Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Categories
Random page
Top Contributors
Recent changes
Contribute
Create a page
How to help
Wiki policy
Article suggestion list
Articles in need of work
Help
Frequently asked questions
Join the discord!
Help about MediaWiki
Consumer Rights Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Don't Take the Bait
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
Purge cache
General
What links here
Related changes
Special pages
Page information
Cargo data
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Examples== '''Examples of Games Using This Model''' Many of the worldโs most profitable free-to-play games rely heavily on whaling mechanics, integrating psychological triggers and monetization systems designed to target a small subset of high-spending players. ''Fate/Grand Order'', for example, is a gacha game notorious for players spending thousands of dollars in pursuit of rare characters. ''Genshin Impact'' uses a similar gacha model, combining limited-time character banners with extremely low drop rates to create spending frenzies whenever new content is released. In the strategy genre, ''Clash of Clans'' and ''Clash Royale'' employ time-gates and competitive pressure to nudge players toward purchasing premium currency to accelerate progress. Casual games like ''Candy Crush Saga'' utilize endless microtransactions, lives systems, and time-limited boosters to keep players paying for โjust one more turn.โ Meanwhile, ''Star Wars: Galaxy of Heroes'' aggressively promotes pay-to-win character unlocks through randomized packs, and ''Raid: Shadow Legends'' floods players with constant pop-up offers and bundle deals, targeting those who have already shown a willingness to spend. '''Conclusion''' These examples make clear that whaling mechanics are not limited to one genre or platform, they permeate everything from mobile puzzle games to blockbuster role-playing titles. By exposing these systems and understanding how they operate, consumers and advocates can push for greater transparency, stronger protections, and ethical reforms in game design. Awareness is the first step toward change; the more players understand the tactics being used against them, the harder it becomes for the industry to justify practices that prioritize profit over player well-being.
Summary:
Please note that all contributions to Consumer Rights Wiki are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International (see
Consumer Rights Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:
Cancel
Editing help
(opens in new window)