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Editing Game ownership and the companies against it

Revision as of 06:31, 12 August 2025 by Gobi491 (talk | contribs) (The battle over game ownership pits corporate control, piracy concerns, and subscription-based revenue models against consumer rights, cultural preservation, and long-term accessibility. With both sides entrenched, the future of how we “own” games will depend on a combination of legal action, market demand, and the ongoing push from players and preservationists who believe that games, once bought, should remain ours to keep.)
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