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'''Stop Killing Games''' ('''SKG''') is a campaign intended to spread awareness regarding publishers revoking licenses for consumers and removing game functionality so that they are no longer in a playable state. The campaign was announced on April 2, 2024 by Accursed Farms, better known as Ross W. Scott, an American YouTuber and consumer activist who is best known for his [https://www.youtube.com/watch?v=5SQhfkpX9bc&list=PL6PNZBb6b9LvDWpI-5CPYUxG1Rnm-vr9V Freeman's Mind] series.
'''Stop Killing Games''' ('''SKG''') is a campaign intended to spread awareness regarding publishers revoking licenses for consumers and removing game functionality so that they are no longer in a playable state. The campaign was announced on April 2, 2024 by Accursed Farms, better known as Ross W. Scott, an American YouTuber and consumer activist who is best known for his [https://www.youtube.com/watch?v=5SQhfkpX9bc&list=PL6PNZBb6b9LvDWpI-5CPYUxG1Rnm-vr9V Freeman's Mind] series.


== Campaign history ==
==Campaign history==
On April 2, 2024, Accursed Farms posted the video "The largest campaign ever to stop publishers destroying games"<ref>[https://www.youtube.com/watch?v=w70Xc9CStoE "The largest campaign ever to stop publishers destroying games"] ''Accursed Farms.'' April 2, 2024. Retrieved January 24, 2025.</ref>. In the video, Ross Scott explains the issue with modern gaming, where video game publishers often take advantage of laws.<!-- We need to explain the topics that Ross Scott discusses. For example, what points does he bring up? I haven't done this yet as that would require me going through the half-hour video and I don't have the time just yet to do that. If anybody else could do this, that would be amazing! -->
On April 2, 2024, Accursed Farms posted the video "The largest campaign ever to stop publishers destroying games"<ref>[https://www.youtube.com/watch?v=w70Xc9CStoE "The largest campaign ever to stop publishers destroying games"] ''Accursed Farms.'' April 2, 2024. Retrieved January 24, 2025.</ref>. In the video, Ross Scott explains the issue with modern gaming, where video game publishers often take advantage of laws.<!-- We need to explain the topics that Ross Scott discusses. For example, what points does he bring up? I haven't done this yet as that would require me going through the half-hour video and I don't have the time just yet to do that. If anybody else could do this, that would be amazing! -->


=== UK Parliament Petition ===
===UK Parliament petition===
On April 16, 2024, a UK Parliament petition titled "Require videogame publishers to keep games they have sold in a working state"<ref name=":0">[https://petition.parliament.uk/petitions/659071 "Require videogame publishers to keep games they have sold in a working state"] ''UK Parliament Petitions.'' December 2023. Retrieved January 24, 2025.</ref> began collecting signatures. The petition intended to create laws to prevent publishers from removing the ability to play games after purchase. The petition was subsequently closed on May 30, 2024 due to the UK general elections<ref name=":0" />, preventing further signatures. It reached 27,341 signatures and was originally scheduled to close on October 16, 2024<ref>[https://www.gamesindustry.biz/uk-government-responds-to-stop-killing-games-campaign "UK government responds to Stop Killing Games campaign"] ''Games Industry.'' May 15, 2024. Retrieved on January 24, 2025.</ref>.
On April 16, 2024, a UK Parliament petition titled "Require videogame publishers to keep games they have sold in a working state"<ref name=":0">[https://petition.parliament.uk/petitions/659071 "Require videogame publishers to keep games they have sold in a working state"] ''UK Parliament Petitions.'' December 2023. Retrieved January 24, 2025.</ref> began collecting signatures. The petition intended to create laws to prevent publishers from removing the ability to play games after purchase. The petition was subsequently closed on May 30, 2024 due to the UK general elections<ref name=":0" />, preventing further signatures. It reached 27,341 signatures and was originally scheduled to close on October 16, 2024<ref>[https://www.gamesindustry.biz/uk-government-responds-to-stop-killing-games-campaign "UK government responds to Stop Killing Games campaign"] ''Games Industry.'' May 15, 2024. Retrieved on January 24, 2025.</ref>.


