement-on-stop-killing-games/ |website=Videogames Europe |date=4 Jul 2025 |access-date=10 Nov 2025 |url-status=live |archive-url=https://web.archive.org/web/20250704203228/https://www.videogameseurope.eu/news/statement-on-stop-killing-games/ |archive-date=4 Jul 2025}}</ref> on their website and published a five-page position paper<ref>{{Cite web |author= |title=Why providing continued support do not work for all games |url=https://www.videogameseurope.eu/wp-content/uploads/2025/07/VGE-Position-Discontinuation-of-Support-to-Online-Games-04072025.pdf |website=Videogames Europe |date=4 Jul 2025 |access-date=9 Jul 2025 |url-status=dead |archive-url=https://web.archive.org/web/20250704232256/https://www.videogameseurope.eu/wp-content/uploads/2025/07/VGE-Position-Discontinuation-of-Support-to-Online-Games-04072025.pdf |archive-date=4 Jul 2025}}</ref> against the campaign where it outlined perceived problems seen by the industry even though some of those perceived problems were already clarified by the lengthy FAQ section provided by the campaign. | ||
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{{Main|Video game preservation}} | {{Main|Video game preservation}} | ||
There are also efforts to restore older games, or to allow the gaming community to have access to the source code of the games themselves. In 2025, there were several developments by major publishers, such as [[Valve]] and [[EA]]. Valve released the source code of {{Wplink|Team Fortress 2}} in February.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |archive-url=https://web.archive.org/web/20250218201538/https://www.teamfortress.com/post.php?id=238809 |archive-date=18 Feb 2025 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref> EA released the source code of [[EA releases source code of classic command and conquer titles|classic command and conquer titles]], also in February 2025. | There are also efforts to restore older games, or to allow the gaming community to have access to the source code of the games themselves. In 2025, there were several developments by major publishers, such as [[Valve]] and [[EA]]. Valve released the source code of {{Wplink|Team Fortress 2}} in February.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |url-status=live |archive-url=https://web.archive.org/web/20250218201538/https://www.teamfortress.com/post.php?id=238809 |archive-date=18 Feb 2025 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref> EA released the source code of [[EA releases source code of classic command and conquer titles|classic command and conquer titles]], also in February 2025. | ||
==See Also== | ==See Also== | ||