Video game preservation: Difference between revisions
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[[Id Software]] has published<ref>{{Cite web |title=id Software GitHub |url=https://github.com/id-Software |url-status=live |website=GitHub}}</ref> the source code of various games and tools on [[GitHub]]. The repositories are for DOOM, DOOM Classic for iOS (two versions), Doom 3 BFG Edition, Quake, Quake 2, Quake 2 Tools, Quake III Arena, Return to Castle Wolfenstein (Single Player and Multiplayer), Wolfenstein 3D for iOS, WOLF3D Browser Version and Wolfenstein: Enemy Territory. | [[Id Software]] has published<ref>{{Cite web |title=id Software GitHub |url=https://github.com/id-Software |url-status=live |website=GitHub}}</ref> the source code of various games and tools on [[GitHub]]. The repositories are for DOOM, DOOM Classic for iOS (two versions), Doom 3 BFG Edition, Quake, Quake 2, Quake 2 Tools, Quake III Arena, Return to Castle Wolfenstein (Single Player and Multiplayer), Wolfenstein 3D for iOS, WOLF3D Browser Version and Wolfenstein: Enemy Territory. | ||
=== Museums and archives === | |||
Museums such as [https://www.museumofplay.org/collections/icheg/ The Strong National Museum of Play] and [https://gamehistory.org/ Video Game History Foundation] collect consoles, cartridges, design documents and promotional materials to document the evolution of the gaming industry. On the other hand, archive website and digital libraries like [https://archive.org/details/classicpcgames Internet Archive] and [https://www.gog.com/en/gog-preservation-program GOG Preservation Program] work to preserve games, magazines and software that might otherwise disappear due to hardware failure, discontinued support or physical media being lost. | |||
==Further reading== | ==Further reading== | ||