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Just like other media, some games shaped global culture such as Super Mario Bros, [[World of Warcraft]], [[Minecraft]], [[Fortnite]], Pokémon and many more, influencing generations of players and their growth, along with developers, artists and communities.
Just like other media, some games shaped global culture such as Super Mario Bros, [[World of Warcraft]], [[Minecraft]], [[Fortnite]], Pokémon and many more, influencing generations of players and their growth, along with developers, artists and communities.


== Preservation methods ==
==Preservation methods==


=== Publishing source code ===
===Publishing source code===
On 18 February 2025, Valve released an update to the {{Wplink|Source_(game_engine)|Source}} SDK, which added all the {{Wplink|Team Fortress 2}} client and server game code. With the source code content creators are allowed to build new games based off TF2.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |url-status=live |archive-url=https://web.archive.org/web/20250218201538/https://www.teamfortress.com/post.php?id=238809 |archive-date=18 Feb 2025 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref>
On 18 February 2025, [[Valve]] released an update to the {{Wplink|Source_(game_engine)|Source}} SDK, which added all the {{Wplink|Team Fortress 2}} client and server game code. With the source code content creators are allowed to build new games based off TF2.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |url-status=live |archive-url=https://web.archive.org/web/20250218201538/https://www.teamfortress.com/post.php?id=238809 |archive-date=18 Feb 2025 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref>


In February 2025, [[Electronic Arts]] (EA) made an announcement that the source code of older titles from the {{Wplink|Command & Conquer}} video game franchise were recovered, and made public under the GPLv3 license.<ref name=":0">{{Cite web |last=Vessella |first=Jim |date=27 Feb 2025 |title=C&C Steam Workshop Support & Source Code |url=https://www.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-url=http://web.archive.org/web/20250626052744/https://old.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-date=26 Jun 2025 |access-date=9 Mar 2025 |via=Reddit}}</ref> To help the community further, the Steam Workshop has also been integrated into these titles to add additional community content.<ref name=":0" />
In February 2025, [[Electronic Arts]] (EA) made an announcement that the source code of older titles from the {{Wplink|Command & Conquer}} video game franchise were recovered, and made public under the GPLv3 license.<ref name=":0">{{Cite web |last=Vessella |first=Jim |date=27 Feb 2025 |title=C&C Steam Workshop Support & Source Code |url=https://www.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-url=http://web.archive.org/web/20250626052744/https://old.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ |archive-date=26 Jun 2025 |access-date=9 Mar 2025 |via=Reddit}}</ref> To help the community further, the Steam Workshop has also been integrated into these titles to add additional community content.<ref name=":0" />
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[[Id Software]] has published<ref>{{Cite web |title=id Software GitHub |url=https://github.com/id-Software |url-status=live |website=GitHub}}</ref> the source code of various games and tools on [[GitHub]]. The repositories are for DOOM, DOOM Classic for iOS (two versions), Doom 3 BFG Edition, Quake, Quake 2, Quake 2 Tools, Quake III Arena, Return to Castle Wolfenstein (Single Player and Multiplayer), Wolfenstein 3D for iOS, WOLF3D Browser Version and Wolfenstein: Enemy Territory.
[[Id Software]] has published<ref>{{Cite web |title=id Software GitHub |url=https://github.com/id-Software |url-status=live |website=GitHub}}</ref> the source code of various games and tools on [[GitHub]]. The repositories are for DOOM, DOOM Classic for iOS (two versions), Doom 3 BFG Edition, Quake, Quake 2, Quake 2 Tools, Quake III Arena, Return to Castle Wolfenstein (Single Player and Multiplayer), Wolfenstein 3D for iOS, WOLF3D Browser Version and Wolfenstein: Enemy Territory.


=== Museums and archives ===
===Museums and archives===
Museums such as [https://www.museumofplay.org/collections/icheg/ The Strong National Museum of Play] and [https://gamehistory.org/ Video Game History Foundation] collect consoles, cartridges, design documents and promotional materials to document the evolution of the gaming industry. On the other hand, archive website and digital libraries like [https://archive.org/details/classicpcgames Internet Archive] and [https://www.gog.com/en/gog-preservation-program GOG Preservation Program] work to preserve games, magazines and software that might otherwise disappear due to hardware failure, discontinued support or physical media being lost.
Museums such as [https://www.museumofplay.org/collections/icheg/ The Strong National Museum of Play] and [https://gamehistory.org/ Video Game History Foundation] collect consoles, cartridges, design documents and promotional materials to document the evolution of the gaming industry. On the other hand, archive website and digital libraries like [https://archive.org/details/classicpcgames Internet Archive] and [https://www.gog.com/en/gog-preservation-program GOG Preservation Program] work to preserve games, magazines and software that might otherwise disappear due to hardware failure, discontinued support or physical media being lost.