Video game preservation: Difference between revisions
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===Live-service killing=== | ===Live-service killing=== | ||
[[Games as a service|Live-service games]] are very difficult to preserve due to their reliance on the parent company's will to keep the service online. | [[Games as a service|Live-service games]] are very difficult to preserve due to their reliance on the parent company's will to keep the service online. Rarely companies adapt the games to be completely playable offline with all the available features that used to exist when the game was a live-service. Despite that, dedicated communities have tried to keep these games alive with their own time, money, resources and dedication out of their own will, for the love of preserving the experiences that they love. | ||
[https://homecoming.wiki/wiki/Main_Page City of Heroes - Homecoming], [https://www.cplegacy.com/ Club Penguin Legacy], [https://www.returnofreckoning.com/ Warhammer Online - Return of Reckoning], [https://github.com/NexusForever/NexusForever WildStar Nexus Forever], [https://legends.ml/ MapleStory MapleLegends] and many more are examples of community-created private servers in order to keep the games playable. | |||
===Death of a technology=== | ===Death of a technology=== | ||