Meta: Difference between revisions

Added information about the Oculus VR Facebook Account controversy.
m Oculus VR Facebook Account Requirement: Some additional info about the acquisition/oculus accounts to clarify why this change was bad for the consumer.
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=== Oculus VR Facebook Account Requirement ===
=== Oculus VR Facebook Account Requirement ===
In 2014, Facebook acquired Oculus VR for approximately $2 billion. Oculus, known for developing the Oculus Rift and other virtual reality products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data, without needing to use Facebook.
In October 2020, Facebook required Oculus Quest and Rift S users to sign in with a Facebook account in order to continue to use their purchased VR headsets.<ref>https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.
In October 2020, Facebook required Oculus Quest and Rift S users to sign in with a Facebook account in order to continue to use their purchased VR headsets.<ref>https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.