Protect Our Games Act

Revision as of 02:43, 20 May 2026 by Sojourna (talk | contribs) (Moved punctuation to before ref; deleted extraneous period.)

Protect Our Games Act or Pog Act is a proposed[proposed or passed?] California law, AB1921,[1] introduced by Chris Ward and backed by Stop Killing Games, that aims to establish consumer protections for purchases of video games with functionalities that depends on online services. The bill would be added to the California Business and Professions Code and would apply to digital games that are made available for purchase starting from 1st January 2027.

On 14 May 2026 the bill passed with 11 Ayes, 2 Nays and 2 Absent votes.[2]

Definitions

  • Video games are defined as any digital game accessed through any gaming device, computer, mobile device or similar hardware capable of running the game and includes any extra downloadable content DLCs or add-ons.
  • The bill defines a game studio developer, publisher or entity controlling the purchasers as "operator". The operator has control over authentication systems, DRMs, server access, updates, etc.
  • The bill defines the "ordinary use" as the ability to use the game's core features with reasonable consumer expectations at the time of purchase.

Consumer notice requirements

At least 60 days before ending service, the operator would be required to:

  • Notify purchasers directly through the game.
  • Post a public notice on the operator website.

The notice has to include:

  • Shutdown date.
  • The services that are being terminated.
  • The features that will become unavailable.
  • The security risks that are associated with the shutdown.
  • Information for the players on how they may continue using the game or obtain a refund.

Post shutdown obligations

On the date of the shutdown, the publisher would be required to provide one of the following:

  • A version of the game playable without operator-controlled services.
  • A patch or update for continued independent use without the operator.
  • A full refund equal to the game's purchase price.
  • The operator is prohibited from continuing to distribute versions of the game that cannot function independently.

Exceptions

The legislation would not apply to:

  • Subscription based games where your game access has a clearly defined expiring date tied to your subscription period.
  • Free to play games without monetary involvements.
  • Games that are permanently downloadable for offline use and without revocable access.

Industry Response

Main article: ESA comment on Protect Our Games Act

The Entertainment Software Association filed a comment against the bill[3].

Result

On 14 May 2026 the bill passed with 11 Ayes, 2 Nays and 2 Absent votes.[2]

See Also

References

  1. LegiScan, Chris Ward (12 February 2026). "CA AB1921 2025-2026 Regular Session". LegiScan.{{cite web}}: CS1 maint: url-status (link)
  2. 2.0 2.1 LegiScan (14 May 2026). "Vote Results". LegiScan.{{cite web}}: CS1 maint: url-status (link)
  3. Stop Killing Games (11 May 2026). "The Industry is lobbying against Stop Killing Games! (again)". Reddit.{{cite web}}: CS1 maint: url-status (link)