On January 14, 2025, Lewis Evans created a petition titled "Prohibit publishers irrevocably disabling video games they have already sold"<ref>[https://petition.parliament.uk/petitions/702074/ "Prohibit publishers irrevocably disabling video games they have already sold"] ''UK Parliament Petitions.'' January 14, 2025. Retrieved January 24, 2025.</ref>  closely following the prematurely closed petition in 2024. It is yet to receive a government response and is due for one on January 30.
On January 14, 2025, Lewis Evans created a petition titled "Prohibit publishers irrevocably disabling video games they have already sold"<ref name=":1">[https://petition.parliament.uk/petitions/702074/ "Prohibit publishers irrevocably disabling video games they have already sold"] ''UK Parliament Petitions.'' January 14, 2025. Retrieved January 24, 2025.</ref>  closely following the prematurely closed petition in 2024. It is yet to receive a government response and is due for one on January 30.


=== European Citizens' Initiative ===
On February 3, 2025, The UK Government responded to the Petition, “There are no plans to amend UK consumer law on disabling video games. Those selling games must comply with existing requirements in consumer law, and we will continue to monitor this issue.”<ref name=":1" /> The petition must reach 100,000 signatures by July 14, 2025, to be considered for debate in the UK Parliament.
 
===European Citizens' Initiative===
On June 19, 2024, "Stop Destroying Videogames"<ref>[https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en "Stop Destroying Videogames"] ''European Citizens' Initiative.'' 19 July, 2024. Retrieved on January 24, 2025.</ref> was registered as a European Citizens' Initiative by Daniel Ondruska. A month and a half later, on July 31, 2024, the initiative began collecting signatures. Accursed Farms later posted the video "Europeans can save gaming!"<ref>[https://www.youtube.com/watch?v=mkMe9MxxZiI "Europeans can save gaming!"] ''Accursed Farms.'' July 31, 2024. Retrieved January 24, 2025.</ref> on the same day, encouraging European citizens to sign the initiative. The deadline of the initiative is on July 31, 2025, and as of January 24, 2025, there are over 400,000 signatures.
On June 19, 2024, "Stop Destroying Videogames"<ref>[https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en "Stop Destroying Videogames"] ''European Citizens' Initiative.'' 19 July, 2024. Retrieved on January 24, 2025.</ref> was registered as a European Citizens' Initiative by Daniel Ondruska. A month and a half later, on July 31, 2024, the initiative began collecting signatures. Accursed Farms later posted the video "Europeans can save gaming!"<ref>[https://www.youtube.com/watch?v=mkMe9MxxZiI "Europeans can save gaming!"] ''Accursed Farms.'' July 31, 2024. Retrieved January 24, 2025.</ref> on the same day, encouraging European citizens to sign the initiative. The deadline of the initiative is on July 31, 2025, and as of January 24, 2025, there are over 400,000 signatures.
== Video game preservation ==
{{Main|Video game preservation}}
There are also efforts to restore older games, or to allow the community of games to have access to the source code of games themselves. In 2025 there were several developments by major publishers, such as [[Valve]] and [[EA]]. Valve released the source code of Team Fortress 2 in February.<ref>{{Cite web |date=18 Feb 2025 |title=The TF2 SDK has arrived! |url=https://www.teamfortress.com/post.php?id=238809 |access-date=10 Mar 2025 |website=Team Fortress}}</ref><ref>{{Cite web |date=21 Feb 2025 |title=Valve Releases Team Fortress 2 Source Code, Now open to Modders |url=https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |url-status=live |archive-url=https://web.archive.org/web/20250310111654/https://bitskins.com/blog/valve-releases-team-fortress-2-source-code-now-open-to-modders/ |archive-date=10 Mar 2025 |access-date=10 Mar 2025 |website=BitSkins}}</ref> EA released the source code of [[EA releases source code of classic command and conquer titles|classic command and conquer titles]], also in February 2025.
==References==
{{reflist}}
[[Category:Consumer activism]]

