The Infringement That Is Gameplay Videos and Games Streaming
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Consumer impact summary edit
Most games that release have a EULA or Terms of Use that a player must agree to before they are allowed to play. Going through the Terms of Use for major publishers like Electronic Arts (EA), Activision, Game Science, etc., I found that according to the copyright they hold over their games and the game contents, any attempt to publicly perform (upload gameplay videos to YouTube, stream gameplay videos on Twitch) is copyright infringement even when the performer adds valid criticism, it falls into the argument for fair use which only holds until the game publisher decides to take legal action.
Clarity is amazing in relations and business, which is why I also find it relieving to see publishers like Take Two, Riot Games, Blizzard, Campo Santo, and even Nintendo specify clearly if and how they allow gameplay videos and streaming of their games content.
Just because everyone does it, doesn't mean it is right or in this case legal and when grey areas get dragged into light because of intentional negligence, everyone without the money to protect themselves suffer.
Incidents edit
This is a list of all consumer protection incidents related to this product. Any incidents not mentioned here can be found in the The Infringement That Is Gameplay Videos and Games Streaming category.
Example incident one (date) edit
- Main article: link to the main article
Short summary of the incident (could be the same as the summary preceding the article).
Example incident two (date) edit
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See also edit
References edit
- ↑ ref goes here