Video game preservation: Difference between revisions
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'''Video game preservation''', which falls in the broader category of media preservation, is the act of ensuring the accessibility and playability of older video games for the future. There are many reasons why this practice is necessary. | '''Video game preservation''', which falls in the broader category of media preservation, is the act of ensuring the accessibility and playability of older video games for the future. There are many reasons why this practice is necessary. | ||
== | ==Reasoning== | ||
===Live-service killing=== | ===Live-service killing=== | ||
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===Few numbers of physical copies=== | ===Few numbers of physical copies=== | ||
Some video games only exist in physical copies and these copies are in a limited quantity. Also the amount of playable copies could be reduced because of the possibility that copies could deteriorate over time. Digitalization makes easier to copy, adapt and create backups of the original video game, making it more available to public as well. | Some video games only exist in physical copies and these copies are in a limited quantity. Also the amount of playable copies could be reduced because of the possibility that copies could deteriorate over time. Digitalization makes easier to copy, adapt and create backups of the original video game, making it more available to public as well. | ||
===Cultural Heritage=== | |||
Like cinema, literature, music, and television, video games are an important part of contemporary cultural heritage, they reflect the artistic, technological, political, and social conditions of the periods in which they were created. Preserving them is not only about maintaining entertainment software, but also about protecting historical records of digital culture. | |||
Video games document the evolution of the media through storytelling and art, computer graphics and software engineering, online communities and social interactions, music and sound design, game design philosophies and player behavior and the economic and labor of the technologies and the industry. | |||
Just like other media, some games shaped global culture such as Super Mario Bros, [[World of Warcraft]], [[Minecraft]], [[Fortnite]], Pokémon and many more, influencing generations of players and their growth, along with developers, artists and communities. | |||
== Efforts == | == Efforts == | ||