Latest revision as of 11:30, 10 March 2025

Stop Killing Games (SKG) is a campaign intended to spread awareness regarding publishers revoking licenses for consumers and removing game functionality so that they are no longer in a playable state. The campaign was announced on April 2, 2024 by Accursed Farms, better known as Ross W. Scott, an American YouTuber and consumer activist who is best known for his Freeman's Mind series.

Campaign history[edit | edit source]

On April 2, 2024, Accursed Farms posted the video "The largest campaign ever to stop publishers destroying games"[1]. In the video, Ross Scott explains the issue with modern gaming, where video game publishers often take advantage of laws.

UK Parliament petition[edit | edit source]

On April 16, 2024, a UK Parliament petition titled "Require videogame publishers to keep games they have sold in a working state"[2] began collecting signatures. The petition intended to create laws to prevent publishers from removing the ability to play games after purchase. The petition was subsequently closed on May 30, 2024 due to the UK general elections[2], preventing further signatures. It reached 27,341 signatures and was originally scheduled to close on October 16, 2024[3].

On January 14, 2025, Lewis Evans created a petition titled "Prohibit publishers irrevocably disabling video games they have already sold"[4] closely following the prematurely closed petition in 2024. It is yet to receive a government response and is due for one on January 30.

On February 3, 2025, The UK Government responded to the Petition, “There are no plans to amend UK consumer law on disabling video games. Those selling games must comply with existing requirements in consumer law, and we will continue to monitor this issue.”[4] The petition must reach 100,000 signatures by July 14, 2025, to be considered for debate in the UK Parliament.

European Citizens' Initiative[edit | edit source]

On June 19, 2024, "Stop Destroying Videogames"[5] was registered as a European Citizens' Initiative by Daniel Ondruska. A month and a half later, on July 31, 2024, the initiative began collecting signatures. Accursed Farms later posted the video "Europeans can save gaming!"[6] on the same day, encouraging European citizens to sign the initiative. The deadline of the initiative is on July 31, 2025, and as of January 24, 2025, there are over 400,000 signatures.

Video game preservation[edit | edit source]

Main article: Video game preservation

There are also efforts to restore older games, or to allow the community of games to have access to the source code of games themselves. In 2025 there were several developments by major publishers, such as Valve and EA. Valve released the source code of Team Fortress 2 in February.[7][8] EA released the source code of classic command and conquer titles, also in February 2025.

References[edit | edit source]

  1. "The largest campaign ever to stop publishers destroying games" Accursed Farms. April 2, 2024. Retrieved January 24, 2025.
  2. 2.0 2.1 "Require videogame publishers to keep games they have sold in a working state" UK Parliament Petitions. December 2023. Retrieved January 24, 2025.
  3. "UK government responds to Stop Killing Games campaign" Games Industry. May 15, 2024. Retrieved on January 24, 2025.
  4. 4.0 4.1 "Prohibit publishers irrevocably disabling video games they have already sold" UK Parliament Petitions. January 14, 2025. Retrieved January 24, 2025.
  5. "Stop Destroying Videogames" European Citizens' Initiative. 19 July, 2024. Retrieved on January 24, 2025.
  6. "Europeans can save gaming!" Accursed Farms. July 31, 2024. Retrieved January 24, 2025.
  7. "The TF2 SDK has arrived!". Team Fortress. 18 Feb 2025. Retrieved 10 Mar 2025.
  8. "Valve Releases Team Fortress 2 Source Code, Now open to Modders". BitSkins. 21 Feb 2025. Archived from the original on 10 Mar 2025. Retrieved 10 Mar 2025.