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This page aims to provide an outline of what types of products to invest in, in hopes of avoiding the pains potentially experienced by companies enacting poor consumer behaviors. While the main goal of this wiki is to articulate all instances where this doesn't happen, this page assists as an escape that may benefit you (the reader) and the over-arching goal. The companies making anti-consumer decisions are primarily driven by the goal of capital and financial gain, so by re-allocating investments away from them to better options the incentive to enact those negative policies lessens.
Positive practices are pro consumer business approaches that aim to prioritize the rights, interests, and well-being of the consumer.


== Things to watch out for ==
==Examples==
{| class="wikitable"
|+Common Positive Practices
!Practice
!Description
|-
|One-Time Purchase
|Offering a product or service for a single payment with no recurring fees for core functionality
|-
|Right to Repair
|Designing products to be repairable, and making parts, tools, manuals and software accessible
|-
|Transparent Pricing
|Clearly displaying the full price (including all mandatory fees/taxes) upfront in advertising or early during checkout
|-
|Fair Return Policy
|Offering easy returns, exchanges, or refunds within a reasonable timeframe
|-
|Clear Cancellation Policy
|Making it simple and straightforward for consumers to cancel subscriptions without hoops
|-
|Ownership Model
|Ensuring consumers own what they purchase, including the ability to use, modify, resell, or transfer the product freely
|-
|Honest Marketing
|Providing accurate information about products.
|-
|Proactive Customer Support
|Offering readily available support to identify and resolve issues efficiently.
|}
----
===One-time purchase vs. subscription plan===
Subscription plans are usually cost-efficient in the short term, benefiting consumers who are unsure on a product and want to try it out. Many modern services exist exclusively under a subscription model and operate sensibly. One-time purchases are typically designed to operate cleanly and effectively for an extended period of time.


=== One-Time Purchase vs. Subscription Plan ===
====Considerations for subscription plans====
Subscription Plans are usually cost efficient in short-term, benefiting consumers who are unsure on a product and want to try it out. Many services exist exclusively under a subscription model and operate sensibly. One-Time Purchases are typically designed to operate cleanly and effectively for an ample amount of time.


==== Subscription Plan Considerations ====
*Does this service update frequently or at least within the subscription timeframe?
*How long will I be needing this service, and will it be compatible with me for that amount of time?


* Does this service update frequently or at least within the purchased time-frame?
====Considerations for one-time purchases====
* How long will I be needing this service and will it be compatible with me for that amount of time?


==== One-Time Purchase Considerations ====
*Will I need this for more than a single month (or subscription period)?
*How soon will this product become redundant or outdated? Is it an annual subscription in disguise?


* Will I need this for more than a single month?
===Offline product vs. online services for digital goods===
* How soon will this product become redundant or out-dated? Is it an annual subscription in disguise?
Services that run exclusively online innately allow the company to have more control over how their product operates and are received. This form of control can lead to changes in the product that can improve it, but can otherwise also introduce a myriad of issues such as incompatibility and the removal of functionality. Digital goods that are completely operational offline allow the consumer to decide how long those goods will be used. As long as the downloaded product can be stored and correctly rendered, it has no expiration.


=== Digital Goods - Available Offline vs. Online Service ===
====Considersations for online services====
Services that run exclusively online innately have more control over how their product operates and is received. This control can lead to changes in the product that can be improved but also introduce incompatibilities. Digital Goods that are completely operational offline in general allow the consumer to decide how long those goods can be used. As long as the downloaded product can be stored and correctly rendered, it has no expiration.


==== Online Service Considerations ====
*Is this product made for online connectivity and interaction?
**Example: Online social games such as ''World of Warcraft''
*Is this product more secure online?
*How likely am I to maintain an internet connection to this service?
*Can this service alter itself into an incompatible state? Can this service remove functionality that I need?
*Is this service distributed from a centralized organization?
**If so, is there legislation and effective enforcement in said organization's location that protects me from malicious practices with my data?


* Is this product made for online connectivity and interaction?
====Considerations for offline products====
** ''Example: Online Social Games such as World of Warcraft''
* Is this product more secure online?
* How likely am I to maintain an internet connection to this service?
* Can this service alter itself into an incompatible state? Can this service remove functionality that I need?


==== Available Offline ====
*Will I be able to effectively download and store this?
*Does it have any dependencies, and can those dependencies become redundant?
**Example: Products designed for a limited set of operating systems that may become outdated


* Will I be able to effectively download and store this?
===Source availability===
* Does it have any dependencies, and can those dependencies become redundant?
Oftentimes companies will not provide or [[security through obscurity|actively obscure]] details about how a product works. This exacerbates the potential pitfalls mentioned above, but when information is provided it can eliminate many of them.
** ''Example: Products designed for a limited set of Operating Systems that may become outdated''
 
====Considerations for physical goods====
 
*Does the product provide schematics?
*Are parts available?
**This helps product longevity by making repair easier, regardless of who performs the repair.
*Are there anti-repair measures in place?
 
====Considerations for digital goods====
 
*Is the source code available?
**This can allow patches if unwanted updates are pushed or support is dropped.
*Are there [[DRM]] measures in place?
 
[[Category:Common terms]]

Latest revision as of 09:38, 13 June 2025

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Positive practices are pro consumer business approaches that aim to prioritize the rights, interests, and well-being of the consumer.

Examples[edit | edit source]

Common Positive Practices
Practice Description
One-Time Purchase Offering a product or service for a single payment with no recurring fees for core functionality
Right to Repair Designing products to be repairable, and making parts, tools, manuals and software accessible
Transparent Pricing Clearly displaying the full price (including all mandatory fees/taxes) upfront in advertising or early during checkout
Fair Return Policy Offering easy returns, exchanges, or refunds within a reasonable timeframe
Clear Cancellation Policy Making it simple and straightforward for consumers to cancel subscriptions without hoops
Ownership Model Ensuring consumers own what they purchase, including the ability to use, modify, resell, or transfer the product freely
Honest Marketing Providing accurate information about products.
Proactive Customer Support Offering readily available support to identify and resolve issues efficiently.

One-time purchase vs. subscription plan[edit | edit source]

Subscription plans are usually cost-efficient in the short term, benefiting consumers who are unsure on a product and want to try it out. Many modern services exist exclusively under a subscription model and operate sensibly. One-time purchases are typically designed to operate cleanly and effectively for an extended period of time.

Considerations for subscription plans[edit | edit source]

  • Does this service update frequently or at least within the subscription timeframe?
  • How long will I be needing this service, and will it be compatible with me for that amount of time?

Considerations for one-time purchases[edit | edit source]

  • Will I need this for more than a single month (or subscription period)?
  • How soon will this product become redundant or outdated? Is it an annual subscription in disguise?

Offline product vs. online services for digital goods[edit | edit source]

Services that run exclusively online innately allow the company to have more control over how their product operates and are received. This form of control can lead to changes in the product that can improve it, but can otherwise also introduce a myriad of issues such as incompatibility and the removal of functionality. Digital goods that are completely operational offline allow the consumer to decide how long those goods will be used. As long as the downloaded product can be stored and correctly rendered, it has no expiration.

Considersations for online services[edit | edit source]

  • Is this product made for online connectivity and interaction?
    • Example: Online social games such as World of Warcraft
  • Is this product more secure online?
  • How likely am I to maintain an internet connection to this service?
  • Can this service alter itself into an incompatible state? Can this service remove functionality that I need?
  • Is this service distributed from a centralized organization?
    • If so, is there legislation and effective enforcement in said organization's location that protects me from malicious practices with my data?

Considerations for offline products[edit | edit source]

  • Will I be able to effectively download and store this?
  • Does it have any dependencies, and can those dependencies become redundant?
    • Example: Products designed for a limited set of operating systems that may become outdated

Source availability[edit | edit source]

Oftentimes companies will not provide or actively obscure details about how a product works. This exacerbates the potential pitfalls mentioned above, but when information is provided it can eliminate many of them.

Considerations for physical goods[edit | edit source]

  • Does the product provide schematics?
  • Are parts available?
    • This helps product longevity by making repair easier, regardless of who performs the repair.
  • Are there anti-repair measures in place?

Considerations for digital goods[edit | edit source]

  • Is the source code available?
    • This can allow patches if unwanted updates are pushed or support is dropped.
  • Are there DRM measures in place?